mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-27 02:45:44 +00:00
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
119 lines
4.3 KiB
C#
119 lines
4.3 KiB
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// A structure with appearance configurations for the software keyboard when running in inline mode.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
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struct SoftwareKeyboardAppear
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{
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public const int OkTextLength = SoftwareKeyboardAppearEx.OkTextLength;
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public KeyboardMode KeyboardMode;
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/// <summary>
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/// The string displayed in the Submit button.
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/// </summary>
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
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public string OkText;
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/// <summary>
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/// The character displayed in the left button of the numeric keyboard.
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/// </summary>
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public char LeftOptionalSymbolKey;
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/// <summary>
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/// The character displayed in the right button of the numeric keyboard.
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/// </summary>
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public char RightOptionalSymbolKey;
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/// <summary>
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/// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool PredictionEnabled;
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/// <summary>
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/// When set, there is only the option to accept the input.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool CancelButtonDisabled;
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/// <summary>
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/// Specifies prohibited characters that cannot be input into the text entry area.
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/// </summary>
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public InvalidCharFlags InvalidChars;
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/// <summary>
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/// Maximum text length allowed.
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/// </summary>
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public int TextMaxLength;
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/// <summary>
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/// Minimum text length allowed.
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/// </summary>
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public int TextMinLength;
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/// <summary>
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/// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool UseNewLine;
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/// <summary>
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/// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
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/// </summary>
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public KeyboardMiniaturizationMode MiniaturizationMode;
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public byte Reserved1;
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public byte Reserved2;
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/// <summary>
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/// Bit field with invalid buttons for the keyboard.
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/// </summary>
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public InvalidButtonFlags InvalidButtons;
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[MarshalAs(UnmanagedType.I1)]
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public bool UseSaveData;
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public uint Reserved3;
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public ushort Reserved4;
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public byte Reserved5;
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public ulong Reserved6;
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public ulong Reserved7;
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public SoftwareKeyboardAppearEx ToExtended()
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{
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SoftwareKeyboardAppearEx appear = new SoftwareKeyboardAppearEx();
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appear.KeyboardMode = KeyboardMode;
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appear.OkText = OkText;
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appear.LeftOptionalSymbolKey = LeftOptionalSymbolKey;
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appear.RightOptionalSymbolKey = RightOptionalSymbolKey;
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appear.PredictionEnabled = PredictionEnabled;
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appear.CancelButtonDisabled = CancelButtonDisabled;
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appear.InvalidChars = InvalidChars;
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appear.TextMaxLength = TextMaxLength;
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appear.TextMinLength = TextMinLength;
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appear.UseNewLine = UseNewLine;
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appear.MiniaturizationMode = MiniaturizationMode;
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appear.Reserved1 = Reserved1;
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appear.Reserved2 = Reserved2;
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appear.InvalidButtons = InvalidButtons;
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appear.UseSaveData = UseSaveData;
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appear.Reserved3 = Reserved3;
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appear.Reserved4 = Reserved4;
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appear.Reserved5 = Reserved5;
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appear.Uid0 = Reserved6;
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appear.Uid1 = Reserved7;
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appear.SamplingNumber = 0;
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appear.Reserved6 = 0;
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appear.Reserved7 = 0;
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appear.Reserved8 = 0;
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appear.Reserved9 = 0;
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return appear;
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}
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}
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}
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