31 lines
1.2 KiB
GLSL
Executable file
31 lines
1.2 KiB
GLSL
Executable file
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/* Vertical scale, larger values will amplify output */
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#define VSCALE 300
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/* Rendering direction, either -1 (outwards) or 1 (inwards). */
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#define DIRECTION 1
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/* Color gradient scale, (optionally) used in `COLOR` macro */
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#define GRADIENT_SCALE 75
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/* Color definition. By default this is a gradient formed by mixing two colors.
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`pos` represents the pixel position relative to the visualizer baseline. */
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#define COLOR mix(#802A2A, #4F4F92, clamp(pos / GRADIENT_SCALE, 0, 1))
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/* 1 to draw outline, 0 to disable */
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#define DRAW_OUTLINE 0
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/* 1 to draw edge highlight, 0 to disable */
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#define DRAW_HIGHLIGHT 1
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/* Whether to anti-alias the border of the graph, creating a smoother curve.
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This may have a small impact on performance.
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Note: requires `xroot` or `none` opacity to be set */
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#define ANTI_ALIAS 0
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/* outline color */
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#define OUTLINE #262626
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/* 1 to join the two channels together in the middle, 0 to clamp both down to zero */
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#define JOIN_CHANNELS 0
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/* 1 to invert (vertically), 0 otherwise */
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#define INVERT 0
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/* Gravity step, overrude from `smooth_parameters.glsl` */
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#request setgravitystep 2.4
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/* Smoothing factor, override from `smooth_parameters.glsl` */
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#request setsmoothfactor 0.015
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