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Ryujinx/Ryujinx.Graphics.Device/RwCallback.cs

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using System;
namespace Ryujinx.Graphics.Device
{
public readonly struct RwCallback
{
public Action<int> Write { get; }
public Func<int> Read { get; }
public RwCallback(Action<int> write, Func<int> read)
{
Write = write;
Read = read;
}
}
}