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Ryujinx/Ryujinx.Graphics.Vulkan
riperiperi e4f68592c3
Fix partial updates for textures. (#4401)
I was forcing some types of texture to partially update when investigating performance with games that stream in data, and noticed that partially loading texture data was really broken on both backends.

Fixes Vulkan texture set by getting the correct expected size for the texture. Fixes partial upload on both backends for both Texture 2D Array and Cubemap using the wrong offset and uploading to the first layer/level for a handle. 3D might also be affected.

This might fix textures randomly having incorrect data in games that render to it - jumbled in the case of OpenGL, and outdated/black in the case of Vulkan. This case typically happens in UE4 games.
2023-02-12 10:30:26 +01:00
..
MoltenVK Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
Queries Fix some Vulkan validation errors (#4357) 2023-02-08 14:34:22 +01:00
Shaders Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00
Auto.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AutoFlushCounter.cs Vulkan: Flush command buffers for queries less aggressively (#4387) 2023-02-09 02:03:41 +01:00
BackgroundResources.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
BitMap.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferHolder.cs Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
BufferManager.cs Relax Vulkan requirements (#4282) 2023-01-26 18:34:35 -03:00
BufferState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferUsageBitmap.cs Support use of buffer ranges with size 0 (#3736) 2022-10-03 20:08:38 -03:00
CacheByRange.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CommandBufferPool.cs Vulkan: Don't flush commands when creating most sync (#4087) 2022-12-29 15:39:04 +01:00
CommandBufferScoped.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Constants.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DescriptorSetCollection.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DescriptorSetManager.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DescriptorSetUpdater.cs Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
DisposableBuffer.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableBufferView.cs Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
DisposableFramebuffer.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableImage.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableImageView.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableMemory.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposablePipeline.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableRenderPass.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableSampler.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
EnumConversion.cs chore: Update Silk.NET to 2.16.0 (#3953) 2022-12-01 19:11:56 +01:00
FenceHelper.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
FenceHolder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
FormatCapabilities.cs chore: Update Silk.NET to 2.16.0 (#3953) 2022-12-01 19:11:56 +01:00
FormatConverter.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
FormatTable.cs Fix R4G4B4A4 format on Vulkan (#3696) 2022-09-13 07:59:38 +02:00
FramebufferParams.cs Implement safe depth-stencil blit using stencil export extension (#4356) 2023-02-06 00:19:31 -03:00
HardwareCapabilities.cs Implement safe depth-stencil blit using stencil export extension (#4356) 2023-02-06 00:19:31 -03:00
HashTableSlim.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
HelperShader.cs Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00
IdList.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
IndexBufferPattern.cs Fix primitive count calculation for topology conversion (#3763) 2022-10-16 19:25:40 -03:00
IndexBufferState.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
MemoryAllocation.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
MemoryAllocator.cs Relax Vulkan requirements (#4282) 2023-01-26 18:34:35 -03:00
MemoryAllocatorBlockList.cs Added Generic Math to BitUtils (#3929) 2022-12-26 14:11:05 +00:00
MultiFenceHolder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
NativeArray.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
PersistentFlushBuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PipelineBase.cs Relax Vulkan requirements (#4282) 2023-01-26 18:34:35 -03:00
PipelineConverter.cs Fix some Vulkan validation errors (#4357) 2023-02-08 14:34:22 +01:00
PipelineDynamicState.cs chore: Update Silk.NET to 2.16.0 (#3953) 2022-12-01 19:11:56 +01:00
PipelineFull.cs Vulkan: Flush command buffers for queries less aggressively (#4387) 2023-02-09 02:03:41 +01:00
PipelineHelperShader.cs Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
PipelineLayoutCache.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PipelineLayoutCacheEntry.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PipelineLayoutFactory.cs Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
PipelineState.cs Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
PipelineUid.cs Minor improvement to Vulkan pipeline state and bindings management (#3829) 2022-11-10 13:38:38 -03:00
Ryujinx.Graphics.Vulkan.csproj Use NuGet Central Package Management to manage package versions solution-wise (#4095) 2022-12-12 16:03:10 +01:00
SamplerHolder.cs Vulkan: Fix sampler custom border color (#3751) 2022-10-10 08:35:44 +02:00
SemaphoreHolder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Shader.cs Avoid allocating unmanaged string per shader (#3730) 2022-10-02 10:59:34 +02:00
ShaderCollection.cs chore: Update Silk.NET to 2.16.0 (#3953) 2022-12-01 19:11:56 +01:00
SpecInfo.cs Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 2022-11-02 18:17:19 -03:00
StagingBuffer.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SyncManager.cs Vulkan: Don't flush commands when creating most sync (#4087) 2022-12-29 15:39:04 +01:00
TextureBuffer.cs GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
TextureCopy.cs Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
TextureStorage.cs Specify image view usage flags on Vulkan (#4283) 2023-01-15 23:12:52 +01:00
TextureView.cs Fix partial updates for textures. (#4401) 2023-02-12 10:30:26 +01:00
Vendor.cs Relax Vulkan requirements (#4282) 2023-01-26 18:34:35 -03:00
VertexBufferState.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
VulkanConfiguration.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
VulkanException.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
VulkanInitialization.cs Implement safe depth-stencil blit using stencil export extension (#4356) 2023-02-06 00:19:31 -03:00
VulkanRenderer.cs Implement safe depth-stencil blit using stencil export extension (#4356) 2023-02-06 00:19:31 -03:00
Window.cs Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00
WindowBase.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00