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* GPU: Fix errors handling texture remapping - Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps) - Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes) TODO: remove textures from partially mapped list... if they aren't. * Add Remap actions for handling post-mapping behaviours * Remove unused code. * Address feedback * Nit |
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.. | ||
Buffer.cs | ||
BufferBounds.cs | ||
BufferCache.cs | ||
BufferCacheEntry.cs | ||
BufferManager.cs | ||
BufferMigration.cs | ||
BufferModifiedRangeList.cs | ||
BufferTextureBinding.cs | ||
CounterCache.cs | ||
GpuRegionHandle.cs | ||
IndexBuffer.cs | ||
MemoryManager.cs | ||
MultiRangeWritableBlock.cs | ||
PhysicalMemory.cs | ||
PteKind.cs | ||
ResourceKind.cs | ||
UnmapEventArgs.cs | ||
VertexBuffer.cs |