0
0
Fork 0
mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2025-01-11 05:21:57 +00:00
ryujinx-fork/Ryujinx.Graphics.Shader/Translation
gdkchan 2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex ()
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex

* Shader cache version bump

* PR feedback
2022-11-18 23:27:54 -03:00
..
Optimizations GPU: Eliminate CB0 accesses when storage buffer accesses are resolved () 2022-11-17 18:47:41 +01:00
AggregateType.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
AttributeConsts.cs Implement HLE macro for DrawElementsIndirect () 2022-11-16 14:53:04 -03:00
AttributeInfo.cs Implement HLE macro for DrawElementsIndirect () 2022-11-16 14:53:04 -03:00
ControlFlowGraph.cs Rewrite shader decoding stage () 2021-10-12 22:35:31 +02:00
Dominance.cs Rewrite shader decoding stage () 2021-10-12 22:35:31 +02:00
EmitterContext.cs Improve shader BRX instruction code generation () 2022-10-15 23:20:16 +00:00
EmitterContextInsts.cs Implement remaining shader double-precision instructions () 2021-12-08 17:54:12 -03:00
FeatureFlags.cs Implement HLE macro for DrawElementsIndirect () 2022-11-16 14:53:04 -03:00
FunctionMatch.cs Add support for fragment shader interlock () 2021-10-28 19:53:12 -03:00
GlobalMemory.cs Fix shader 8-bit and 16-bit STS/STG () 2021-10-18 20:24:15 -03:00
RegisterUsage.cs Use multiple dest operands for shader call instructions () 2021-02-01 11:13:38 +11:00
Rewriter.cs Implement HLE macro for DrawElementsIndirect () 2022-11-16 14:53:04 -03:00
ShaderConfig.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex () 2022-11-18 23:27:54 -03:00
ShaderHeader.cs Do not allow render targets not explicitly written by the fragment shader to be modified () 2022-02-16 23:15:39 +01:00
Ssa.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
TargetApi.cs Allow shader language and target API to be specified on the shader translator () 2021-07-06 21:20:06 +02:00
TargetLanguage.cs shadertools: Prepare for new target Languages and APIs () 2021-07-18 12:49:39 +02:00
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader () 2022-01-21 12:35:21 -03:00
TranslationOptions.cs Allow shader language and target API to be specified on the shader translator () 2021-07-06 21:20:06 +02:00
Translator.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex () 2022-11-18 23:27:54 -03:00
TranslatorContext.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex () 2022-11-18 23:27:54 -03:00