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ryujinx-fork/src/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs
riperiperi e18d258fa0
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush

Improve performance of TextureView GetData to buffer

Fix copy/sync ordering

Fix minor bug

Make this actually work

WIP host mapping stuff

* Fix usage flags

* message

* Cleanup 1

* Fix rebase

* Fix

* Improve pre-flush rules

* Fix pre-flush

* A lot of cleanup

* Use the host memory bits

* Select the correct memory type

* Cleanup TextureGroupHandle

* Missing comment

* Remove debugging logs

* Revert BufferHandle _value access modifier

* One interrupt action at a time.

* Support D32S8 to D24S8 conversion, safeguards

* Interrupt cannot happen in sync handle's lock

Waitable needs to be checked twice now, but this should stop it from deadlocking.

* Remove unused using

* Address some feedback

* Address feedback

* Address more feedback

* Address more feedback

* Improve sync rules

Should allow for faster sync in some cases.
2023-05-01 16:05:12 -03:00

123 lines
6.2 KiB
C#

using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
[Flags]
enum PortabilitySubsetFlags
{
None = 0,
NoTriangleFans = 1,
NoPointMode = 1 << 1,
No3DImageView = 1 << 2,
NoLodBias = 1 << 3
}
readonly struct HardwareCapabilities
{
public readonly bool SupportsIndexTypeUint8;
public readonly bool SupportsCustomBorderColor;
public readonly bool SupportsBlendEquationAdvanced;
public readonly bool SupportsBlendEquationAdvancedCorrelatedOverlap;
public readonly bool SupportsBlendEquationAdvancedNonPreMultipliedSrcColor;
public readonly bool SupportsBlendEquationAdvancedNonPreMultipliedDstColor;
public readonly bool SupportsIndirectParameters;
public readonly bool SupportsFragmentShaderInterlock;
public readonly bool SupportsGeometryShaderPassthrough;
public readonly bool SupportsSubgroupSizeControl;
public readonly bool SupportsShaderInt8;
public readonly bool SupportsShaderStencilExport;
public readonly bool SupportsConditionalRendering;
public readonly bool SupportsExtendedDynamicState;
public readonly bool SupportsMultiView;
public readonly bool SupportsNullDescriptors;
public readonly bool SupportsPushDescriptors;
public readonly bool SupportsPrimitiveTopologyListRestart;
public readonly bool SupportsPrimitiveTopologyPatchListRestart;
public readonly bool SupportsTransformFeedback;
public readonly bool SupportsTransformFeedbackQueries;
public readonly bool SupportsPreciseOcclusionQueries;
public readonly bool SupportsPipelineStatisticsQuery;
public readonly bool SupportsGeometryShader;
public readonly bool SupportsViewportArray2;
public readonly bool SupportsHostImportedMemory;
public readonly uint MinSubgroupSize;
public readonly uint MaxSubgroupSize;
public readonly ShaderStageFlags RequiredSubgroupSizeStages;
public readonly SampleCountFlags SupportedSampleCounts;
public readonly PortabilitySubsetFlags PortabilitySubset;
public readonly uint VertexBufferAlignment;
public readonly uint SubTexelPrecisionBits;
public HardwareCapabilities(
bool supportsIndexTypeUint8,
bool supportsCustomBorderColor,
bool supportsBlendEquationAdvanced,
bool supportsBlendEquationAdvancedCorrelatedOverlap,
bool supportsBlendEquationAdvancedNonPreMultipliedSrcColor,
bool supportsBlendEquationAdvancedNonPreMultipliedDstColor,
bool supportsIndirectParameters,
bool supportsFragmentShaderInterlock,
bool supportsGeometryShaderPassthrough,
bool supportsSubgroupSizeControl,
bool supportsShaderInt8,
bool supportsShaderStencilExport,
bool supportsConditionalRendering,
bool supportsExtendedDynamicState,
bool supportsMultiView,
bool supportsNullDescriptors,
bool supportsPushDescriptors,
bool supportsPrimitiveTopologyListRestart,
bool supportsPrimitiveTopologyPatchListRestart,
bool supportsTransformFeedback,
bool supportsTransformFeedbackQueries,
bool supportsPreciseOcclusionQueries,
bool supportsPipelineStatisticsQuery,
bool supportsGeometryShader,
bool supportsViewportArray2,
bool supportsHostImportedMemory,
uint minSubgroupSize,
uint maxSubgroupSize,
ShaderStageFlags requiredSubgroupSizeStages,
SampleCountFlags supportedSampleCounts,
PortabilitySubsetFlags portabilitySubset,
uint vertexBufferAlignment,
uint subTexelPrecisionBits)
{
SupportsIndexTypeUint8 = supportsIndexTypeUint8;
SupportsCustomBorderColor = supportsCustomBorderColor;
SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
SupportsBlendEquationAdvancedCorrelatedOverlap = supportsBlendEquationAdvancedCorrelatedOverlap;
SupportsBlendEquationAdvancedNonPreMultipliedSrcColor = supportsBlendEquationAdvancedNonPreMultipliedSrcColor;
SupportsBlendEquationAdvancedNonPreMultipliedDstColor = supportsBlendEquationAdvancedNonPreMultipliedDstColor;
SupportsIndirectParameters = supportsIndirectParameters;
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
SupportsSubgroupSizeControl = supportsSubgroupSizeControl;
SupportsShaderInt8 = supportsShaderInt8;
SupportsShaderStencilExport = supportsShaderStencilExport;
SupportsConditionalRendering = supportsConditionalRendering;
SupportsExtendedDynamicState = supportsExtendedDynamicState;
SupportsMultiView = supportsMultiView;
SupportsNullDescriptors = supportsNullDescriptors;
SupportsPushDescriptors = supportsPushDescriptors;
SupportsPrimitiveTopologyListRestart = supportsPrimitiveTopologyListRestart;
SupportsPrimitiveTopologyPatchListRestart = supportsPrimitiveTopologyPatchListRestart;
SupportsTransformFeedback = supportsTransformFeedback;
SupportsTransformFeedbackQueries = supportsTransformFeedbackQueries;
SupportsPreciseOcclusionQueries = supportsPreciseOcclusionQueries;
SupportsPipelineStatisticsQuery = supportsPipelineStatisticsQuery;
SupportsGeometryShader = supportsGeometryShader;
SupportsViewportArray2 = supportsViewportArray2;
SupportsHostImportedMemory = supportsHostImportedMemory;
MinSubgroupSize = minSubgroupSize;
MaxSubgroupSize = maxSubgroupSize;
RequiredSubgroupSizeStages = requiredSubgroupSizeStages;
SupportedSampleCounts = supportedSampleCounts;
PortabilitySubset = portabilitySubset;
VertexBufferAlignment = vertexBufferAlignment;
SubTexelPrecisionBits = subTexelPrecisionBits;
}
}
}