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ryujinx-fork/ChocolArm64/Translation/TranslatorQueue.cs
gdkchan a694420d11
Implement speculative translation on the CPU (#515)
* Implement speculative translation on the cpu, and change the way how branches to unknown or untranslated addresses works

* Port t0opt changes and other cleanups

* Change namespace from translation related classes to ChocolArm64.Translation, other minor tweaks

* Fix typo

* Translate higher quality code for indirect jumps aswell, and on some cases that were missed when lower quality (tier 0) code was available

* Remove debug print

* Remove direct argument passing optimization, and enable tail calls for BR instructions

* Call delegates directly with Callvirt rather than calling Execute, do not emit calls for tier 0 code

* Remove unused property

* Rename argument on ArmSubroutine delegate
2019-02-04 18:26:05 -03:00

83 lines
No EOL
2.2 KiB
C#

using System.Collections.Concurrent;
using System.Threading;
namespace ChocolArm64.Translation
{
class TranslatorQueue
{
//This is the maximum number of functions to be translated that the queue can hold.
//The value may need some tuning to find the sweet spot.
private const int MaxQueueSize = 1024;
private ConcurrentStack<TranslatorQueueItem>[] _translationQueue;
private ManualResetEvent _queueDataReceivedEvent;
private bool _signaled;
public TranslatorQueue()
{
_translationQueue = new ConcurrentStack<TranslatorQueueItem>[(int)TranslationTier.Count];
for (int prio = 0; prio < _translationQueue.Length; prio++)
{
_translationQueue[prio] = new ConcurrentStack<TranslatorQueueItem>();
}
_queueDataReceivedEvent = new ManualResetEvent(false);
}
public void Enqueue(TranslatorQueueItem item)
{
ConcurrentStack<TranslatorQueueItem> queue = _translationQueue[(int)item.Tier];
if (queue.Count >= MaxQueueSize)
{
queue.TryPop(out _);
}
queue.Push(item);
_queueDataReceivedEvent.Set();
}
public bool TryDequeue(out TranslatorQueueItem item)
{
for (int prio = 0; prio < _translationQueue.Length; prio++)
{
if (_translationQueue[prio].TryPop(out item))
{
return true;
}
}
item = default(TranslatorQueueItem);
return false;
}
public void WaitForItems()
{
_queueDataReceivedEvent.WaitOne();
lock (_queueDataReceivedEvent)
{
if (!_signaled)
{
_queueDataReceivedEvent.Reset();
}
}
}
public void ForceSignal()
{
lock (_queueDataReceivedEvent)
{
_signaled = true;
_queueDataReceivedEvent.Set();
_queueDataReceivedEvent.Close();
}
}
}
}