update picom
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932346fcdd
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2 changed files with 10 additions and 5 deletions
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@ -8,7 +8,7 @@ $HOME/.config/polybar/launch.sh &
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pgrep -x polkit-gnome-au > /dev/null || /usr/lib/polkit-gnome/polkit-gnome-authentication-agent-1 &
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pgrep -x polkit-gnome-au > /dev/null || /usr/lib/polkit-gnome/polkit-gnome-authentication-agent-1 &
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feh --bg-fill --randomize $HOME/backgrounds/* /usr/share/backgrounds/* &
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feh --bg-fill --randomize $HOME/backgrounds/* /usr/share/backgrounds/* &
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pgrep -x pasystray > /dev/null || pasystray &
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pgrep -x pasystray > /dev/null || pasystray &
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pgrep -x picom > /dev/null || picom --config $HOME/.config/picom/picom.conf --experimental-backends --animations --animation-for-open-window zoom &
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pgrep -x picom > /dev/null || picom --config $HOME/.config/picom/picom.conf &
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wmname LG3D &
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wmname LG3D &
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# Set workspaces
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# Set workspaces
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@ -279,10 +279,15 @@ use-damage = true;
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# with GLX backend for some users.
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# with GLX backend for some users.
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# xrender-sync-fence = false
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# xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# GLX backend: Use specified GLSL fragment shader for rendering window
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# contents. Read the man page for a detailed explanation of the interface.
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# in the source tree for examples.
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# window-shader-fg = "default"
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# glx-fshader-win = ""
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# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
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# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
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# window-shader-fg-rule = [
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# "my_shader.frag:window_type != 'dock'"
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# ]
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# Force all windows to be painted with blending. Useful if you
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# Force all windows to be painted with blending. Useful if you
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# have a glx-fshader-win that could turn opaque pixels transparent.
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# have a glx-fshader-win that could turn opaque pixels transparent.
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