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36749c358d
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
41 lines
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863 B
C#
41 lines
No EOL
863 B
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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[StructLayout(LayoutKind.Explicit, Size = 0x144, Pack = 1)]
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struct NvGraphicBuffer
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{
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[FieldOffset(0x4)]
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public int NvMapId;
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[FieldOffset(0xC)]
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public int Magic;
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[FieldOffset(0x10)]
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public int Pid;
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[FieldOffset(0x14)]
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public int Type;
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[FieldOffset(0x18)]
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public int Usage;
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[FieldOffset(0x1C)]
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public int PixelFormat;
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[FieldOffset(0x20)]
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public int ExternalPixelFormat;
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[FieldOffset(0x24)]
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public int Stride;
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[FieldOffset(0x28)]
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public int FrameBufferSize;
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[FieldOffset(0x2C)]
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public int PlanesCount;
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[FieldOffset(0x34)]
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public NvGraphicBufferSurfaceArray Surfaces;
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}
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} |