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update picom

This commit is contained in:
Daryl Ronningen 2022-08-24 16:46:56 -07:00
parent 932346fcdd
commit b11885eb57
Signed by: Daryl Ronningen
GPG key ID: FD23F0C934A5EC6B
2 changed files with 10 additions and 5 deletions

View file

@ -8,7 +8,7 @@ $HOME/.config/polybar/launch.sh &
pgrep -x polkit-gnome-au > /dev/null || /usr/lib/polkit-gnome/polkit-gnome-authentication-agent-1 &
feh --bg-fill --randomize $HOME/backgrounds/* /usr/share/backgrounds/* &
pgrep -x pasystray > /dev/null || pasystray &
pgrep -x picom > /dev/null || picom --config $HOME/.config/picom/picom.conf --experimental-backends --animations --animation-for-open-window zoom &
pgrep -x picom > /dev/null || picom --config $HOME/.config/picom/picom.conf &
wmname LG3D &
# Set workspaces

View file

@ -279,10 +279,15 @@ use-damage = true;
# with GLX backend for some users.
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
# glx-fshader-win = ""
# GLX backend: Use specified GLSL fragment shader for rendering window
# contents. Read the man page for a detailed explanation of the interface.
# window-shader-fg = "default"
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
# window-shader-fg-rule = [
# "my_shader.frag:window_type != 'dock'"
# ]
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.