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ryujinx-fork/Ryujinx/OsHle/Handles/KProcessScheduler.cs

335 lines
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9.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.OsHle.Handles
{
class KProcessScheduler : IDisposable
{
private enum ThreadState
{
WaitingToRun,
WaitingSignal,
Running
}
private class SchedulerThread : IDisposable
{
public bool Signaled { get; set; }
public ThreadState State { get; set; }
public HThread Thread { get; private set; }
public AutoResetEvent WaitEvent { get; private set; }
public SchedulerThread(HThread Thread)
{
this.Thread = Thread;
WaitEvent = new AutoResetEvent(false);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
WaitEvent.Dispose();
}
}
}
private Dictionary<HThread, SchedulerThread> AllThreads;
private Queue<SchedulerThread>[] WaitingThreads;
private HashSet<int> ActiveProcessors;
private object SchedLock;
public KProcessScheduler()
{
AllThreads = new Dictionary<HThread, SchedulerThread>();
WaitingThreads = new Queue<SchedulerThread>[4];
for (int Index = 0; Index < WaitingThreads.Length; Index++)
{
WaitingThreads[Index] = new Queue<SchedulerThread>();
}
ActiveProcessors = new HashSet<int>();
SchedLock = new object();
}
public void StartThread(HThread Thread)
{
lock (SchedLock)
{
if (AllThreads.ContainsKey(Thread))
{
return;
}
SchedulerThread SchedThread = new SchedulerThread(Thread);
AllThreads.Add(Thread, SchedThread);
if (!ActiveProcessors.Contains(Thread.ProcessorId))
{
ActiveProcessors.Add(Thread.ProcessorId);
Thread.Thread.Execute();
SetThreadAsRunning(SchedThread);
SchedThread.State = ThreadState.Running;
}
else
{
InsertSorted(SchedThread);
SchedThread.State = ThreadState.WaitingToRun;
Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting to run.");
}
}
}
public void WaitForSignal(HThread Thread, int TimeoutMs)
{
Logging.Debug($"{GetDbgThreadInfo(Thread)} entering signal wait state with timeout.");
PutThreadToWait(Thread, ThreadState.WaitingSignal, TimeoutMs);
}
public void WaitForSignal(HThread Thread)
{
Logging.Debug($"{GetDbgThreadInfo(Thread)} entering signal wait state.");
PutThreadToWait(Thread, ThreadState.WaitingSignal);
}
public void Yield(HThread Thread)
{
Logging.Debug($"{GetDbgThreadInfo(Thread)} yielded execution.");
if (WaitingThreads[Thread.ProcessorId].Count == 0)
{
Logging.Debug($"{GetDbgThreadInfo(Thread)} resumed because theres nothing to run.");
return;
}
PutThreadToWait(Thread, ThreadState.WaitingToRun);
}
private void PutThreadToWait(HThread Thread, ThreadState State, int TimeoutMs = -1)
{
SchedulerThread SchedThread;
lock (SchedLock)
{
if (!AllThreads.TryGetValue(Thread, out SchedThread))
{
return;
}
if (SchedThread.Signaled && SchedThread.State == ThreadState.WaitingSignal)
{
SchedThread.Signaled = false;
return;
}
ActiveProcessors.Remove(Thread.ProcessorId);
SchedThread.State = State;
TryRunningWaitingThead(SchedThread.Thread.ProcessorId);
if (State == ThreadState.WaitingSignal)
{
InsertSorted(SchedThread);
}
else
{
InsertAtEnd(SchedThread);
}
}
if (TimeoutMs >= 0)
{
Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting with timeout of {TimeoutMs}ms.");
SchedThread.WaitEvent.WaitOne(TimeoutMs);
}
else
{
Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting indefinitely.");
SchedThread.WaitEvent.WaitOne();
}
while (true)
{
lock (SchedLock)
{
Logging.Debug($"Trying to run {GetDbgThreadInfo(SchedThread.Thread)}.");
if (!ActiveProcessors.Contains(SchedThread.Thread.ProcessorId))
{
SetThreadAsRunning(SchedThread);
break;
}
else
{
SchedThread.State = ThreadState.WaitingToRun;
Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting to run.");
}
}
SchedThread.WaitEvent.WaitOne();
}
}
public void Signal(params HThread[] Threads)
{
lock (SchedLock)
{
HashSet<int> SignaledProcessorIds = new HashSet<int>();
foreach (HThread Thread in Threads)
{
Logging.Debug($"{GetDbgThreadInfo(Thread)} signaled.");
if (AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
if (SchedThread.State == ThreadState.WaitingSignal)
{
SchedThread.State = ThreadState.WaitingToRun;
SignaledProcessorIds.Add(Thread.ProcessorId);
}
SchedThread.Signaled = true;
}
}
foreach (int ProcessorId in SignaledProcessorIds)
{
TryRunningWaitingThead(ProcessorId);
}
}
}
private void TryRunningWaitingThead(int ProcessorId)
{
Logging.Debug($"TryRunningWaitingThead core {ProcessorId}.");
lock (SchedLock)
{
if (!ActiveProcessors.Contains(ProcessorId) && WaitingThreads[ProcessorId].Count > 0)
{
SchedulerThread SchedThread = WaitingThreads[ProcessorId].Dequeue();
Logging.Debug($"Now trying to run {GetDbgThreadInfo(SchedThread.Thread)}.");
if (!SchedThread.Thread.Thread.Execute())
{
SchedThread.WaitEvent.Set();
}
else
{
SetThreadAsRunning(SchedThread);
}
}
else
{
Logging.Debug($"Processor id {ProcessorId} already being used or no waiting threads.");
}
}
}
private void SetThreadAsRunning(SchedulerThread SchedThread)
{
ActiveProcessors.Add(SchedThread.Thread.ProcessorId);
SchedThread.State = ThreadState.Running;
SchedThread.Signaled = false;
Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} running.");
}
private void InsertSorted(SchedulerThread SchedThread)
{
HThread Thread = SchedThread.Thread;
Queue<SchedulerThread> CoreQueue = WaitingThreads[Thread.ProcessorId];
Queue<SchedulerThread> TempQueue = new Queue<SchedulerThread>(CoreQueue.Count);
while (CoreQueue.Count > 0)
{
if (CoreQueue.Peek().Thread.Priority >= Thread.Priority)
{
break;
}
TempQueue.Enqueue(CoreQueue.Dequeue());
}
CoreQueue.Enqueue(SchedThread);
while (CoreQueue.Count > 0)
{
TempQueue.Enqueue(CoreQueue.Dequeue());
}
while (TempQueue.Count > 0)
{
CoreQueue.Enqueue(TempQueue.Dequeue());
}
}
private void InsertAtEnd(SchedulerThread SchedThread)
{
WaitingThreads[SchedThread.Thread.ProcessorId].Enqueue(SchedThread);
}
private string GetDbgThreadInfo(HThread Thread)
{
return $"Thread {Thread.ThreadId} (core {Thread.ProcessorId}) prio {Thread.Priority}";
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
foreach (Queue<SchedulerThread> SchedThreads in WaitingThreads)
{
foreach (SchedulerThread SchedThread in SchedThreads)
{
SchedThread.Dispose();
}
SchedThreads.Clear();
}
}
}
}
}