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ryujinx-fork/Ryujinx.HLE/HOS/Services/Account/Acc/AsyncContext/AsyncExecution.cs
Ac_K 5eb0ee3cca
account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext

This implement:
- IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed.
- IAsyncContext interface (accordingly to RE).
- IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed).

I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues.
Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing.

(I've cleaned up `using` of IGeneralService too)

Closes #629 and closes #630

* change AccountId

* Fix gdkchan's comments

* use CompletedTask
2020-08-18 21:24:54 +02:00

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.HLE.HOS.Services.Account.Acc.AsyncContext
{
class AsyncExecution
{
private readonly CancellationTokenSource _tokenSource;
private readonly CancellationToken _token;
public KEvent SystemEvent { get; }
public bool IsInitialized { get; private set; }
public bool IsRunning { get; private set; }
public AsyncExecution(KEvent asyncEvent)
{
SystemEvent = asyncEvent;
_tokenSource = new CancellationTokenSource();
_token = _tokenSource.Token;
}
public void Initialize(int timeout, Func<CancellationToken, Task> taskAsync)
{
Task.Run(async () =>
{
IsRunning = true;
_tokenSource.CancelAfter(timeout);
try
{
await taskAsync(_token);
}
catch (Exception ex)
{
Logger.Warning?.Print(LogClass.ServiceAcc, $"Exception: {ex.Message}");
}
SystemEvent.ReadableEvent.Signal();
IsRunning = false;
}, _token);
IsInitialized = true;
}
public void Cancel()
{
_tokenSource.Cancel();
}
}
}