Archived
0
0
Fork 0

picom updates

This commit is contained in:
Daryl Ronningen 2022-09-06 10:39:56 -07:00
parent 6ae962a16f
commit f25164216f
Signed by: Daryl Ronningen
GPG key ID: FD23F0C934A5EC6B

View file

@ -157,23 +157,23 @@ blur-strength = 3
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
blur-background = true
blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
blur-background-frame = true
blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
blur-background-fixed = true
blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
blur-kern = "3x3box";
blur-kern = "5x5box";
# Exclude conditions for background blur.
@ -217,7 +217,7 @@ detect-client-opacity = true;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
# use-ewmh-active-win = false
use-ewmh-active-win = true;
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
@ -238,7 +238,7 @@ detect-transient = true;
# group focused at the same time. This usually means windows from the same application
# will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
# detect-client-leader = false
detect-client-leader = true;
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
@ -250,7 +250,7 @@ detect-transient = true;
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
# resize-damage = 1
resize-damage = 2;
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.