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https://github.com/ryujinx-mirror/ryujinx.git
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484eb645ae
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
92 lines
No EOL
2.3 KiB
JSON
92 lines
No EOL
2.3 KiB
JSON
{
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"version": 11,
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"res_scale": 2,
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"res_scale_custom": 1,
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"max_anisotropy": -1,
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"graphics_shaders_dump_path": "",
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"logging_enable_debug": false,
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"logging_enable_stub": true,
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"logging_enable_info": true,
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"logging_enable_warn": true,
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"logging_enable_error": true,
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"logging_enable_guest": true,
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"logging_enable_fs_access_log": false,
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"logging_filtered_classes": [],
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"enable_file_log": true,
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"system_language": "AmericanEnglish",
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"system_region": "USA",
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"system_time_zone": "UTC",
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"system_time_offset": 0,
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"docked_mode": false,
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"enable_discord_integration": true,
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"enable_vsync": true,
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"enable_multicore_scheduling": true,
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"enable_ptc": false,
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"enable_fs_integrity_checks": true,
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"fs_global_access_log_mode": 0,
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"audio_backend": "OpenAl",
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"ignore_missing_services": false,
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"gui_columns": {
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"fav_column": true,
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"icon_column": true,
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"app_column": true,
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"dev_column": true,
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"version_column": true,
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"time_played_column": true,
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"last_played_column": true,
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"file_ext_column": true,
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"file_size_column": true,
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"path_column": true
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},
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"column_sort": {
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"sort_column_id": 0,
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"sort_ascending": false
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},
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"game_dirs": [],
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"enable_custom_theme": false,
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"custom_theme_path": "",
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"enable_keyboard": false,
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"hotkeys": {
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"toggle_vsync": "Tab"
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},
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"keyboard_config": [
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{
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"index": 0,
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"controller_type": "JoyconPair",
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"player_index": "Player1",
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"left_joycon": {
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"stick_up": "W",
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"stick_down": "S",
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"stick_left": "A",
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"stick_right": "D",
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"stick_button": "F",
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"dpad_up": "Up",
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"dpad_down": "Down",
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"dpad_left": "Left",
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"dpad_right": "Right",
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"button_minus": "Minus",
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"button_l": "E",
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"button_zl": "Q",
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"button_sl": "Unbound",
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"button_sr": "Unbound"
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},
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"right_joycon": {
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"stick_up": "I",
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"stick_down": "K",
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"stick_left": "J",
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"stick_right": "L",
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"stick_button": "H",
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"button_a": "Z",
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"button_b": "X",
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"button_x": "C",
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"button_y": "V",
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"button_plus": "Plus",
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"button_r": "U",
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"button_zr": "O",
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"button_sl": "Unbound",
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"button_sr": "Unbound"
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}
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}
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],
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"controller_config": []
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} |