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use custom picom fork

This commit is contained in:
Daryl Ronningen 2022-07-13 07:43:30 -07:00
parent aa232e9ca6
commit e0a2d6bade
Signed by: Daryl Ronningen
GPG key ID: FD23F0C934A5EC6B
4 changed files with 85 additions and 107 deletions

View file

@ -9,7 +9,7 @@ pgrep -x polkit-gnome-au > /dev/null || /usr/lib/polkit-gnome/polkit-gnome-authe
feh --bg-fill --randomize $HOME/backgrounds/* /usr/share/backgrounds/* & feh --bg-fill --randomize $HOME/backgrounds/* /usr/share/backgrounds/* &
pgrep -x pasystray > /dev/null || pasystray & pgrep -x pasystray > /dev/null || pasystray &
pgrep -x xscreensaver > /dev/null || xscreensaver -no-splash & pgrep -x xscreensaver > /dev/null || xscreensaver -no-splash &
pgrep -x picom > /dev/null || picom --config $HOME/.config/picom/picom.conf --experimental-backends & pgrep -x picom > /dev/null || picom --config $HOME/.config/picom/picom.conf --experimental-backends --animations --animation-for-open-window zoom &
wmname LG3D & wmname LG3D &
while pgrep -u $UID -f windows.sh >/dev/null; do pkill -f windows.sh; done while pgrep -u $UID -f windows.sh >/dev/null; do pkill -f windows.sh; done

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@ -1,58 +1,37 @@
################################# #################################
# Animations # # Animations #
################################# #################################
# requires https://github.com/jonaburg/picom
# (These are also the default values)
transition-length = 300
transition-pow-x = 0.1
transition-pow-y = 0.1
transition-pow-w = 0.1
transition-pow-h = 0.1
size-transition = true
################################# animations = true;
# Corners # animation-for-open-window = "zoom";
################################# animation-for-transient-window = "zoom";
# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom animation-for-unmap-window = "zoom";
corner-radius = 10.0; animation-for-workspace-switch-in = "zoom";
rounded-corners-exclude = [ animation-for-workspace-switch-out = "zoom";
"class_g = 'Polybar'",
"class_g = 'Dunst'"
];
round-borders = 1;
round-borders-exclude = [
"class_g = 'Polybar'",
"class_g = 'Dunst'"
];
################################# #################################
# Shadows # # Shadows #
################################# #################################
# Enabled client-side shadows on windows. Note desktop windows # Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option. # unless explicitly requested using the wintypes option.
shadow = false; shadow = false;
# The blur radius for shadows, in pixels. (defaults to 12) # The blur radius for shadows, in pixels. (defaults to 12)
shadow-radius = 7; # shadow-radius = 7;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) # The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75 # shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15) # The left offset for shadows, in pixels. (defaults to -15)
shadow-offset-x = -7; # shadow-offset-x = -7;
# The top offset for shadows, in pixels. (defaults to -15) # The top offset for shadows, in pixels. (defaults to -15)
shadow-offset-y = -7; # shadow-offset-y = -7;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0). # Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0 # shadow-red = 0
@ -63,21 +42,17 @@ shadow-offset-y = -7;
# Blue color value of shadow (0.0 - 1.0, defaults to 0). # Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0 # shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
# here means windows setting its shape through X Shape extension. # shadow-color = "#000000"
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow. # Specify a list of conditions of windows that should have no shadow.
# #
# examples: # examples:
# shadow-exclude = "n:e:Notification"; # shadow-exclude = "n:e:Notification";
shadow-exclude = []; # shadow-exclude = []
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
# clip-shadow-above = []
# Specify a X geometry that describes the region in which shadow should not # Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use # be painted in, such as a dock window region. Use
@ -92,24 +67,23 @@ shadow-exclude = [];
################################# #################################
# Fading # # Fading #
################################# #################################
# Fade windows in/out when opening/closing and when opacity changes, # Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used. # unless no-fading-openclose is used.
fading = true; fading = false;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03; fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03; fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10 # fade-delta = 10
# Specify a list of conditions of windows that should not be faded. # Specify a list of conditions of windows that should not be faded.
# don't need this, we disable fading for all normal windows with wintypes: {} # fade-exclude = []
fade-exclude = []
# Do not fade on window open/close. # Do not fade on window open/close.
# no-fading-openclose = false # no-fading-openclose = false
@ -121,29 +95,24 @@ fade-exclude = []
################################# #################################
# Transparency / Opacity # # Transparency / Opacity #
################################# #################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
inactive-opacity = 0.8; inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
frame-opacity = 0.7; frame-opacity = 0.7;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
# menu-opacity = 1.0 inactive-opacity-override = true;
#If using these 2 below change their values in line 510 & 511 aswell
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0; # active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0 # inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused. # Specify a list of conditions of windows that should never be considered focused.
# focus-exclude = [] # focus-exclude = []
# Use fixed inactive dim value, instead of adjusting according to window opacity. # Use fixed inactive dim value, instead of adjusting according to window opacity.
@ -155,72 +124,83 @@ active-opacity = 1.0;
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example: # example:
# opacity-rule = [ "80:class_g = 'URxvt'" ]; # opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = [] # opacity-rule = []
#################################
# Corners #
#################################
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
corner-radius = 10
# Exclude conditions for rounded corners.
rounded-corners-exclude = [
"class_g = 'Polybar'",
"class_g = 'Dunst'"
];
################################# #################################
# Background-Blurring # # Background-Blurring #
################################# #################################
# Parameters for background blurring, see the *BLUR* section for more information. # Parameters for background blurring, see the *BLUR* section for more information.
# blur-method = blur-method = "dual_kawase"
# blur-size = 12 blur-size = 12
# blur-deviation = false blur-deviation = true
blur-strength = 7
# Blur background of semi-transparent / ARGB windows. # Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior. # Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications. # The name of the switch may change without prior notifications.
# blur-background = true; blur-background = true
# Blur background of windows when the window frame is not opaque. # Blur background of windows when the window frame is not opaque.
# Implies: # Implies:
# blur-background # blur-background
# Bad in performance, with driver-dependent behavior. The name may change. # Bad in performance, with driver-dependent behavior. The name may change.
# blur-background-frame = false; blur-background-frame = true
# Use fixed blur strength rather than adjusting according to window opacity. # Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false; blur-background-fixed = true
# Specify the blur convolution kernel, with the following format: # Specify the blur convolution kernel, with the following format:
# example: # example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
# blur-kern = "3x3box"; blur-kern = "3x3box";
blur: {
method = "kawase";
strength = 7;
background = false;
background-frame = false;
background-fixed = false;
kern = "3x3box";
}
# Exclude conditions for background blur. # Exclude conditions for background blur.
blur-background-exclude = []; # blur-background-exclude = []
################################# #################################
# General Settings # # General Settings #
################################# #################################
# Enable remote control via D-Bus. See the man page for more details.
# dbus = true
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false # daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one. # `xrender` is the default one.
experimental-backends = true; backend = "glx"
backend = "glx";
# Enable/disable VSync. # Enable/disable VSync.
vsync = true vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false # dbus = false
# Try to detect WM windows (a non-override-redirect window with no # Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active. # child that has 'WM_STATE') and mark them as active.
#
mark-wmwin-focused = true; mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
@ -230,21 +210,10 @@ mark-ovredir-focused = true;
# shaped windows. The accuracy is not very high, unfortunately. # shaped windows. The accuracy is not very high, unfortunately.
detect-rounded-corners = true; detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows. # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
detect-client-opacity = true; detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it. # provided that the WM supports it.
@ -252,7 +221,7 @@ refresh-rate = 0
# Unredirect all windows if a full-screen opaque window is detected, # Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering # to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. # when redirecting/unredirecting windows.
# unredir-if-possible = false # unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0. # Delay before unredirecting the window, in milliseconds. Defaults to 0.
@ -263,12 +232,13 @@ refresh-rate = 0
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time. # in the same group focused at the same time.
detect-transient = true detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if # group focused at the same time. This usually means windows from the same application
# detect-transient is enabled, too. # will be considered focused or unfocused at the same time.
detect-client-leader = true # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
# detect-client-leader = false
# Resize damaged region by a specific number of pixels. # Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it. # A positive value enlarges it while a negative one shrinks it.
@ -302,7 +272,7 @@ detect-client-leader = true
# This cause the whole screen to be redrawn everytime, instead of the part of the screen # This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts. # has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage # The opposing option is use-damage
use-damage = false use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw # Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers # calls are finished before picom starts drawing. Needed on nvidia-drivers
@ -312,7 +282,7 @@ use-damage = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents. # GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples. # in the source tree for examples.
# glx-fshader-win = '' # glx-fshader-win = ""
# Force all windows to be painted with blending. Useful if you # Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent. # have a glx-fshader-win that could turn opaque pixels transparent.
@ -344,13 +314,13 @@ log-level = "info";
# Otherwise, logs will to written to the given file, though some of the early # Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr. # logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path. # When setting this option from the config file, it is recommended to use an absolute path.
# log-file = '/path/to/your/log/file' # log-file = "/path/to/your/log/file"
# Show all X errors (for debugging) # Show all X errors (for debugging)
# show-all-xerrors = false # show-all-xerrors = false
# Write process ID to a file. # Write process ID to a file.
# write-pid-path = '/path/to/your/log/file' # write-pid-path = "/path/to/your/log/file"
# Window type settings # Window type settings
# #
@ -376,10 +346,13 @@ log-level = "info";
# normally won't be able to see. Useful when the window has parts of it # normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas. # transparent, and you want shadows in those areas.
# #
# clip-shadow-above:::
# Controls wether shadows that would have been drawn above the window should
# be clipped. Useful for dock windows that should have no shadow painted on top.
#
# redir-ignore::: # redir-ignore:::
# Controls whether this type of windows should cause screen to become # Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible # redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection, # set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`. # you can set this to `true`.
#
wintypes: {}; wintypes: {};

4
.gitmodules vendored
View file

@ -2,3 +2,7 @@
path = .config/nvim path = .config/nvim
url = https://code.relms.dev/Relms/neovim-config url = https://code.relms.dev/Relms/neovim-config
branch = main branch = main
[submodule "picom"]
path = picom
url = https://code.relms.dev/Relms/picom
branch = implement-window-animations

1
picom Submodule

@ -0,0 +1 @@
Subproject commit e96afc9830ca3fbbcf14a72838b84e201ad79863