mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 02:15:49 +00:00
80b4972139
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
657 lines
25 KiB
C#
657 lines
25 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Shader;
|
|
using Silk.NET.Vulkan;
|
|
using System;
|
|
using System.Numerics;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
class DescriptorSetUpdater
|
|
{
|
|
private readonly VulkanRenderer _gd;
|
|
private readonly PipelineBase _pipeline;
|
|
|
|
private ShaderCollection _program;
|
|
|
|
private Auto<DisposableBuffer>[] _uniformBufferRefs;
|
|
private Auto<DisposableBuffer>[] _storageBufferRefs;
|
|
private Auto<DisposableImageView>[] _textureRefs;
|
|
private Auto<DisposableSampler>[] _samplerRefs;
|
|
private Auto<DisposableImageView>[] _imageRefs;
|
|
private TextureBuffer[] _bufferTextureRefs;
|
|
private TextureBuffer[] _bufferImageRefs;
|
|
private GAL.Format[] _bufferImageFormats;
|
|
|
|
private DescriptorBufferInfo[] _uniformBuffers;
|
|
private DescriptorBufferInfo[] _storageBuffers;
|
|
private DescriptorImageInfo[] _textures;
|
|
private DescriptorImageInfo[] _images;
|
|
private BufferView[] _bufferTextures;
|
|
private BufferView[] _bufferImages;
|
|
|
|
private bool[] _uniformSet;
|
|
private bool[] _storageSet;
|
|
private Silk.NET.Vulkan.Buffer _cachedSupportBuffer;
|
|
|
|
[Flags]
|
|
private enum DirtyFlags
|
|
{
|
|
None = 0,
|
|
Uniform = 1 << 0,
|
|
Storage = 1 << 1,
|
|
Texture = 1 << 2,
|
|
Image = 1 << 3,
|
|
All = Uniform | Storage | Texture | Image
|
|
}
|
|
|
|
private DirtyFlags _dirty;
|
|
|
|
private readonly BufferHolder _dummyBuffer;
|
|
private readonly TextureView _dummyTexture;
|
|
private readonly SamplerHolder _dummySampler;
|
|
|
|
public DescriptorSetUpdater(VulkanRenderer gd, PipelineBase pipeline)
|
|
{
|
|
_gd = gd;
|
|
_pipeline = pipeline;
|
|
|
|
// Some of the bindings counts needs to be multiplied by 2 because we have buffer and
|
|
// regular textures/images interleaved on the same descriptor set.
|
|
|
|
_uniformBufferRefs = new Auto<DisposableBuffer>[Constants.MaxUniformBufferBindings];
|
|
_storageBufferRefs = new Auto<DisposableBuffer>[Constants.MaxStorageBufferBindings];
|
|
_textureRefs = new Auto<DisposableImageView>[Constants.MaxTextureBindings * 2];
|
|
_samplerRefs = new Auto<DisposableSampler>[Constants.MaxTextureBindings * 2];
|
|
_imageRefs = new Auto<DisposableImageView>[Constants.MaxImageBindings * 2];
|
|
_bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2];
|
|
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
|
|
_bufferImageFormats = new GAL.Format[Constants.MaxImageBindings * 2];
|
|
|
|
_uniformBuffers = new DescriptorBufferInfo[Constants.MaxUniformBufferBindings];
|
|
_storageBuffers = new DescriptorBufferInfo[Constants.MaxStorageBufferBindings];
|
|
_textures = new DescriptorImageInfo[Constants.MaxTexturesPerStage];
|
|
_images = new DescriptorImageInfo[Constants.MaxImagesPerStage];
|
|
_bufferTextures = new BufferView[Constants.MaxTexturesPerStage];
|
|
_bufferImages = new BufferView[Constants.MaxImagesPerStage];
|
|
|
|
var initialImageInfo = new DescriptorImageInfo()
|
|
{
|
|
ImageLayout = ImageLayout.General
|
|
};
|
|
|
|
_textures.AsSpan().Fill(initialImageInfo);
|
|
_images.AsSpan().Fill(initialImageInfo);
|
|
|
|
_uniformSet = new bool[Constants.MaxUniformBufferBindings];
|
|
_storageSet = new bool[Constants.MaxStorageBufferBindings];
|
|
|
|
if (gd.Capabilities.SupportsNullDescriptors)
|
|
{
|
|
// If null descriptors are supported, we can pass null as the handle.
|
|
_dummyBuffer = null;
|
|
}
|
|
else
|
|
{
|
|
// If null descriptors are not supported, we need to pass the handle of a dummy buffer on unused bindings.
|
|
_dummyBuffer = gd.BufferManager.Create(gd, 0x10000, forConditionalRendering: false, deviceLocal: true);
|
|
}
|
|
|
|
_dummyTexture = gd.CreateTextureView(new TextureCreateInfo(
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
4,
|
|
GAL.Format.R8G8B8A8Unorm,
|
|
DepthStencilMode.Depth,
|
|
Target.Texture2D,
|
|
SwizzleComponent.Red,
|
|
SwizzleComponent.Green,
|
|
SwizzleComponent.Blue,
|
|
SwizzleComponent.Alpha), 1f);
|
|
|
|
_dummySampler = (SamplerHolder)gd.CreateSampler(new GAL.SamplerCreateInfo(
|
|
MinFilter.Nearest,
|
|
MagFilter.Nearest,
|
|
false,
|
|
AddressMode.Repeat,
|
|
AddressMode.Repeat,
|
|
AddressMode.Repeat,
|
|
CompareMode.None,
|
|
GAL.CompareOp.Always,
|
|
new ColorF(0, 0, 0, 0),
|
|
0,
|
|
0,
|
|
0,
|
|
1f));
|
|
}
|
|
|
|
public void Initialize()
|
|
{
|
|
Span<byte> dummyTextureData = stackalloc byte[4];
|
|
_dummyTexture.SetData(dummyTextureData);
|
|
}
|
|
|
|
public void SetProgram(ShaderCollection program)
|
|
{
|
|
_program = program;
|
|
_dirty = DirtyFlags.All;
|
|
}
|
|
|
|
public void SetImage(int binding, ITexture image, GAL.Format imageFormat)
|
|
{
|
|
if (image is TextureBuffer imageBuffer)
|
|
{
|
|
_bufferImageRefs[binding] = imageBuffer;
|
|
_bufferImageFormats[binding] = imageFormat;
|
|
}
|
|
else if (image is TextureView view)
|
|
{
|
|
_imageRefs[binding] = view.GetView(imageFormat).GetIdentityImageView();
|
|
}
|
|
else
|
|
{
|
|
_imageRefs[binding] = null;
|
|
_bufferImageRefs[binding] = null;
|
|
_bufferImageFormats[binding] = default;
|
|
}
|
|
|
|
SignalDirty(DirtyFlags.Image);
|
|
}
|
|
|
|
public void SetImage(int binding, Auto<DisposableImageView> image)
|
|
{
|
|
_imageRefs[binding] = image;
|
|
|
|
SignalDirty(DirtyFlags.Image);
|
|
}
|
|
|
|
public void SetStorageBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
|
{
|
|
for (int i = 0; i < buffers.Length; i++)
|
|
{
|
|
var assignment = buffers[i];
|
|
var buffer = assignment.Range;
|
|
int index = assignment.Binding;
|
|
|
|
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
|
|
ref Auto<DisposableBuffer> currentVkBuffer = ref _storageBufferRefs[index];
|
|
|
|
DescriptorBufferInfo info = new DescriptorBufferInfo()
|
|
{
|
|
Offset = (ulong)buffer.Offset,
|
|
Range = (ulong)buffer.Size
|
|
};
|
|
ref DescriptorBufferInfo currentInfo = ref _storageBuffers[index];
|
|
|
|
if (vkBuffer != currentVkBuffer || currentInfo.Offset != info.Offset || currentInfo.Range != info.Range)
|
|
{
|
|
_storageSet[index] = false;
|
|
|
|
currentInfo = info;
|
|
currentVkBuffer = vkBuffer;
|
|
}
|
|
}
|
|
|
|
SignalDirty(DirtyFlags.Storage);
|
|
}
|
|
|
|
public void SetStorageBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
|
|
{
|
|
for (int i = 0; i < buffers.Length; i++)
|
|
{
|
|
var vkBuffer = buffers[i];
|
|
int index = first + i;
|
|
|
|
ref Auto<DisposableBuffer> currentVkBuffer = ref _storageBufferRefs[index];
|
|
|
|
DescriptorBufferInfo info = new DescriptorBufferInfo()
|
|
{
|
|
Offset = 0,
|
|
Range = Vk.WholeSize
|
|
};
|
|
ref DescriptorBufferInfo currentInfo = ref _storageBuffers[index];
|
|
|
|
if (vkBuffer != currentVkBuffer || currentInfo.Offset != info.Offset || currentInfo.Range != info.Range)
|
|
{
|
|
_storageSet[index] = false;
|
|
|
|
currentInfo = info;
|
|
currentVkBuffer = vkBuffer;
|
|
}
|
|
}
|
|
|
|
SignalDirty(DirtyFlags.Storage);
|
|
}
|
|
|
|
public void SetTextureAndSampler(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture texture, ISampler sampler)
|
|
{
|
|
if (texture is TextureBuffer textureBuffer)
|
|
{
|
|
_bufferTextureRefs[binding] = textureBuffer;
|
|
}
|
|
else if (texture is TextureView view)
|
|
{
|
|
view.Storage.InsertBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
|
|
|
|
_textureRefs[binding] = view.GetImageView();
|
|
_samplerRefs[binding] = ((SamplerHolder)sampler)?.GetSampler();
|
|
}
|
|
else
|
|
{
|
|
_textureRefs[binding] = null;
|
|
_samplerRefs[binding] = null;
|
|
_bufferTextureRefs[binding] = null;
|
|
}
|
|
|
|
SignalDirty(DirtyFlags.Texture);
|
|
}
|
|
|
|
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
|
{
|
|
for (int i = 0; i < buffers.Length; i++)
|
|
{
|
|
var assignment = buffers[i];
|
|
var buffer = assignment.Range;
|
|
int index = assignment.Binding;
|
|
|
|
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
|
|
ref Auto<DisposableBuffer> currentVkBuffer = ref _uniformBufferRefs[index];
|
|
|
|
DescriptorBufferInfo info = new DescriptorBufferInfo()
|
|
{
|
|
Offset = (ulong)buffer.Offset,
|
|
Range = (ulong)buffer.Size
|
|
};
|
|
ref DescriptorBufferInfo currentInfo = ref _uniformBuffers[index];
|
|
|
|
if (vkBuffer != currentVkBuffer || currentInfo.Offset != info.Offset || currentInfo.Range != info.Range)
|
|
{
|
|
_uniformSet[index] = false;
|
|
|
|
currentInfo = info;
|
|
currentVkBuffer = vkBuffer;
|
|
}
|
|
}
|
|
|
|
SignalDirty(DirtyFlags.Uniform);
|
|
}
|
|
|
|
private void SignalDirty(DirtyFlags flag)
|
|
{
|
|
_dirty |= flag;
|
|
}
|
|
|
|
public void UpdateAndBindDescriptorSets(CommandBufferScoped cbs, PipelineBindPoint pbp)
|
|
{
|
|
if ((_dirty & DirtyFlags.All) == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_dirty.HasFlag(DirtyFlags.Uniform))
|
|
{
|
|
if (_program.UsePushDescriptors)
|
|
{
|
|
UpdateAndBindUniformBufferPd(cbs, pbp);
|
|
}
|
|
else
|
|
{
|
|
UpdateAndBind(cbs, PipelineBase.UniformSetIndex, pbp);
|
|
}
|
|
}
|
|
|
|
if (_dirty.HasFlag(DirtyFlags.Storage))
|
|
{
|
|
UpdateAndBind(cbs, PipelineBase.StorageSetIndex, pbp);
|
|
}
|
|
|
|
if (_dirty.HasFlag(DirtyFlags.Texture))
|
|
{
|
|
UpdateAndBind(cbs, PipelineBase.TextureSetIndex, pbp);
|
|
}
|
|
|
|
if (_dirty.HasFlag(DirtyFlags.Image))
|
|
{
|
|
UpdateAndBind(cbs, PipelineBase.ImageSetIndex, pbp);
|
|
}
|
|
|
|
_dirty = DirtyFlags.None;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static void UpdateBuffer(
|
|
CommandBufferScoped cbs,
|
|
ref DescriptorBufferInfo info,
|
|
Auto<DisposableBuffer> buffer,
|
|
Auto<DisposableBuffer> dummyBuffer)
|
|
{
|
|
info.Buffer = buffer?.Get(cbs, (int)info.Offset, (int)info.Range).Value ?? default;
|
|
|
|
// The spec requires that buffers with null handle have offset as 0 and range as VK_WHOLE_SIZE.
|
|
if (info.Buffer.Handle == 0)
|
|
{
|
|
info.Buffer = dummyBuffer?.Get(cbs).Value ?? default;
|
|
info.Offset = 0;
|
|
info.Range = Vk.WholeSize;
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void UpdateAndBind(CommandBufferScoped cbs, int setIndex, PipelineBindPoint pbp)
|
|
{
|
|
var program = _program;
|
|
int stagesCount = program.Bindings[setIndex].Length;
|
|
if (stagesCount == 0 && setIndex != PipelineBase.UniformSetIndex)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var dummyBuffer = _dummyBuffer?.GetBuffer();
|
|
|
|
var dsc = program.GetNewDescriptorSetCollection(_gd, cbs.CommandBufferIndex, setIndex, out var isNew).Get(cbs);
|
|
|
|
if (!program.HasMinimalLayout)
|
|
{
|
|
if (isNew)
|
|
{
|
|
Initialize(cbs, setIndex, dsc);
|
|
}
|
|
|
|
if (setIndex == PipelineBase.UniformSetIndex)
|
|
{
|
|
Span<DescriptorBufferInfo> uniformBuffer = stackalloc DescriptorBufferInfo[1];
|
|
|
|
if (!_uniformSet[0])
|
|
{
|
|
_cachedSupportBuffer = _gd.BufferManager.GetBuffer(cbs.CommandBuffer, _pipeline.SupportBufferUpdater.Handle, false).Get(cbs, 0, SupportBuffer.RequiredSize).Value;
|
|
_uniformSet[0] = true;
|
|
}
|
|
|
|
uniformBuffer[0] = new DescriptorBufferInfo()
|
|
{
|
|
Offset = 0,
|
|
Range = (ulong)SupportBuffer.RequiredSize,
|
|
Buffer = _cachedSupportBuffer
|
|
};
|
|
|
|
dsc.UpdateBuffers(0, 0, uniformBuffer, DescriptorType.UniformBuffer);
|
|
}
|
|
}
|
|
|
|
for (int stageIndex = 0; stageIndex < stagesCount; stageIndex++)
|
|
{
|
|
var stageBindings = program.Bindings[setIndex][stageIndex];
|
|
int bindingsCount = stageBindings.Length;
|
|
int count;
|
|
|
|
for (int bindingIndex = 0; bindingIndex < bindingsCount; bindingIndex += count)
|
|
{
|
|
int binding = stageBindings[bindingIndex];
|
|
count = 1;
|
|
|
|
while (bindingIndex + count < bindingsCount && stageBindings[bindingIndex + count] == binding + count)
|
|
{
|
|
count++;
|
|
}
|
|
|
|
if (setIndex == PipelineBase.UniformSetIndex)
|
|
{
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
int index = binding + i;
|
|
|
|
if (!_uniformSet[index])
|
|
{
|
|
UpdateBuffer(cbs, ref _uniformBuffers[index], _uniformBufferRefs[index], dummyBuffer);
|
|
|
|
_uniformSet[index] = true;
|
|
}
|
|
}
|
|
|
|
ReadOnlySpan<DescriptorBufferInfo> uniformBuffers = _uniformBuffers;
|
|
dsc.UpdateBuffers(0, binding, uniformBuffers.Slice(binding, count), DescriptorType.UniformBuffer);
|
|
}
|
|
else if (setIndex == PipelineBase.StorageSetIndex)
|
|
{
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
int index = binding + i;
|
|
|
|
if (!_storageSet[index])
|
|
{
|
|
UpdateBuffer(cbs, ref _storageBuffers[index], _storageBufferRefs[index], dummyBuffer);
|
|
|
|
_storageSet[index] = true;
|
|
}
|
|
}
|
|
|
|
ReadOnlySpan<DescriptorBufferInfo> storageBuffers = _storageBuffers;
|
|
if (program.HasMinimalLayout)
|
|
{
|
|
dsc.UpdateBuffers(0, binding, storageBuffers.Slice(binding, count), DescriptorType.StorageBuffer);
|
|
}
|
|
else
|
|
{
|
|
dsc.UpdateStorageBuffers(0, binding, storageBuffers.Slice(binding, count));
|
|
}
|
|
}
|
|
else if (setIndex == PipelineBase.TextureSetIndex)
|
|
{
|
|
if (((uint)binding % (Constants.MaxTexturesPerStage * 2)) < Constants.MaxTexturesPerStage || program.HasMinimalLayout)
|
|
{
|
|
Span<DescriptorImageInfo> textures = _textures;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
ref var texture = ref textures[i];
|
|
|
|
texture.ImageView = _textureRefs[binding + i]?.Get(cbs).Value ?? default;
|
|
texture.Sampler = _samplerRefs[binding + i]?.Get(cbs).Value ?? default;
|
|
|
|
if (texture.ImageView.Handle == 0)
|
|
{
|
|
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
|
|
}
|
|
|
|
if (texture.Sampler.Handle == 0)
|
|
{
|
|
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
|
|
}
|
|
}
|
|
|
|
dsc.UpdateImages(0, binding, textures.Slice(0, count), DescriptorType.CombinedImageSampler);
|
|
}
|
|
else
|
|
{
|
|
Span<BufferView> bufferTextures = _bufferTextures;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs) ?? default;
|
|
}
|
|
|
|
dsc.UpdateBufferImages(0, binding, bufferTextures.Slice(0, count), DescriptorType.UniformTexelBuffer);
|
|
}
|
|
}
|
|
else if (setIndex == PipelineBase.ImageSetIndex)
|
|
{
|
|
if (((uint)binding % (Constants.MaxImagesPerStage * 2)) < Constants.MaxImagesPerStage || program.HasMinimalLayout)
|
|
{
|
|
Span<DescriptorImageInfo> images = _images;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
images[i].ImageView = _imageRefs[binding + i]?.Get(cbs).Value ?? default;
|
|
}
|
|
|
|
dsc.UpdateImages(0, binding, images.Slice(0, count), DescriptorType.StorageImage);
|
|
}
|
|
else
|
|
{
|
|
Span<BufferView> bufferImages = _bufferImages;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i]) ?? default;
|
|
}
|
|
|
|
dsc.UpdateBufferImages(0, binding, bufferImages.Slice(0, count), DescriptorType.StorageTexelBuffer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
var sets = dsc.GetSets();
|
|
|
|
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
|
|
}
|
|
|
|
private unsafe void UpdateBuffers(
|
|
CommandBufferScoped cbs,
|
|
PipelineBindPoint pbp,
|
|
int baseBinding,
|
|
ReadOnlySpan<DescriptorBufferInfo> bufferInfo,
|
|
DescriptorType type)
|
|
{
|
|
if (bufferInfo.Length == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo)
|
|
{
|
|
var writeDescriptorSet = new WriteDescriptorSet
|
|
{
|
|
SType = StructureType.WriteDescriptorSet,
|
|
DstBinding = (uint)baseBinding,
|
|
DescriptorType = type,
|
|
DescriptorCount = (uint)bufferInfo.Length,
|
|
PBufferInfo = pBufferInfo
|
|
};
|
|
|
|
_gd.PushDescriptorApi.CmdPushDescriptorSet(cbs.CommandBuffer, pbp, _program.PipelineLayout, 0, 1, &writeDescriptorSet);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void UpdateAndBindUniformBufferPd(CommandBufferScoped cbs, PipelineBindPoint pbp)
|
|
{
|
|
var dummyBuffer = _dummyBuffer?.GetBuffer();
|
|
int stagesCount = _program.Bindings[PipelineBase.UniformSetIndex].Length;
|
|
|
|
if (!_uniformSet[0])
|
|
{
|
|
Span<DescriptorBufferInfo> uniformBuffer = stackalloc DescriptorBufferInfo[1];
|
|
|
|
uniformBuffer[0] = new DescriptorBufferInfo()
|
|
{
|
|
Offset = 0,
|
|
Range = (ulong)SupportBuffer.RequiredSize,
|
|
Buffer = _gd.BufferManager.GetBuffer(cbs.CommandBuffer, _pipeline.SupportBufferUpdater.Handle, false).Get(cbs, 0, SupportBuffer.RequiredSize).Value
|
|
};
|
|
|
|
_uniformSet[0] = true;
|
|
|
|
UpdateBuffers(cbs, pbp, 0, uniformBuffer, DescriptorType.UniformBuffer);
|
|
}
|
|
|
|
for (int stageIndex = 0; stageIndex < stagesCount; stageIndex++)
|
|
{
|
|
var stageBindings = _program.Bindings[PipelineBase.UniformSetIndex][stageIndex];
|
|
int bindingsCount = stageBindings.Length;
|
|
int count;
|
|
|
|
for (int bindingIndex = 0; bindingIndex < bindingsCount; bindingIndex += count)
|
|
{
|
|
int binding = stageBindings[bindingIndex];
|
|
count = 1;
|
|
|
|
while (bindingIndex + count < bindingsCount && stageBindings[bindingIndex + count] == binding + count)
|
|
{
|
|
count++;
|
|
}
|
|
|
|
bool doUpdate = false;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
int index = binding + i;
|
|
|
|
if (!_uniformSet[index])
|
|
{
|
|
UpdateBuffer(cbs, ref _uniformBuffers[index], _uniformBufferRefs[index], dummyBuffer);
|
|
_uniformSet[index] = true;
|
|
doUpdate = true;
|
|
}
|
|
}
|
|
|
|
if (doUpdate)
|
|
{
|
|
ReadOnlySpan<DescriptorBufferInfo> uniformBuffers = _uniformBuffers;
|
|
UpdateBuffers(cbs, pbp, binding, uniformBuffers.Slice(binding, count), DescriptorType.UniformBuffer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc)
|
|
{
|
|
var dummyBuffer = _dummyBuffer?.GetBuffer().Get(cbs).Value ?? default;
|
|
|
|
uint stages = _program.Stages;
|
|
|
|
while (stages != 0)
|
|
{
|
|
int stage = BitOperations.TrailingZeroCount(stages);
|
|
stages &= ~(1u << stage);
|
|
|
|
if (setIndex == PipelineBase.UniformSetIndex)
|
|
{
|
|
dsc.InitializeBuffers(
|
|
0,
|
|
1 + stage * Constants.MaxUniformBuffersPerStage,
|
|
Constants.MaxUniformBuffersPerStage,
|
|
DescriptorType.UniformBuffer,
|
|
dummyBuffer);
|
|
}
|
|
else if (setIndex == PipelineBase.StorageSetIndex)
|
|
{
|
|
dsc.InitializeBuffers(
|
|
0,
|
|
stage * Constants.MaxStorageBuffersPerStage,
|
|
Constants.MaxStorageBuffersPerStage,
|
|
DescriptorType.StorageBuffer,
|
|
dummyBuffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SignalCommandBufferChange()
|
|
{
|
|
_dirty = DirtyFlags.All;
|
|
|
|
Array.Clear(_uniformSet);
|
|
Array.Clear(_storageSet);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_dummyTexture.Dispose();
|
|
_dummySampler.Dispose();
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
}
|
|
}
|