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Ryujinx/src/Ryujinx.Graphics.OpenGL/Effects
ZenoArrows f39e89ece7
Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
* Add area sampling scaler to allow for super-sampled anti-aliasing.

* Area scaling filter doesn't have a scaling level.

* Add further clarification to the tooltip on how to achieve supersampling.

* ShaderHelper: Merge the two CompileProgram functions.

* Convert tabs to spaces in area scaling shaders

* Fixup Vulkan and OpenGL project files.

* AreaScaling: Replace texture() by texelFetch() and use integer vectors.

No functional difference, but it cleans up the code a bit.

* AreaScaling: Delete unused sharpening level member.

Also rename _scale to _sharpeningLevel for clarity and consistency.

* AreaScaling: Delete unused scaleX/scaleY uniforms.

* AreaScaling: Force the alpha to 1 when storing the pixel.

* AreaScaling: Remove left-over sharpening buffer.
2024-09-17 15:30:50 -03:00
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Shaders Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304) 2024-09-17 15:30:50 -03:00
Textures Move solution and projects to src 2023-04-27 23:51:14 +02:00
AreaScalingFilter.cs Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304) 2024-09-17 15:30:50 -03:00
FsrScalingFilter.cs Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304) 2024-09-17 15:30:50 -03:00
FxaaPostProcessingEffect.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IPostProcessingEffect.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2023-06-28 18:10:55 +02:00
IScalingFilter.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2023-06-28 18:10:55 +02:00
ShaderHelper.cs Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304) 2024-09-17 15:30:50 -03:00
SmaaPostProcessingEffect.cs Texture loading: reduce memory allocations (#6623) 2024-04-14 17:06:14 -03:00