0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2025-01-09 21:42:01 +00:00
Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 9dfe81770a
Use vector outputs for texture operations ()
* Change AggregateType to include vector type counts

* Replace VariableType uses with AggregateType and delete VariableType

* Support new local vector types on SPIR-V and GLSL

* Start using vector outputs for texture operations

* Use vectors on more texture operations

* Use vector output for ImageLoad operations

* Replace all uses of single destination texture constructors with multi destination ones

* Update textureGatherOffsets replacement to split vector operations

* Shader cache version bump

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:09:34 +01:00
..
Optimizations Remove Half Conversion () 2022-12-14 21:13:23 -03:00
AggregateType.cs Use vector outputs for texture operations () 2022-12-29 16:09:34 +01:00
AttributeConsts.cs Shader: Implement PrimitiveID () 2022-12-08 10:55:03 +01:00
AttributeInfo.cs Use vector outputs for texture operations () 2022-12-29 16:09:34 +01:00
ControlFlowGraph.cs Rewrite shader decoding stage () 2021-10-12 22:35:31 +02:00
Dominance.cs Rewrite shader decoding stage () 2021-10-12 22:35:31 +02:00
EmitterContext.cs Use vector outputs for texture operations () 2022-12-29 16:09:34 +01:00
EmitterContextInsts.cs Implement remaining shader double-precision instructions () 2021-12-08 17:54:12 -03:00
FeatureFlags.cs Implement HLE macro for DrawElementsIndirect () 2022-11-16 14:53:04 -03:00
FunctionMatch.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
GlobalMemory.cs Shader: Add fallback for LDG from "ube" buffer ranges. () 2022-12-06 23:15:44 +00:00
RegisterUsage.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
Rewriter.cs Use vector outputs for texture operations () 2022-12-29 16:09:34 +01:00
ShaderConfig.cs Shader: Add fallback for LDG from "ube" buffer ranges. () 2022-12-06 23:15:44 +00:00
ShaderHeader.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
Ssa.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
TargetApi.cs Allow shader language and target API to be specified on the shader translator () 2021-07-06 21:20:06 +02:00
TargetLanguage.cs shadertools: Prepare for new target Languages and APIs () 2021-07-18 12:49:39 +02:00
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader () 2022-01-21 12:35:21 -03:00
TranslationOptions.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
Translator.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
TranslatorContext.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex () 2022-11-18 23:27:54 -03:00