mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-29 00:05:45 +00:00
335 lines
No EOL
9.5 KiB
C#
335 lines
No EOL
9.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.OsHle.Handles
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{
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class KProcessScheduler : IDisposable
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{
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private enum ThreadState
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{
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WaitingToRun,
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WaitingSignal,
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Running
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}
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private class SchedulerThread : IDisposable
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{
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public bool Signaled { get; set; }
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public ThreadState State { get; set; }
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public HThread Thread { get; private set; }
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public AutoResetEvent WaitEvent { get; private set; }
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public SchedulerThread(HThread Thread)
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{
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this.Thread = Thread;
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WaitEvent = new AutoResetEvent(false);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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WaitEvent.Dispose();
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}
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}
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}
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private Dictionary<HThread, SchedulerThread> AllThreads;
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private Queue<SchedulerThread>[] WaitingThreads;
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private HashSet<int> ActiveProcessors;
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private object SchedLock;
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public KProcessScheduler()
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{
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AllThreads = new Dictionary<HThread, SchedulerThread>();
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WaitingThreads = new Queue<SchedulerThread>[4];
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for (int Index = 0; Index < WaitingThreads.Length; Index++)
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{
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WaitingThreads[Index] = new Queue<SchedulerThread>();
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}
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ActiveProcessors = new HashSet<int>();
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SchedLock = new object();
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}
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public void StartThread(HThread Thread)
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{
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lock (SchedLock)
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{
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if (AllThreads.ContainsKey(Thread))
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{
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return;
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}
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SchedulerThread SchedThread = new SchedulerThread(Thread);
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AllThreads.Add(Thread, SchedThread);
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if (!ActiveProcessors.Contains(Thread.ProcessorId))
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{
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ActiveProcessors.Add(Thread.ProcessorId);
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Thread.Thread.Execute();
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SetThreadAsRunning(SchedThread);
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SchedThread.State = ThreadState.Running;
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}
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else
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{
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InsertSorted(SchedThread);
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SchedThread.State = ThreadState.WaitingToRun;
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting to run.");
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}
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}
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}
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public void WaitForSignal(HThread Thread, int TimeoutMs)
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} entering signal wait state with timeout.");
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PutThreadToWait(Thread, ThreadState.WaitingSignal, TimeoutMs);
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}
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public void WaitForSignal(HThread Thread)
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} entering signal wait state.");
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PutThreadToWait(Thread, ThreadState.WaitingSignal);
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}
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public void Yield(HThread Thread)
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} yielded execution.");
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if (WaitingThreads[Thread.ProcessorId].Count == 0)
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} resumed because theres nothing to run.");
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return;
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}
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PutThreadToWait(Thread, ThreadState.WaitingToRun);
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}
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private void PutThreadToWait(HThread Thread, ThreadState State, int TimeoutMs = -1)
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{
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SchedulerThread SchedThread;
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lock (SchedLock)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedThread))
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{
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return;
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}
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if (SchedThread.Signaled && SchedThread.State == ThreadState.WaitingSignal)
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{
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SchedThread.Signaled = false;
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return;
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}
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ActiveProcessors.Remove(Thread.ProcessorId);
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SchedThread.State = State;
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TryRunningWaitingThead(SchedThread.Thread.ProcessorId);
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if (State == ThreadState.WaitingSignal)
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{
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InsertSorted(SchedThread);
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}
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else
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{
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InsertAtEnd(SchedThread);
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}
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}
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if (TimeoutMs >= 0)
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{
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting with timeout of {TimeoutMs}ms.");
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SchedThread.WaitEvent.WaitOne(TimeoutMs);
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}
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else
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{
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting indefinitely.");
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SchedThread.WaitEvent.WaitOne();
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}
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while (true)
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{
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lock (SchedLock)
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{
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Logging.Debug($"Trying to run {GetDbgThreadInfo(SchedThread.Thread)}.");
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if (!ActiveProcessors.Contains(SchedThread.Thread.ProcessorId))
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{
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SetThreadAsRunning(SchedThread);
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break;
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}
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else
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{
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SchedThread.State = ThreadState.WaitingToRun;
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting to run.");
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}
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}
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SchedThread.WaitEvent.WaitOne();
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}
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}
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public void Signal(params HThread[] Threads)
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{
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lock (SchedLock)
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{
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HashSet<int> SignaledProcessorIds = new HashSet<int>();
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foreach (HThread Thread in Threads)
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} signaled.");
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if (AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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if (SchedThread.State == ThreadState.WaitingSignal)
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{
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SchedThread.State = ThreadState.WaitingToRun;
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SignaledProcessorIds.Add(Thread.ProcessorId);
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}
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SchedThread.Signaled = true;
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}
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}
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foreach (int ProcessorId in SignaledProcessorIds)
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{
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TryRunningWaitingThead(ProcessorId);
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}
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}
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}
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private void TryRunningWaitingThead(int ProcessorId)
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{
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Logging.Debug($"TryRunningWaitingThead core {ProcessorId}.");
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lock (SchedLock)
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{
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if (!ActiveProcessors.Contains(ProcessorId) && WaitingThreads[ProcessorId].Count > 0)
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{
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SchedulerThread SchedThread = WaitingThreads[ProcessorId].Dequeue();
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Logging.Debug($"Now trying to run {GetDbgThreadInfo(SchedThread.Thread)}.");
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if (!SchedThread.Thread.Thread.Execute())
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{
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SchedThread.WaitEvent.Set();
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}
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else
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{
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SetThreadAsRunning(SchedThread);
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}
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}
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else
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{
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Logging.Debug($"Processor id {ProcessorId} already being used or no waiting threads.");
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}
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}
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}
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private void SetThreadAsRunning(SchedulerThread SchedThread)
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{
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ActiveProcessors.Add(SchedThread.Thread.ProcessorId);
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SchedThread.State = ThreadState.Running;
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SchedThread.Signaled = false;
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} running.");
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}
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private void InsertSorted(SchedulerThread SchedThread)
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{
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HThread Thread = SchedThread.Thread;
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Queue<SchedulerThread> CoreQueue = WaitingThreads[Thread.ProcessorId];
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Queue<SchedulerThread> TempQueue = new Queue<SchedulerThread>(CoreQueue.Count);
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while (CoreQueue.Count > 0)
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{
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if (CoreQueue.Peek().Thread.Priority >= Thread.Priority)
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{
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break;
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}
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TempQueue.Enqueue(CoreQueue.Dequeue());
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}
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CoreQueue.Enqueue(SchedThread);
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while (CoreQueue.Count > 0)
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{
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TempQueue.Enqueue(CoreQueue.Dequeue());
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}
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while (TempQueue.Count > 0)
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{
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CoreQueue.Enqueue(TempQueue.Dequeue());
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}
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}
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private void InsertAtEnd(SchedulerThread SchedThread)
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{
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WaitingThreads[SchedThread.Thread.ProcessorId].Enqueue(SchedThread);
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}
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private string GetDbgThreadInfo(HThread Thread)
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{
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return $"Thread {Thread.ThreadId} (core {Thread.ProcessorId}) prio {Thread.Priority}";
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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foreach (Queue<SchedulerThread> SchedThreads in WaitingThreads)
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{
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foreach (SchedulerThread SchedThread in SchedThreads)
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{
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SchedThread.Dispose();
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}
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SchedThreads.Clear();
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}
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}
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}
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}
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} |