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Ryujinx/src/Ryujinx.Graphics.Shader
gdkchan a0af6e4d07
Use unique temporary variables for function call parameters on SPIR-V (#5757)
* Use unique temporary variables for function call parameters on SPIR-V

* Shader cache version bump
2023-10-04 19:46:11 -03:00
..
CodeGen Use unique temporary variables for function call parameters on SPIR-V (#5757) 2023-10-04 19:46:11 -03:00
Decoders Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Instructions Implement textureSamples texture query shader instruction (#5750) 2023-10-03 22:43:11 +00:00
IntermediateRepresentation Implement textureSamples texture query shader instruction (#5750) 2023-10-03 22:43:11 +00:00
StructuredIr Use unique temporary variables for function call parameters on SPIR-V (#5757) 2023-10-04 19:46:11 -03:00
Translation Use unique temporary variables for function call parameters on SPIR-V (#5757) 2023-10-04 19:46:11 -03:00
AlphaTestOp.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
AttributeType.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
BufferDescriptor.cs Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
BufferUsageFlags.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
Constants.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
GpuGraphicsState.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
IGpuAccessor.cs Fix ShaderTools GpuAcessor default values (#5646) 2023-09-05 01:16:09 +02:00
ILogger.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
InputTopology.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
OutputTopology.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
ResourceReservationCounts.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Ryujinx.Graphics.Shader.csproj Fix vote and shuffle shader instructions on AMD GPUs (#5540) 2023-08-16 21:31:07 -03:00
SamplerType.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
ShaderProgram.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
ShaderProgramInfo.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
ShaderStage.cs Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) 2023-08-16 23:16:25 +02:00
SupportBuffer.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
TessPatchType.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TessSpacing.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TextureDescriptor.cs Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
TextureFormat.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TextureHandle.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TextureUsageFlags.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
VertexInfoBuffer.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00