Launch the Ryujinx.exe, first argument --no-gui or nogui, and the rest of the arguments should be your normal headless script. You can include the new option --use-main-config which will provide any arguments that you don't, filled in from your main config made by the UI.
Input config is not inherited at this time.
- privated the constructor; only obtainable by the static helper on the main LdnGameData class.
- constructor logic now in the static helper; constructor just directly sets the data it's given.
Mario Kart 8 Deluxe and Deltarune got tested by Isaac with help from
Peri previosly (His video: https://www.youtube.com/watch?v=GEVre_0ZVUg
)
Captain Toad, Cuphead and Animal Crossing I tested myself (side-by-side
Video comparison: https://youtu.be/auNS9MmZMPI )
Additional information:
Cuphead has flickering issues with certain UI elements on Vulkan via
MoltenVK. Metal fixes those and introduces no new issues, according to
my testing.
Animal Crossing is accurate, except for it having broken backgrounds in
interiors, causing them to appear as white instead of black. This is
caused by a hardware level sampler bug, that isaac never got to find a
workaround for.
However, this issue happens with Vulkan via MoltenVK as well, both Metal
and Vulkan have this issue, therefore Metal shouldn't have any downside
compared to using Vulkan in this game.
This is not a continuation of the Metal backend; this is simply bringing
the branch up to date and merging it as-is behind an experiment.
---------
Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Gabriel A <gab.dark.100@gmail.com>