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Fix typo in stride change shader

Fixes Castlevania Dominus Collection
This commit is contained in:
Isaac Marovitz 2024-09-05 14:08:38 +02:00 committed by Isaac Marovitz
parent ce23bff285
commit 16eb005e8b
2 changed files with 2 additions and 2 deletions

View file

@ -27,7 +27,7 @@ kernel void kernelMain(constant ConstantBuffers &constant_buffers [[buffer(CONST
device StorageBuffers &storage_buffers [[buffer(STORAGE_BUFFERS_INDEX)]],
uint3 thread_position_in_grid [[thread_position_in_grid]],
uint3 threads_per_threadgroup [[threads_per_threadgroup]],
uint3 threadgroups_per_grid [[threads_per_grid]])
uint3 threadgroups_per_grid [[threadgroups_per_grid]])
{
// Determine what slice of the stride copies this invocation will perform.

View file

@ -28,7 +28,7 @@ kernel void kernelMain(constant ConstantBuffers &constant_buffers [[buffer(CONST
device StorageBuffers &storage_buffers [[buffer(STORAGE_BUFFERS_INDEX)]],
uint3 thread_position_in_grid [[thread_position_in_grid]],
uint3 threads_per_threadgroup [[threads_per_threadgroup]],
uint3 threadgroups_per_grid [[threads_per_grid]])
uint3 threadgroups_per_grid [[threadgroups_per_grid]])
{
// Determine what slice of the stride copies this invocation will perform.
int invocations = int(threads_per_threadgroup.x * threadgroups_per_grid.x);