using ChocolArm64.Memory;
using ChocolArm64.State;
using System;
using System.Threading;
namespace ChocolArm64
{
public class CpuThread
public CpuThreadState ThreadState { get; private set; }
public MemoryManager Memory { get; private set; }
private Translator _translator;
public Thread Work;
public event EventHandler WorkFinished;
private int _isExecuting;
public CpuThread(Translator translator, MemoryManager memory, long entrypoint)
_translator = translator;
Memory = memory;
ThreadState = new CpuThreadState();
ThreadState.ExecutionMode = ExecutionMode.AArch64;
ThreadState.Running = true;
Work = new Thread(delegate()
translator.ExecuteSubroutine(this, entrypoint);
memory.RemoveMonitor(ThreadState.Core);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
}
public bool Execute()
if (Interlocked.Exchange(ref _isExecuting, 1) == 1)
return false;
Work.Start();
return true;
public void StopExecution()
ThreadState.Running = false;
public void RequestInterrupt()
ThreadState.RequestInterrupt();
public bool IsCurrentThread()
return Thread.CurrentThread == Work;