mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 04:35:46 +00:00
d86249cb0a
* Add Texture Size Capacity and 8GB Dram Build * Update AutoDeleteCache.cs * Dynamic Texture Cache (WIP) * Change to float Multiplier, in-case it needs fine-tuning. * Delete src/src.sln * Update AutoDeleteCache.cs * Format * Fix Formatting * Add DefaultTextureSizeCapacity and MemoryScaleFactor - Also remove redundant New Lines * Fix 4GB dram crashing * Format newline * Refractor - Added Initialize() function to TextureCache and AutoDeleteCache - Removed GetMaxTextureCapacity() function and instead added _maxCacheMemoryUsage - Added private const MaxTextureSizeCapacity to AutoDelete Cache - Added TextureCache.Initialize() to MemoryManager in order to fetch MaxGpuMemory at the right time. - Moved and Changed Logger.Info for Gpu Memory to Logger.Notice and Moved it to PrintGpuInformation function. - Opted to use a ternary operator for the Initialize function, I think it looks cleaner than bunch of if statements. * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * maxMemory to CacheMemory, use Clamp instead of Ternary. Changed MinTextureCapacity 1GiB to 512 MiB * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Format comment * comment context * Increase TextureSize capacity for OpenGL back to 1024 - Added a new const ulong for OpenGLTextureSizeCapacity * Fix changes from last commit. * Adjust last OpenGL changes. * Remove garbage VSC file * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
1051 lines
43 KiB
C#
1051 lines
43 KiB
C#
using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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using Ryujinx.Graphics.Vulkan.MoltenVK;
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using Ryujinx.Graphics.Vulkan.Queries;
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using Silk.NET.Vulkan;
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using Silk.NET.Vulkan.Extensions.EXT;
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using Silk.NET.Vulkan.Extensions.KHR;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Format = Ryujinx.Graphics.GAL.Format;
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using PrimitiveTopology = Ryujinx.Graphics.GAL.PrimitiveTopology;
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using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo;
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namespace Ryujinx.Graphics.Vulkan
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{
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public sealed class VulkanRenderer : IRenderer
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{
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private VulkanInstance _instance;
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private SurfaceKHR _surface;
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private VulkanPhysicalDevice _physicalDevice;
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private Device _device;
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private WindowBase _window;
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private bool _initialized;
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internal FormatCapabilities FormatCapabilities { get; private set; }
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internal HardwareCapabilities Capabilities;
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internal Vk Api { get; private set; }
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internal KhrSurface SurfaceApi { get; private set; }
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internal KhrSwapchain SwapchainApi { get; private set; }
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internal ExtConditionalRendering ConditionalRenderingApi { get; private set; }
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internal ExtExtendedDynamicState ExtendedDynamicStateApi { get; private set; }
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internal KhrPushDescriptor PushDescriptorApi { get; private set; }
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internal ExtTransformFeedback TransformFeedbackApi { get; private set; }
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internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; }
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internal ExtAttachmentFeedbackLoopDynamicState DynamicFeedbackLoopApi { get; private set; }
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internal uint QueueFamilyIndex { get; private set; }
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internal Queue Queue { get; private set; }
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internal Queue BackgroundQueue { get; private set; }
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internal object BackgroundQueueLock { get; private set; }
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internal object QueueLock { get; private set; }
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internal MemoryAllocator MemoryAllocator { get; private set; }
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internal HostMemoryAllocator HostMemoryAllocator { get; private set; }
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internal CommandBufferPool CommandBufferPool { get; private set; }
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internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
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internal BackgroundResources BackgroundResources { get; private set; }
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internal Action<Action> InterruptAction { get; private set; }
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internal SyncManager SyncManager { get; private set; }
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internal BufferManager BufferManager { get; private set; }
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internal HashSet<ShaderCollection> Shaders { get; }
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internal HashSet<ITexture> Textures { get; }
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internal HashSet<SamplerHolder> Samplers { get; }
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private VulkanDebugMessenger _debugMessenger;
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private Counters _counters;
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private PipelineFull _pipeline;
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internal HelperShader HelperShader { get; private set; }
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internal PipelineFull PipelineInternal => _pipeline;
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internal BarrierBatch Barriers { get; private set; }
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public IPipeline Pipeline => _pipeline;
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public IWindow Window => _window;
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private readonly Func<Instance, Vk, SurfaceKHR> _getSurface;
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private readonly Func<string[]> _getRequiredExtensions;
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private readonly string _preferredGpuId;
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private int[] _pdReservedBindings;
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private readonly static int[] _pdReservedBindingsNvn = { 3, 18, 21, 36, 30 };
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private readonly static int[] _pdReservedBindingsOgl = { 17, 18, 34, 35, 36 };
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internal Vendor Vendor { get; private set; }
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internal bool IsAmdWindows { get; private set; }
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internal bool IsIntelWindows { get; private set; }
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internal bool IsAmdGcn { get; private set; }
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internal bool IsNvidiaPreTuring { get; private set; }
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internal bool IsIntelArc { get; private set; }
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internal bool IsQualcommProprietary { get; private set; }
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internal bool IsMoltenVk { get; private set; }
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internal bool IsTBDR { get; private set; }
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internal bool IsSharedMemory { get; private set; }
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public string GpuVendor { get; private set; }
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public string GpuDriver { get; private set; }
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public string GpuRenderer { get; private set; }
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public string GpuVersion { get; private set; }
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public bool PreferThreading => true;
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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public VulkanRenderer(Vk api, Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
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{
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_getSurface = surfaceFunc;
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_getRequiredExtensions = requiredExtensionsFunc;
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_preferredGpuId = preferredGpuId;
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Api = api;
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Shaders = new HashSet<ShaderCollection>();
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Textures = new HashSet<ITexture>();
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Samplers = new HashSet<SamplerHolder>();
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if (OperatingSystem.IsMacOS())
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{
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MVKInitialization.Initialize();
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// Any device running on MacOS is using MoltenVK, even Intel and AMD vendors.
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IsMoltenVk = true;
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}
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}
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private unsafe void LoadFeatures(uint maxQueueCount, uint queueFamilyIndex)
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{
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FormatCapabilities = new FormatCapabilities(Api, _physicalDevice.PhysicalDevice);
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if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtConditionalRendering conditionalRenderingApi))
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{
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ConditionalRenderingApi = conditionalRenderingApi;
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}
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if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExtendedDynamicState extendedDynamicStateApi))
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{
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ExtendedDynamicStateApi = extendedDynamicStateApi;
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}
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if (Api.TryGetDeviceExtension(_instance.Instance, _device, out KhrPushDescriptor pushDescriptorApi))
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{
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PushDescriptorApi = pushDescriptorApi;
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}
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if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtTransformFeedback transformFeedbackApi))
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{
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TransformFeedbackApi = transformFeedbackApi;
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}
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if (Api.TryGetDeviceExtension(_instance.Instance, _device, out KhrDrawIndirectCount drawIndirectCountApi))
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{
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DrawIndirectCountApi = drawIndirectCountApi;
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}
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if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtAttachmentFeedbackLoopDynamicState dynamicFeedbackLoopApi))
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{
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DynamicFeedbackLoopApi = dynamicFeedbackLoopApi;
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}
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if (maxQueueCount >= 2)
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{
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Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
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BackgroundQueue = backgroundQueue;
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BackgroundQueueLock = new object();
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}
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PhysicalDeviceProperties2 properties2 = new()
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{
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SType = StructureType.PhysicalDeviceProperties2,
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};
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PhysicalDeviceSubgroupProperties propertiesSubgroup = new()
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{
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SType = StructureType.PhysicalDeviceSubgroupProperties,
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PNext = properties2.PNext,
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};
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properties2.PNext = &propertiesSubgroup;
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PhysicalDeviceBlendOperationAdvancedPropertiesEXT propertiesBlendOperationAdvanced = new()
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{
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SType = StructureType.PhysicalDeviceBlendOperationAdvancedPropertiesExt,
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};
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bool supportsBlendOperationAdvanced = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_blend_operation_advanced");
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if (supportsBlendOperationAdvanced)
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{
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propertiesBlendOperationAdvanced.PNext = properties2.PNext;
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properties2.PNext = &propertiesBlendOperationAdvanced;
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}
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bool supportsTransformFeedback = _physicalDevice.IsDeviceExtensionPresent(ExtTransformFeedback.ExtensionName);
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PhysicalDeviceTransformFeedbackPropertiesEXT propertiesTransformFeedback = new()
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{
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SType = StructureType.PhysicalDeviceTransformFeedbackPropertiesExt,
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};
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if (supportsTransformFeedback)
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{
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propertiesTransformFeedback.PNext = properties2.PNext;
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properties2.PNext = &propertiesTransformFeedback;
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}
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PhysicalDevicePortabilitySubsetPropertiesKHR propertiesPortabilitySubset = new()
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{
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SType = StructureType.PhysicalDevicePortabilitySubsetPropertiesKhr,
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};
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bool supportsPushDescriptors = _physicalDevice.IsDeviceExtensionPresent(KhrPushDescriptor.ExtensionName);
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PhysicalDevicePushDescriptorPropertiesKHR propertiesPushDescriptor = new PhysicalDevicePushDescriptorPropertiesKHR()
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{
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SType = StructureType.PhysicalDevicePushDescriptorPropertiesKhr
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};
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if (supportsPushDescriptors)
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{
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propertiesPushDescriptor.PNext = properties2.PNext;
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properties2.PNext = &propertiesPushDescriptor;
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}
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PhysicalDeviceFeatures2 features2 = new()
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{
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SType = StructureType.PhysicalDeviceFeatures2,
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};
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PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT featuresPrimitiveTopologyListRestart = new()
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{
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SType = StructureType.PhysicalDevicePrimitiveTopologyListRestartFeaturesExt,
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};
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PhysicalDeviceRobustness2FeaturesEXT featuresRobustness2 = new()
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{
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SType = StructureType.PhysicalDeviceRobustness2FeaturesExt,
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};
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PhysicalDeviceShaderFloat16Int8FeaturesKHR featuresShaderInt8 = new()
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{
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SType = StructureType.PhysicalDeviceShaderFloat16Int8Features,
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};
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PhysicalDeviceCustomBorderColorFeaturesEXT featuresCustomBorderColor = new()
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{
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SType = StructureType.PhysicalDeviceCustomBorderColorFeaturesExt,
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};
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PhysicalDeviceDepthClipControlFeaturesEXT featuresDepthClipControl = new()
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{
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SType = StructureType.PhysicalDeviceDepthClipControlFeaturesExt,
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};
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PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT featuresAttachmentFeedbackLoop = new()
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{
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SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesExt,
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};
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PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT featuresDynamicAttachmentFeedbackLoop = new()
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{
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SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesExt,
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};
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PhysicalDevicePortabilitySubsetFeaturesKHR featuresPortabilitySubset = new()
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{
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SType = StructureType.PhysicalDevicePortabilitySubsetFeaturesKhr,
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};
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if (_physicalDevice.IsDeviceExtensionPresent("VK_EXT_primitive_topology_list_restart"))
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{
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features2.PNext = &featuresPrimitiveTopologyListRestart;
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}
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if (_physicalDevice.IsDeviceExtensionPresent("VK_EXT_robustness2"))
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{
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featuresRobustness2.PNext = features2.PNext;
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features2.PNext = &featuresRobustness2;
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}
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if (_physicalDevice.IsDeviceExtensionPresent("VK_KHR_shader_float16_int8"))
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{
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featuresShaderInt8.PNext = features2.PNext;
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features2.PNext = &featuresShaderInt8;
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}
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if (_physicalDevice.IsDeviceExtensionPresent("VK_EXT_custom_border_color"))
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{
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featuresCustomBorderColor.PNext = features2.PNext;
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features2.PNext = &featuresCustomBorderColor;
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}
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bool supportsDepthClipControl = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_depth_clip_control");
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if (supportsDepthClipControl)
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{
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featuresDepthClipControl.PNext = features2.PNext;
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features2.PNext = &featuresDepthClipControl;
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}
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bool supportsAttachmentFeedbackLoop = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_layout");
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if (supportsAttachmentFeedbackLoop)
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{
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featuresAttachmentFeedbackLoop.PNext = features2.PNext;
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features2.PNext = &featuresAttachmentFeedbackLoop;
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}
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bool supportsDynamicAttachmentFeedbackLoop = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_dynamic_state");
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if (supportsDynamicAttachmentFeedbackLoop)
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{
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featuresDynamicAttachmentFeedbackLoop.PNext = features2.PNext;
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features2.PNext = &featuresDynamicAttachmentFeedbackLoop;
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}
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bool usePortability = _physicalDevice.IsDeviceExtensionPresent("VK_KHR_portability_subset");
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if (usePortability)
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{
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propertiesPortabilitySubset.PNext = properties2.PNext;
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properties2.PNext = &propertiesPortabilitySubset;
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featuresPortabilitySubset.PNext = features2.PNext;
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features2.PNext = &featuresPortabilitySubset;
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}
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Api.GetPhysicalDeviceProperties2(_physicalDevice.PhysicalDevice, &properties2);
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Api.GetPhysicalDeviceFeatures2(_physicalDevice.PhysicalDevice, &features2);
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var portabilityFlags = PortabilitySubsetFlags.None;
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uint vertexBufferAlignment = 1;
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if (usePortability)
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{
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vertexBufferAlignment = propertiesPortabilitySubset.MinVertexInputBindingStrideAlignment;
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portabilityFlags |= featuresPortabilitySubset.TriangleFans ? 0 : PortabilitySubsetFlags.NoTriangleFans;
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portabilityFlags |= featuresPortabilitySubset.PointPolygons ? 0 : PortabilitySubsetFlags.NoPointMode;
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portabilityFlags |= featuresPortabilitySubset.ImageView2DOn3DImage ? 0 : PortabilitySubsetFlags.No3DImageView;
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portabilityFlags |= featuresPortabilitySubset.SamplerMipLodBias ? 0 : PortabilitySubsetFlags.NoLodBias;
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}
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bool supportsCustomBorderColor = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_custom_border_color") &&
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featuresCustomBorderColor.CustomBorderColors &&
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featuresCustomBorderColor.CustomBorderColorWithoutFormat;
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ref var properties = ref properties2.Properties;
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var hasDriverProperties = _physicalDevice.TryGetPhysicalDeviceDriverPropertiesKHR(Api, out var driverProperties);
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Vendor = VendorUtils.FromId(properties.VendorID);
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IsAmdWindows = Vendor == Vendor.Amd && OperatingSystem.IsWindows();
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IsIntelWindows = Vendor == Vendor.Intel && OperatingSystem.IsWindows();
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IsTBDR =
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Vendor == Vendor.Apple ||
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Vendor == Vendor.Qualcomm ||
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Vendor == Vendor.ARM ||
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Vendor == Vendor.Broadcom ||
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Vendor == Vendor.ImgTec;
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GpuVendor = VendorUtils.GetNameFromId(properties.VendorID);
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GpuDriver = hasDriverProperties && !OperatingSystem.IsMacOS() ?
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VendorUtils.GetFriendlyDriverName(driverProperties.DriverID) : GpuVendor; // Fallback to vendor name if driver is unavailable or on MacOS where vendor is preferred.
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fixed (byte* deviceName = properties.DeviceName)
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{
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GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)deviceName);
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}
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GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
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IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
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if (Vendor == Vendor.Nvidia)
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{
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var match = VendorUtils.NvidiaConsumerClassRegex().Match(GpuRenderer);
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if (match != null && int.TryParse(match.Groups[2].Value, out int gpuNumber))
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{
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IsNvidiaPreTuring = gpuNumber < 2000;
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}
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else if (GpuRenderer.Contains("TITAN") && !GpuRenderer.Contains("RTX"))
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{
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IsNvidiaPreTuring = true;
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}
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}
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else if (Vendor == Vendor.Intel)
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{
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IsIntelArc = GpuRenderer.StartsWith("Intel(R) Arc(TM)");
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}
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IsQualcommProprietary = hasDriverProperties && driverProperties.DriverID == DriverId.QualcommProprietary;
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ulong minResourceAlignment = Math.Max(
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Math.Max(
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properties.Limits.MinStorageBufferOffsetAlignment,
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properties.Limits.MinUniformBufferOffsetAlignment),
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properties.Limits.MinTexelBufferOffsetAlignment
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);
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SampleCountFlags supportedSampleCounts =
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properties.Limits.FramebufferColorSampleCounts &
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properties.Limits.FramebufferDepthSampleCounts &
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properties.Limits.FramebufferStencilSampleCounts;
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Capabilities = new HardwareCapabilities(
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_physicalDevice.IsDeviceExtensionPresent("VK_EXT_index_type_uint8"),
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supportsCustomBorderColor,
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supportsBlendOperationAdvanced,
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propertiesBlendOperationAdvanced.AdvancedBlendCorrelatedOverlap,
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propertiesBlendOperationAdvanced.AdvancedBlendNonPremultipliedSrcColor,
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propertiesBlendOperationAdvanced.AdvancedBlendNonPremultipliedDstColor,
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_physicalDevice.IsDeviceExtensionPresent(KhrDrawIndirectCount.ExtensionName),
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_physicalDevice.IsDeviceExtensionPresent("VK_EXT_fragment_shader_interlock"),
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_physicalDevice.IsDeviceExtensionPresent("VK_NV_geometry_shader_passthrough"),
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features2.Features.ShaderFloat64,
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featuresShaderInt8.ShaderInt8,
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_physicalDevice.IsDeviceExtensionPresent("VK_EXT_shader_stencil_export"),
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features2.Features.ShaderStorageImageMultisample,
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_physicalDevice.IsDeviceExtensionPresent(ExtConditionalRendering.ExtensionName),
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_physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState.ExtensionName),
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features2.Features.MultiViewport && !(IsMoltenVk && Vendor == Vendor.Amd), // Workaround for AMD on MoltenVK issue
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featuresRobustness2.NullDescriptor || IsMoltenVk,
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supportsPushDescriptors && !IsMoltenVk,
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propertiesPushDescriptor.MaxPushDescriptors,
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featuresPrimitiveTopologyListRestart.PrimitiveTopologyListRestart,
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featuresPrimitiveTopologyListRestart.PrimitiveTopologyPatchListRestart,
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supportsTransformFeedback,
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propertiesTransformFeedback.TransformFeedbackQueries,
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features2.Features.OcclusionQueryPrecise,
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_physicalDevice.PhysicalDeviceFeatures.PipelineStatisticsQuery,
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_physicalDevice.PhysicalDeviceFeatures.GeometryShader,
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_physicalDevice.PhysicalDeviceFeatures.TessellationShader,
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_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
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_physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName),
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supportsDepthClipControl && featuresDepthClipControl.DepthClipControl,
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supportsAttachmentFeedbackLoop && featuresAttachmentFeedbackLoop.AttachmentFeedbackLoopLayout,
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supportsDynamicAttachmentFeedbackLoop && featuresDynamicAttachmentFeedbackLoop.AttachmentFeedbackLoopDynamicState,
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propertiesSubgroup.SubgroupSize,
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supportedSampleCounts,
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portabilityFlags,
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vertexBufferAlignment,
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properties.Limits.SubTexelPrecisionBits,
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minResourceAlignment);
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IsSharedMemory = MemoryAllocator.IsDeviceMemoryShared(_physicalDevice);
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MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device);
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Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
|
|
HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
|
|
|
|
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex, IsQualcommProprietary);
|
|
|
|
PipelineLayoutCache = new PipelineLayoutCache();
|
|
|
|
BackgroundResources = new BackgroundResources(this, _device);
|
|
|
|
BufferManager = new BufferManager(this, _device);
|
|
|
|
SyncManager = new SyncManager(this, _device);
|
|
_pipeline = new PipelineFull(this, _device);
|
|
_pipeline.Initialize();
|
|
|
|
HelperShader = new HelperShader(this, _device);
|
|
|
|
Barriers = new BarrierBatch(this);
|
|
|
|
_counters = new Counters(this, _device, _pipeline);
|
|
}
|
|
|
|
private void SetupContext(GraphicsDebugLevel logLevel)
|
|
{
|
|
_instance = VulkanInitialization.CreateInstance(Api, logLevel, _getRequiredExtensions());
|
|
_debugMessenger = new VulkanDebugMessenger(Api, _instance.Instance, logLevel);
|
|
|
|
if (Api.TryGetInstanceExtension(_instance.Instance, out KhrSurface surfaceApi))
|
|
{
|
|
SurfaceApi = surfaceApi;
|
|
}
|
|
|
|
_surface = _getSurface(_instance.Instance, Api);
|
|
_physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(Api, _instance, _surface, _preferredGpuId);
|
|
|
|
var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(Api, _physicalDevice, _surface, out uint maxQueueCount);
|
|
|
|
_device = VulkanInitialization.CreateDevice(Api, _physicalDevice, queueFamilyIndex, maxQueueCount);
|
|
|
|
if (Api.TryGetDeviceExtension(_instance.Instance, _device, out KhrSwapchain swapchainApi))
|
|
{
|
|
SwapchainApi = swapchainApi;
|
|
}
|
|
|
|
Api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
|
|
Queue = queue;
|
|
QueueLock = new object();
|
|
|
|
LoadFeatures(maxQueueCount, queueFamilyIndex);
|
|
|
|
QueueFamilyIndex = queueFamilyIndex;
|
|
|
|
_window = new Window(this, _surface, _physicalDevice.PhysicalDevice, _device);
|
|
|
|
_initialized = true;
|
|
}
|
|
|
|
internal int[] GetPushDescriptorReservedBindings(bool isOgl)
|
|
{
|
|
// The first call of this method determines what push descriptor layout is used for all shaders on this renderer.
|
|
// This is chosen to minimize shaders that can't fit their uniforms on the device's max number of push descriptors.
|
|
if (_pdReservedBindings == null)
|
|
{
|
|
if (Capabilities.MaxPushDescriptors <= Constants.MaxUniformBuffersPerStage * 2)
|
|
{
|
|
_pdReservedBindings = isOgl ? _pdReservedBindingsOgl : _pdReservedBindingsNvn;
|
|
}
|
|
else
|
|
{
|
|
_pdReservedBindings = Array.Empty<int>();
|
|
}
|
|
}
|
|
|
|
return _pdReservedBindings;
|
|
}
|
|
|
|
public BufferHandle CreateBuffer(int size, BufferAccess access)
|
|
{
|
|
return BufferManager.CreateWithHandle(this, size, access.HasFlag(BufferAccess.SparseCompatible), access.Convert(), access.HasFlag(BufferAccess.Stream));
|
|
}
|
|
|
|
public BufferHandle CreateBuffer(nint pointer, int size)
|
|
{
|
|
return BufferManager.CreateHostImported(this, pointer, size);
|
|
}
|
|
|
|
public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
|
|
{
|
|
return BufferManager.CreateSparse(this, storageBuffers);
|
|
}
|
|
|
|
public IImageArray CreateImageArray(int size, bool isBuffer)
|
|
{
|
|
return new ImageArray(this, size, isBuffer);
|
|
}
|
|
|
|
public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
|
|
{
|
|
bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
|
|
|
|
if (info.State.HasValue || isCompute)
|
|
{
|
|
return new ShaderCollection(this, _device, sources, info.ResourceLayout, info.State ?? default, info.FromCache);
|
|
}
|
|
|
|
return new ShaderCollection(this, _device, sources, info.ResourceLayout);
|
|
}
|
|
|
|
internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources, ResourceLayout resourceLayout, SpecDescription[] specDescription = null)
|
|
{
|
|
return new ShaderCollection(this, _device, sources, resourceLayout, specDescription, isMinimal: true);
|
|
}
|
|
|
|
public ISampler CreateSampler(SamplerCreateInfo info)
|
|
{
|
|
return new SamplerHolder(this, _device, info);
|
|
}
|
|
|
|
public ITexture CreateTexture(TextureCreateInfo info)
|
|
{
|
|
if (info.Target == Target.TextureBuffer)
|
|
{
|
|
return new TextureBuffer(this, info);
|
|
}
|
|
|
|
return CreateTextureView(info);
|
|
}
|
|
|
|
public ITextureArray CreateTextureArray(int size, bool isBuffer)
|
|
{
|
|
return new TextureArray(this, size, isBuffer);
|
|
}
|
|
|
|
internal TextureView CreateTextureView(TextureCreateInfo info)
|
|
{
|
|
// This should be disposed when all views are destroyed.
|
|
var storage = CreateTextureStorage(info);
|
|
return storage.CreateView(info, 0, 0);
|
|
}
|
|
|
|
internal TextureStorage CreateTextureStorage(TextureCreateInfo info)
|
|
{
|
|
return new TextureStorage(this, _device, info);
|
|
}
|
|
|
|
public void DeleteBuffer(BufferHandle buffer)
|
|
{
|
|
BufferManager.Delete(buffer);
|
|
}
|
|
|
|
internal void FlushAllCommands()
|
|
{
|
|
_pipeline?.FlushCommandsImpl();
|
|
}
|
|
|
|
internal void RegisterFlush()
|
|
{
|
|
SyncManager.RegisterFlush();
|
|
|
|
// Periodically free unused regions of the staging buffer to avoid doing it all at once.
|
|
BufferManager.StagingBuffer.FreeCompleted();
|
|
}
|
|
|
|
public PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
|
|
{
|
|
return BufferManager.GetData(buffer, offset, size);
|
|
}
|
|
|
|
public unsafe Capabilities GetCapabilities()
|
|
{
|
|
FormatFeatureFlags compressedFormatFeatureFlags =
|
|
FormatFeatureFlags.SampledImageBit |
|
|
FormatFeatureFlags.SampledImageFilterLinearBit |
|
|
FormatFeatureFlags.BlitSrcBit |
|
|
FormatFeatureFlags.TransferSrcBit |
|
|
FormatFeatureFlags.TransferDstBit;
|
|
|
|
bool supportsBc123CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
|
|
Format.Bc1RgbaSrgb,
|
|
Format.Bc1RgbaUnorm,
|
|
Format.Bc2Srgb,
|
|
Format.Bc2Unorm,
|
|
Format.Bc3Srgb,
|
|
Format.Bc3Unorm);
|
|
|
|
bool supportsBc45CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
|
|
Format.Bc4Snorm,
|
|
Format.Bc4Unorm,
|
|
Format.Bc5Snorm,
|
|
Format.Bc5Unorm);
|
|
|
|
bool supportsBc67CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
|
|
Format.Bc6HSfloat,
|
|
Format.Bc6HUfloat,
|
|
Format.Bc7Srgb,
|
|
Format.Bc7Unorm);
|
|
|
|
bool supportsEtc2CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
|
|
Format.Etc2RgbaSrgb,
|
|
Format.Etc2RgbaUnorm,
|
|
Format.Etc2RgbPtaSrgb,
|
|
Format.Etc2RgbPtaUnorm,
|
|
Format.Etc2RgbSrgb,
|
|
Format.Etc2RgbUnorm);
|
|
|
|
bool supports5BitComponentFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
|
|
Format.R5G6B5Unorm,
|
|
Format.R5G5B5A1Unorm,
|
|
Format.R5G5B5X1Unorm,
|
|
Format.B5G6R5Unorm,
|
|
Format.B5G5R5A1Unorm,
|
|
Format.A1B5G5R5Unorm);
|
|
|
|
bool supportsR4G4B4A4Format = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
|
|
Format.R4G4B4A4Unorm);
|
|
|
|
bool supportsAstcFormats = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
|
|
Format.Astc4x4Unorm,
|
|
Format.Astc5x4Unorm,
|
|
Format.Astc5x5Unorm,
|
|
Format.Astc6x5Unorm,
|
|
Format.Astc6x6Unorm,
|
|
Format.Astc8x5Unorm,
|
|
Format.Astc8x6Unorm,
|
|
Format.Astc8x8Unorm,
|
|
Format.Astc10x5Unorm,
|
|
Format.Astc10x6Unorm,
|
|
Format.Astc10x8Unorm,
|
|
Format.Astc10x10Unorm,
|
|
Format.Astc12x10Unorm,
|
|
Format.Astc12x12Unorm,
|
|
Format.Astc4x4Srgb,
|
|
Format.Astc5x4Srgb,
|
|
Format.Astc5x5Srgb,
|
|
Format.Astc6x5Srgb,
|
|
Format.Astc6x6Srgb,
|
|
Format.Astc8x5Srgb,
|
|
Format.Astc8x6Srgb,
|
|
Format.Astc8x8Srgb,
|
|
Format.Astc10x5Srgb,
|
|
Format.Astc10x6Srgb,
|
|
Format.Astc10x8Srgb,
|
|
Format.Astc10x10Srgb,
|
|
Format.Astc12x10Srgb,
|
|
Format.Astc12x12Srgb);
|
|
|
|
PhysicalDeviceVulkan12Features featuresVk12 = new()
|
|
{
|
|
SType = StructureType.PhysicalDeviceVulkan12Features,
|
|
};
|
|
|
|
PhysicalDeviceFeatures2 features2 = new()
|
|
{
|
|
SType = StructureType.PhysicalDeviceFeatures2,
|
|
PNext = &featuresVk12,
|
|
};
|
|
|
|
Api.GetPhysicalDeviceFeatures2(_physicalDevice.PhysicalDevice, &features2);
|
|
|
|
var limits = _physicalDevice.PhysicalDeviceProperties.Limits;
|
|
var mainQueueProperties = _physicalDevice.QueueFamilyProperties[QueueFamilyIndex];
|
|
|
|
SystemMemoryType memoryType;
|
|
|
|
if (IsSharedMemory)
|
|
{
|
|
memoryType = SystemMemoryType.UnifiedMemory;
|
|
}
|
|
else
|
|
{
|
|
memoryType = Vendor == Vendor.Nvidia ?
|
|
SystemMemoryType.DedicatedMemorySlowStorage :
|
|
SystemMemoryType.DedicatedMemory;
|
|
}
|
|
|
|
return new Capabilities(
|
|
api: TargetApi.Vulkan,
|
|
GpuVendor,
|
|
memoryType: memoryType,
|
|
hasFrontFacingBug: IsIntelWindows,
|
|
hasVectorIndexingBug: IsQualcommProprietary,
|
|
needsFragmentOutputSpecialization: IsMoltenVk,
|
|
reduceShaderPrecision: IsMoltenVk,
|
|
supportsAstcCompression: features2.Features.TextureCompressionAstcLdr && supportsAstcFormats,
|
|
supportsBc123Compression: supportsBc123CompressionFormat,
|
|
supportsBc45Compression: supportsBc45CompressionFormat,
|
|
supportsBc67Compression: supportsBc67CompressionFormat,
|
|
supportsEtc2Compression: supportsEtc2CompressionFormat,
|
|
supports3DTextureCompression: true,
|
|
supportsBgraFormat: true,
|
|
supportsR4G4Format: false,
|
|
supportsR4G4B4A4Format: supportsR4G4B4A4Format,
|
|
supportsScaledVertexFormats: FormatCapabilities.SupportsScaledVertexFormats(),
|
|
supportsSnormBufferTextureFormat: true,
|
|
supports5BitComponentFormat: supports5BitComponentFormat,
|
|
supportsSparseBuffer: features2.Features.SparseBinding && mainQueueProperties.QueueFlags.HasFlag(QueueFlags.SparseBindingBit),
|
|
supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced,
|
|
supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
|
|
supportsFragmentShaderOrderingIntel: false,
|
|
supportsGeometryShader: Capabilities.SupportsGeometryShader,
|
|
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
|
|
supportsTransformFeedback: Capabilities.SupportsTransformFeedback,
|
|
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
|
|
supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
|
|
supportsMismatchingViewFormat: true,
|
|
supportsCubemapView: !IsAmdGcn,
|
|
supportsNonConstantTextureOffset: false,
|
|
supportsQuads: false,
|
|
supportsSeparateSampler: true,
|
|
supportsShaderBallot: false,
|
|
supportsShaderBarrierDivergence: Vendor != Vendor.Intel,
|
|
supportsShaderFloat64: Capabilities.SupportsShaderFloat64,
|
|
supportsTextureGatherOffsets: features2.Features.ShaderImageGatherExtended && !IsMoltenVk,
|
|
supportsTextureShadowLod: false,
|
|
supportsVertexStoreAndAtomics: features2.Features.VertexPipelineStoresAndAtomics,
|
|
supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex,
|
|
supportsViewportMask: Capabilities.SupportsViewportArray2,
|
|
supportsViewportSwizzle: false,
|
|
supportsIndirectParameters: true,
|
|
supportsDepthClipControl: Capabilities.SupportsDepthClipControl,
|
|
uniformBufferSetIndex: PipelineBase.UniformSetIndex,
|
|
storageBufferSetIndex: PipelineBase.StorageSetIndex,
|
|
textureSetIndex: PipelineBase.TextureSetIndex,
|
|
imageSetIndex: PipelineBase.ImageSetIndex,
|
|
extraSetBaseIndex: PipelineBase.DescriptorSetLayouts,
|
|
maximumExtraSets: Math.Max(0, (int)limits.MaxBoundDescriptorSets - PipelineBase.DescriptorSetLayouts),
|
|
maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
|
|
maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
|
|
maximumTexturesPerStage: Constants.MaxTexturesPerStage,
|
|
maximumImagesPerStage: Constants.MaxImagesPerStage,
|
|
maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize,
|
|
maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy,
|
|
shaderSubgroupSize: (int)Capabilities.SubgroupSize,
|
|
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
|
|
textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
|
|
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0,
|
|
maximumGpuMemory: GetTotalGPUMemory());
|
|
}
|
|
|
|
private ulong GetTotalGPUMemory()
|
|
{
|
|
ulong totalMemory = 0;
|
|
|
|
Api.GetPhysicalDeviceMemoryProperties(_physicalDevice.PhysicalDevice, out PhysicalDeviceMemoryProperties memoryProperties);
|
|
|
|
for (int i = 0; i < memoryProperties.MemoryHeapCount; i++)
|
|
{
|
|
var heap = memoryProperties.MemoryHeaps[i];
|
|
if ((heap.Flags & MemoryHeapFlags.DeviceLocalBit) == MemoryHeapFlags.DeviceLocalBit)
|
|
{
|
|
totalMemory += heap.Size;
|
|
}
|
|
}
|
|
|
|
return totalMemory;
|
|
}
|
|
|
|
public HardwareInfo GetHardwareInfo()
|
|
{
|
|
return new HardwareInfo(GpuVendor, GpuRenderer, GpuDriver);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the available Vulkan devices using the default Vulkan API
|
|
/// object returned by <see cref="Vk.GetApi()"/>
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public static DeviceInfo[] GetPhysicalDevices()
|
|
{
|
|
try
|
|
{
|
|
return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger.Error?.PrintMsg(LogClass.Gpu, $"Error querying Vulkan devices: {ex.Message}");
|
|
|
|
return Array.Empty<DeviceInfo>();
|
|
}
|
|
}
|
|
|
|
public static DeviceInfo[] GetPhysicalDevices(Vk api)
|
|
{
|
|
try
|
|
{
|
|
return VulkanInitialization.GetSuitablePhysicalDevices(api);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// If we got an exception here, Vulkan is most likely not supported.
|
|
return Array.Empty<DeviceInfo>();
|
|
}
|
|
}
|
|
|
|
private static string ParseStandardVulkanVersion(uint version)
|
|
{
|
|
return $"{version >> 22}.{(version >> 12) & 0x3FF}.{version & 0xFFF}";
|
|
}
|
|
|
|
private static string ParseDriverVersion(ref PhysicalDeviceProperties properties)
|
|
{
|
|
uint driverVersionRaw = properties.DriverVersion;
|
|
|
|
// NVIDIA differ from the standard here and uses a different format.
|
|
if (properties.VendorID == 0x10DE)
|
|
{
|
|
return $"{(driverVersionRaw >> 22) & 0x3FF}.{(driverVersionRaw >> 14) & 0xFF}.{(driverVersionRaw >> 6) & 0xFF}.{driverVersionRaw & 0x3F}";
|
|
}
|
|
|
|
return ParseStandardVulkanVersion(driverVersionRaw);
|
|
}
|
|
|
|
internal PrimitiveTopology TopologyRemap(PrimitiveTopology topology)
|
|
{
|
|
return topology switch
|
|
{
|
|
PrimitiveTopology.Quads => PrimitiveTopology.Triangles,
|
|
PrimitiveTopology.QuadStrip => PrimitiveTopology.TriangleStrip,
|
|
PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans)
|
|
? PrimitiveTopology.Triangles
|
|
: topology,
|
|
_ => topology,
|
|
};
|
|
}
|
|
|
|
internal bool TopologyUnsupported(PrimitiveTopology topology)
|
|
{
|
|
return topology switch
|
|
{
|
|
PrimitiveTopology.Quads => true,
|
|
PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans),
|
|
_ => false,
|
|
};
|
|
}
|
|
|
|
private void PrintGpuInformation()
|
|
{
|
|
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
|
Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
|
|
}
|
|
|
|
public void Initialize(GraphicsDebugLevel logLevel)
|
|
{
|
|
SetupContext(logLevel);
|
|
|
|
PrintGpuInformation();
|
|
}
|
|
|
|
internal bool NeedsVertexBufferAlignment(int attrScalarAlignment, out int alignment)
|
|
{
|
|
if (Capabilities.VertexBufferAlignment > 1)
|
|
{
|
|
alignment = (int)Capabilities.VertexBufferAlignment;
|
|
|
|
return true;
|
|
}
|
|
else if (Vendor != Vendor.Nvidia)
|
|
{
|
|
// Vulkan requires that vertex attributes are globally aligned by their component size,
|
|
// so buffer strides that don't divide by the largest scalar element are invalid.
|
|
// Guest applications do this, NVIDIA GPUs are OK with it, others are not.
|
|
|
|
alignment = attrScalarAlignment;
|
|
|
|
return true;
|
|
}
|
|
|
|
alignment = 1;
|
|
|
|
return false;
|
|
}
|
|
|
|
public void PreFrame()
|
|
{
|
|
SyncManager.Cleanup();
|
|
}
|
|
|
|
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved)
|
|
{
|
|
return _counters.QueueReport(type, resultHandler, divisor, hostReserved);
|
|
}
|
|
|
|
public void ResetCounter(CounterType type)
|
|
{
|
|
_counters.QueueReset(type);
|
|
}
|
|
|
|
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
|
{
|
|
BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPassDelegate);
|
|
}
|
|
|
|
public void UpdateCounters()
|
|
{
|
|
_counters.Update();
|
|
}
|
|
|
|
public void ResetCounterPool()
|
|
{
|
|
_counters.ResetCounterPool();
|
|
}
|
|
|
|
public void ResetFutureCounters(CommandBuffer cmd, int count)
|
|
{
|
|
_counters?.ResetFutureCounters(cmd, count);
|
|
}
|
|
|
|
public void BackgroundContextAction(Action action, bool alwaysBackground = false)
|
|
{
|
|
action();
|
|
}
|
|
|
|
public void CreateSync(ulong id, bool strict)
|
|
{
|
|
SyncManager.Create(id, strict);
|
|
}
|
|
|
|
public IProgram LoadProgramBinary(byte[] programBinary, bool isFragment, ShaderInfo info)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void WaitSync(ulong id)
|
|
{
|
|
SyncManager.Wait(id);
|
|
}
|
|
|
|
public ulong GetCurrentSync()
|
|
{
|
|
return SyncManager.GetCurrent();
|
|
}
|
|
|
|
public void SetInterruptAction(Action<Action> interruptAction)
|
|
{
|
|
InterruptAction = interruptAction;
|
|
}
|
|
|
|
public void Screenshot()
|
|
{
|
|
_window.ScreenCaptureRequested = true;
|
|
}
|
|
|
|
public void OnScreenCaptured(ScreenCaptureImageInfo bitmap)
|
|
{
|
|
ScreenCaptured?.Invoke(this, bitmap);
|
|
}
|
|
|
|
public bool SupportsRenderPassBarrier(PipelineStageFlags flags)
|
|
{
|
|
return !(IsMoltenVk || IsQualcommProprietary);
|
|
}
|
|
|
|
public unsafe void Dispose()
|
|
{
|
|
if (!_initialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
CommandBufferPool.Dispose();
|
|
BackgroundResources.Dispose();
|
|
_counters.Dispose();
|
|
_window.Dispose();
|
|
HelperShader.Dispose();
|
|
_pipeline.Dispose();
|
|
BufferManager.Dispose();
|
|
PipelineLayoutCache.Dispose();
|
|
Barriers.Dispose();
|
|
|
|
MemoryAllocator.Dispose();
|
|
|
|
foreach (var shader in Shaders)
|
|
{
|
|
shader.Dispose();
|
|
}
|
|
|
|
foreach (var texture in Textures)
|
|
{
|
|
texture.Release();
|
|
}
|
|
|
|
foreach (var sampler in Samplers)
|
|
{
|
|
sampler.Dispose();
|
|
}
|
|
|
|
SurfaceApi.DestroySurface(_instance.Instance, _surface, null);
|
|
|
|
Api.DestroyDevice(_device, null);
|
|
|
|
_debugMessenger.Dispose();
|
|
|
|
// Last step destroy the instance
|
|
_instance.Dispose();
|
|
}
|
|
|
|
public bool PrepareHostMapping(nint address, ulong size)
|
|
{
|
|
return Capabilities.SupportsHostImportedMemory &&
|
|
HostMemoryAllocator.TryImport(BufferManager.HostImportedBufferMemoryRequirements, BufferManager.DefaultBufferMemoryFlags, address, size);
|
|
}
|
|
}
|
|
}
|