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ryujinx-fork/Ryujinx.HLE/HOS/Diagnostics/Demangler/Ast/BaseNode.cs
Alex Barney fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00

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2.5 KiB
C#

using System.IO;
namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
{
public enum NodeType
{
CvQualifierType,
SimpleReferenceType,
NameType,
EncodedFunction,
NestedName,
SpecialName,
LiteralOperator,
NodeArray,
ElaboratedType,
PostfixQualifiedType,
SpecialSubstitution,
ExpandedSpecialSubstitution,
CtorDtorNameType,
EnclosedExpression,
ForwardTemplateReference,
NameTypeWithTemplateArguments,
PackedTemplateArgument,
TemplateArguments,
BooleanExpression,
CastExpression,
CallExpression,
IntegerCastExpression,
PackedTemplateParameter,
PackedTemplateParameterExpansion,
IntegerLiteral,
DeleteExpression,
MemberExpression,
ArraySubscriptingExpression,
InitListExpression,
PostfixExpression,
ConditionalExpression,
ThrowExpression,
FunctionParameter,
ConversionExpression,
BinaryExpression,
PrefixExpression,
BracedExpression,
BracedRangeExpression,
NewExpression,
QualifiedName,
StdQualifiedName,
DtOrName,
GlobalQualifiedName,
NoexceptSpec,
DynamicExceptionSpec,
FunctionType,
PointerType,
ReferenceType,
ConversionOperatorType,
LocalName,
CtorVtableSpecialName,
ArrayType
}
public abstract class BaseNode
{
public NodeType Type { get; protected set; }
public BaseNode(NodeType type)
{
Type = type;
}
public virtual void Print(TextWriter writer)
{
PrintLeft(writer);
if (HasRightPart())
{
PrintRight(writer);
}
}
public abstract void PrintLeft(TextWriter writer);
public virtual bool HasRightPart()
{
return false;
}
public virtual bool IsArray()
{
return false;
}
public virtual bool HasFunctions()
{
return false;
}
public virtual string GetName()
{
return null;
}
public virtual void PrintRight(TextWriter writer) {}
public override string ToString()
{
StringWriter writer = new StringWriter();
Print(writer);
return writer.ToString();
}
}
}