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25dd5f4238
* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New
11 lines
No EOL
156 B
C#
11 lines
No EOL
156 B
C#
namespace Ryujinx.HLE.Gpu.Memory
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{
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enum NvGpuBufferType
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{
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Index,
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Vertex,
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Texture,
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ConstBuffer,
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Count
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}
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} |