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Ryujinx/Ryujinx.Graphics.Video
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
FrameField.cs Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 2022-03-23 17:09:32 -03:00
H264PictureInfo.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
IDecoder.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
IH264Decoder.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
ISurface.cs Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 2022-03-23 17:09:32 -03:00
IVp9Decoder.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Plane.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Ryujinx.Graphics.Video.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
Vp8PictureInfo.cs nvdec: Adding Vp8 codec support (#2707) 2021-10-12 22:55:57 +02:00
Vp9BackwardUpdates.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Vp9EntropyProbs.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Vp9Mv.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Vp9MvRef.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Vp9PictureInfo.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00