mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 07:45:45 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
25 lines
No EOL
247 B
C#
25 lines
No EOL
247 B
C#
namespace SoundIOSharp
|
|
{
|
|
public enum SoundIOFormat
|
|
{
|
|
Invalid,
|
|
S8,
|
|
U8,
|
|
S16LE,
|
|
S16BE,
|
|
U16LE,
|
|
U16BE,
|
|
S24LE,
|
|
S24BE,
|
|
U24LE,
|
|
U24BE,
|
|
S32LE,
|
|
S32BE,
|
|
U32LE,
|
|
U32BE,
|
|
Float32LE,
|
|
Float32BE,
|
|
Float64LE,
|
|
Float64BE
|
|
}
|
|
} |