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* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition. Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile. * Remove unreachable code. * Add ulong conversion for offsets * Nit |
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.. | ||
CodeGen | ||
Common | ||
Decoders | ||
Diagnostics | ||
Instructions | ||
IntermediateRepresentation | ||
Memory | ||
Native | ||
Signal | ||
State | ||
Translation | ||
Allocators.cs | ||
ARMeilleure.csproj | ||
Optimizations.cs | ||
Statistics.cs |