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Ryujinx/Ryujinx.Common
2022-04-15 12:58:27 +02:00
..
Collections Implement and use an Interval Tree for the MultiRangeList (#2641) 2021-09-19 14:55:07 +02:00
Configuration Implement rotate stick 90 degrees clockwise (#3084) 2022-03-12 18:23:48 +01:00
Extensions Use Enum and Delegate.CreateDelegate generic overloads (#3111) 2022-02-13 10:50:07 -03:00
GraphicsDriver Convert the bool to a lowercase string (#3080) 2022-02-06 12:52:39 -03:00
Logging ntc: Implement IEnsureNetworkClockAvailabilityService (#3192) 2022-03-15 04:07:07 +01:00
Memory hle: Make Ryujinx.HLE project entirely safe (#2789) 2021-11-01 19:38:13 -03:00
Pools Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
System ForceDpiAware: X11 implementation (#3269) 2022-04-10 19:04:22 +02:00
SystemInfo Revise SystemInfo (#2047) 2021-03-01 15:22:00 +11:00
Utilities Use BitOperations methods and delete now unused BitUtils methods (#3134) 2022-02-18 02:35:23 +01:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs ReactiveObject: Handle case when oldValue is null (#3268) 2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
ReleaseInformations.cs Preparation for initial Flatpack and FlatHub integration (#3173) 2022-03-04 18:03:16 +01:00
Ryujinx.Common.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
XXHash128.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00