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f09bba82b9
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex |
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.. | ||
Block.cs | ||
DecodedFunction.cs | ||
DecodedProgram.cs | ||
Decoder.cs | ||
FunctionType.cs | ||
InstDecoders.cs | ||
InstName.cs | ||
InstOp.cs | ||
InstProps.cs | ||
InstTable.cs | ||
Register.cs | ||
RegisterConsts.cs | ||
RegisterType.cs |