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ryujinx-fork/Ryujinx.Graphics.Gpu/Engine/Compute
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GPU: Swap bindings array instead of copying (#4003)
* GPU: Swap bindings array instead of copying

Reduces work on UpdateShaderState. Now the cost is a few reference moves for arrays, rather than copying data.

Downside: bindings arrays are no longer readonly.

* Micro optimisation

* Add missing docs

* Address Feedback
2022-12-04 18:18:40 +01:00
..
ComputeClass.cs GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
ComputeClassState.cs Separate GPU engines and make state follow official docs (part 1/2) (#2422) 2021-07-07 20:56:06 -03:00
ComputeQmd.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00