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ryujinx-fork/Ryujinx/Ui
Thog f70cc96464
libhac: use ApplicationControlProperty instead of Nacp (#1073)
* libhac: use ApplicationControlProperty instead of Nacp

Nacp was marked as deprecated in 0.10.0, this PR remove all usage of it
from Ryujinx and use the new struct ApplicationControlProperty.

* Address Moose's comment
2020-04-03 21:01:26 +11:00
..
assets Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
AboutWindow.cs Improve build identification (#927) 2020-02-12 14:35:39 +01:00
AboutWindow.glade Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
ApplicationAddedEventArgs.cs Fix application list (#891) 2020-01-31 19:21:46 +01:00
ApplicationCountUpdatedEventArgs.cs Fix application list (#891) 2020-01-31 19:21:46 +01:00
ApplicationData.cs ui: Make it possible to open the device save directory (#1040) 2020-03-25 18:09:38 +01:00
ApplicationLibrary.cs libhac: use ApplicationControlProperty instead of Nacp (#1073) 2020-04-03 21:01:26 +11:00
ApplicationMetadata.cs Create method to LoadAndSave ApplicationMetaData and get rid of code duplication (#872) 2020-01-12 04:01:04 +01:00
GameTableContextMenu.cs ui: Make it possible to open the device save directory (#1040) 2020-03-25 18:09:38 +01:00
GameTableContextMenu.glade ui: Make it possible to open the device save directory (#1040) 2020-03-25 18:09:38 +01:00
GLRenderer.cs HID SharedMem Rework (#1003) 2020-04-03 11:10:02 +11:00
GtkDialog.cs Escape key now brings up a dialog to confirm you want to stop emulation (#1044) 2020-03-29 23:47:37 +11:00
KeyboardControls.cs HID SharedMem Rework (#1003) 2020-04-03 11:10:02 +11:00
MainWindow.cs HID SharedMem Rework (#1003) 2020-04-03 11:10:02 +11:00
MainWindow.glade Set default width and height based on monitor resolution (#1046) 2020-03-31 00:10:13 +02:00
Migration.cs Keep the GUI alive when closing a game (#888) 2020-01-21 23:23:11 +01:00
NpadController.cs HID SharedMem Rework (#1003) 2020-04-03 11:10:02 +11:00
SaveImporter.cs Add IMultiCommitManager (#1011) 2020-03-25 19:14:35 +11:00
StatusUpdatedEventArgs.cs Add GPU name in status bar (#984) 2020-03-24 22:54:09 +01:00
SwitchSettings.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
SwitchSettings.glade fix tooltip (#1080) 2020-03-31 20:44:05 +02:00