mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 23:15:47 +00:00
40b21cc3c4
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
25 lines
748 B
C#
25 lines
748 B
C#
using Ryujinx.Graphics.Device;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|
{
|
|
/// <summary>
|
|
/// Macro Execution Engine interface.
|
|
/// </summary>
|
|
interface IMacroEE
|
|
{
|
|
/// <summary>
|
|
/// Arguments FIFO.
|
|
/// </summary>
|
|
Queue<int> Fifo { get; }
|
|
|
|
/// <summary>
|
|
/// Should execute the GPU Macro code being passed.
|
|
/// </summary>
|
|
/// <param name="code">Code to be executed</param>
|
|
/// <param name="state">GPU state at the time of the call</param>
|
|
/// <param name="arg0">First argument to be passed to the GPU Macro</param>
|
|
void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0);
|
|
}
|
|
}
|