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26319d5ab3
* Add motion controls Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * cleanup * add reference orientation and derive relative orientation from it * cleanup * remove unused variable and strange file * Review_2. * change GetInput to TryGetInput * Review_3. Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: LDj3SNuD <dvitiello@gmail.com>
85 lines
2.2 KiB
C#
85 lines
2.2 KiB
C#
using System;
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using System.Numerics;
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namespace Ryujinx.Motion
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{
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public class MotionInput
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{
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public ulong TimeStamp { get; set; }
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public Vector3 Accelerometer { get; set; }
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public Vector3 Gyroscrope { get; set; }
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public Vector3 Rotation { get; set; }
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private readonly MotionSensorFilter _filter;
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private int _calibrationFrame = 0;
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public MotionInput()
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{
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TimeStamp = 0;
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Accelerometer = new Vector3();
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Gyroscrope = new Vector3();
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Rotation = new Vector3();
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// TODO: RE the correct filter.
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_filter = new MotionSensorFilter(0f);
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}
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public void Update(Vector3 accel, Vector3 gyro, ulong timestamp, int sensitivity, float deadzone)
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{
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if (TimeStamp != 0)
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{
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if (gyro.Length() <= 1f && accel.Length() >= 0.8f && accel.Z >= 0.8f)
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{
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_calibrationFrame++;
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if (_calibrationFrame >= 90)
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{
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gyro = Vector3.Zero;
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Rotation = Vector3.Zero;
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_filter.Reset();
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_calibrationFrame = 0;
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}
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}
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else
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{
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_calibrationFrame = 0;
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}
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Accelerometer = -accel;
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if (gyro.Length() < deadzone)
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{
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gyro = Vector3.Zero;
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}
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gyro *= (sensitivity / 100f);
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Gyroscrope = gyro;
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float deltaTime = MathF.Abs((long)(timestamp - TimeStamp) / 1000000f);
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Vector3 deltaGyro = gyro * deltaTime;
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Rotation += deltaGyro;
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_filter.SamplePeriod = deltaTime;
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_filter.Update(accel, DegreeToRad(gyro));
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}
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TimeStamp = timestamp;
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}
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public Matrix4x4 GetOrientation()
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{
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return Matrix4x4.CreateFromQuaternion(_filter.Quaternion);
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}
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private static Vector3 DegreeToRad(Vector3 degree)
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{
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return degree * (MathF.PI / 180);
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}
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}
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}
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