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f17b772c56
* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits
11 lines
No EOL
444 B
C#
11 lines
No EOL
444 B
C#
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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static class SupportTags
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{
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public const int Splitter = 2;
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public const int SplitterBugFix = 5;
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public const int PerformanceMetricsDataFormatVersion2 = 5;
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public const int VariadicCommandBufferSize = 5;
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public const int ElapsedFrameCount = 5;
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}
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} |