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https://github.com/ryujinx-mirror/ryujinx.git
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6f0395538b
* wip * use embedded window * fix race condition on opengl Windows * fix glx issues on prime nvidia * fix mouse support win32 * clean up * addressed review * addressed review * fix warnings * fix sotware keyboard dialog * Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * remove double semi Co-authored-by: gdkchan <gab.dark.100@gmail.com>
85 lines
No EOL
2.3 KiB
C#
85 lines
No EOL
2.3 KiB
C#
using Avalonia;
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using Avalonia.OpenGL;
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Configuration;
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using SPB.Graphics;
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using SPB.Graphics.OpenGL;
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using SPB.Platform;
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using SPB.Platform.GLX;
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using SPB.Platform.WGL;
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using SPB.Windowing;
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using System;
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namespace Ryujinx.Ava.Ui.Controls
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{
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public class OpenGLEmbeddedWindow : EmbeddedWindow
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{
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private readonly int _major;
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private readonly int _minor;
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private readonly GraphicsDebugLevel _graphicsDebugLevel;
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private SwappableNativeWindowBase _window;
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public OpenGLContextBase Context { get; set; }
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public OpenGLEmbeddedWindow(int major, int minor, GraphicsDebugLevel graphicsDebugLevel)
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{
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_major = major;
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_minor = minor;
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_graphicsDebugLevel = graphicsDebugLevel;
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}
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protected override void OnWindowDestroying()
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{
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Context.Dispose();
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base.OnWindowDestroying();
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}
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public override void OnWindowCreated()
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{
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base.OnWindowCreated();
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if (OperatingSystem.IsWindows())
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{
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_window = new WGLWindow(new NativeHandle(WindowHandle));
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}
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else if (OperatingSystem.IsLinux())
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{
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_window = X11Window;
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}
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else
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{
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throw new PlatformNotSupportedException();
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}
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var flags = OpenGLContextFlags.Compat;
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if (_graphicsDebugLevel != GraphicsDebugLevel.None)
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{
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flags |= OpenGLContextFlags.Debug;
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}
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Context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, _major, _minor, flags);
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Context.Initialize(_window);
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Context.MakeCurrent(_window);
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var bindingsContext = new OpenToolkitBindingsContext(Context.GetProcAddress);
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GL.LoadBindings(bindingsContext);
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Context.MakeCurrent(null);
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}
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public void MakeCurrent()
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{
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Context.MakeCurrent(_window);
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}
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public void MakeCurrent(NativeWindowBase window)
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{
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Context.MakeCurrent(window);
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}
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public void SwapBuffers()
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{
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_window.SwapBuffers();
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}
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}
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} |