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Ryujinx/Ryujinx.HLE/HOS/Services/Time/ResultCode.cs
Ac_K e2ffa5a125
ntc: Implement IEnsureNetworkClockAvailabilityService (#3192)
* ntc: Implement IEnsureNetworkClockAvailabilityService

This PR implement a basic `IEnsureNetworkClockAvailabilityService` checked by RE. It's needed by Splatoon 2 with Guest Internet Access enabled. Game is now playable with this setting.

* Update Ryujinx.HLE/HOS/Services/Nim/Ntc/StaticService/IEnsureNetworkClockAvailabilityService.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-03-15 04:07:07 +01:00

24 lines
1.1 KiB
C#

namespace Ryujinx.HLE.HOS.Services.Time
{
public enum ResultCode
{
ModuleId = 116,
ErrorCodeShift = 9,
Success = 0,
TimeServiceNotInitialized = (0 << ErrorCodeShift) | ModuleId,
PermissionDenied = (1 << ErrorCodeShift) | ModuleId,
TimeMismatch = (102 << ErrorCodeShift) | ModuleId,
UninitializedClock = (103 << ErrorCodeShift) | ModuleId,
TimeNotFound = (200 << ErrorCodeShift) | ModuleId,
Overflow = (201 << ErrorCodeShift) | ModuleId,
LocationNameTooLong = (801 << ErrorCodeShift) | ModuleId,
OutOfRange = (902 << ErrorCodeShift) | ModuleId,
TimeZoneConversionFailed = (903 << ErrorCodeShift) | ModuleId,
TimeZoneNotFound = (989 << ErrorCodeShift) | ModuleId,
NotImplemented = (990 << ErrorCodeShift) | ModuleId,
NetworkTimeNotAvailable = (1000 << ErrorCodeShift) | ModuleId,
NetworkTimeTaskCanceled = (1003 << ErrorCodeShift) | ModuleId,
}
}