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Ryujinx/src/Ryujinx.Graphics.Shader
gdkchan 0b58f46266
Extend bindless elimination to see through Phis with the same results (#5957)
* Extend bindless elimination to see through Phis with the same results

* Shader cache version bump
2023-11-19 15:10:44 -03:00
..
CodeGen Strings should not be concatenated using '+' in a loop (#5664) 2023-10-05 12:41:00 +02:00
Decoders Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Instructions Fix NRE on gather operations with depth compare on macOS (#5832) 2023-10-22 20:31:36 +02:00
IntermediateRepresentation Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
StructuredIr Fix SPIR-V call out arguments regression (#5767) 2023-10-06 00:18:30 -03:00
Translation Extend bindless elimination to see through Phis with the same results (#5957) 2023-11-19 15:10:44 -03:00
AlphaTestOp.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
AttributeType.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
BufferDescriptor.cs Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
BufferUsageFlags.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
Constants.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
GpuGraphicsState.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
IGpuAccessor.cs GPU: Add fallback when textureGatherOffsets is not supported (#5792) 2023-10-20 15:05:09 +02:00
ILogger.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
InputTopology.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
OutputTopology.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
ResourceReservationCounts.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Ryujinx.Graphics.Shader.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
SamplerType.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
ShaderProgram.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
ShaderProgramInfo.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
ShaderStage.cs Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) 2023-08-16 23:16:25 +02:00
SupportBuffer.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
TessPatchType.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TessSpacing.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TextureDescriptor.cs Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
TextureFormat.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TextureHandle.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TextureUsageFlags.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
VertexInfoBuffer.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00