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Thread scheduler rewrite (#393)

* Started to rewrite the thread scheduler

* Add a single core-like scheduling mode, enabled by default

* Clear exclusive monitor on context switch

* Add SetThreadActivity, misc fixes

* Implement WaitForAddress and SignalToAddress svcs, misc fixes

* Misc fixes (on SetActivity and Arbiter), other tweaks

* Rebased

* Add missing null check

* Rename multicore key on config, fix UpdatePriorityInheritance

* Make scheduling data MLQs private

* nit: Ordering
This commit is contained in:
gdkchan 2018-09-18 20:36:43 -03:00 committed by GitHub
parent 33e2810ef3
commit b8133c1997
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
57 changed files with 3262 additions and 1540 deletions

View file

@ -10,11 +10,9 @@ namespace ChocolArm64
public AThreadState ThreadState { get; private set; }
public AMemory Memory { get; private set; }
private long EntryPoint;
private ATranslator Translator;
private Thread Work;
public Thread Work;
public event EventHandler WorkFinished;
@ -24,13 +22,21 @@ namespace ChocolArm64
{
this.Translator = Translator;
this.Memory = Memory;
this.EntryPoint = EntryPoint;
ThreadState = new AThreadState();
ThreadState.ExecutionMode = AExecutionMode.AArch64;
ThreadState.Running = true;
Work = new Thread(delegate()
{
Translator.ExecuteSubroutine(this, EntryPoint);
Memory.RemoveMonitor(ThreadState.Core);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
}
public bool Execute()
@ -40,14 +46,7 @@ namespace ChocolArm64
return false;
}
Work = new Thread(delegate()
{
Translator.ExecuteSubroutine(this, EntryPoint);
Memory.RemoveMonitor(ThreadState);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
Work.Name = "cpu_thread_" + Work.ManagedThreadId;
Work.Start();
@ -59,6 +58,11 @@ namespace ChocolArm64
ThreadState.Running = false;
}
public void RequestInterrupt()
{
ThreadState.RequestInterrupt();
}
public bool IsCurrentThread()
{
return Thread.CurrentThread == Work;

View file

@ -1,5 +1,6 @@
using ChocolArm64.Decoder;
using ChocolArm64.Memory;
using ChocolArm64.State;
using ChocolArm64.Translation;
using System;
using System.Reflection.Emit;
@ -170,6 +171,8 @@ namespace ChocolArm64.Instruction
Context.EmitLdarg(ATranslatedSub.MemoryArgIdx);
Context.EmitLdarg(ATranslatedSub.StateArgIdx);
Context.EmitCallPropGet(typeof(AThreadState), nameof(AThreadState.Core));
if (Rn != -1)
{
Context.EmitLdint(Rn);

View file

@ -41,7 +41,7 @@ namespace ChocolArm64.Memory
}
}
private Dictionary<AThreadState, ArmMonitor> Monitors;
private Dictionary<int, ArmMonitor> Monitors;
private ConcurrentDictionary<long, IntPtr> ObservedPages;
@ -53,7 +53,7 @@ namespace ChocolArm64.Memory
public AMemory(IntPtr Ram)
{
Monitors = new Dictionary<AThreadState, ArmMonitor>();
Monitors = new Dictionary<int, ArmMonitor>();
ObservedPages = new ConcurrentDictionary<long, IntPtr>();
@ -69,17 +69,17 @@ namespace ChocolArm64.Memory
}
}
public void RemoveMonitor(AThreadState State)
public void RemoveMonitor(int Core)
{
lock (Monitors)
{
ClearExclusive(State);
ClearExclusive(Core);
Monitors.Remove(State);
Monitors.Remove(Core);
}
}
public void SetExclusive(AThreadState ThreadState, long Position)
public void SetExclusive(int Core, long Position)
{
Position &= ~ErgMask;
@ -93,11 +93,11 @@ namespace ChocolArm64.Memory
}
}
if (!Monitors.TryGetValue(ThreadState, out ArmMonitor ThreadMon))
if (!Monitors.TryGetValue(Core, out ArmMonitor ThreadMon))
{
ThreadMon = new ArmMonitor();
Monitors.Add(ThreadState, ThreadMon);
Monitors.Add(Core, ThreadMon);
}
ThreadMon.Position = Position;
@ -105,7 +105,7 @@ namespace ChocolArm64.Memory
}
}
public bool TestExclusive(AThreadState ThreadState, long Position)
public bool TestExclusive(int Core, long Position)
{
//Note: Any call to this method also should be followed by a
//call to ClearExclusiveForStore if this method returns true.
@ -113,7 +113,7 @@ namespace ChocolArm64.Memory
Monitor.Enter(Monitors);
if (!Monitors.TryGetValue(ThreadState, out ArmMonitor ThreadMon))
if (!Monitors.TryGetValue(Core, out ArmMonitor ThreadMon))
{
return false;
}
@ -128,9 +128,9 @@ namespace ChocolArm64.Memory
return ExState;
}
public void ClearExclusiveForStore(AThreadState ThreadState)
public void ClearExclusiveForStore(int Core)
{
if (Monitors.TryGetValue(ThreadState, out ArmMonitor ThreadMon))
if (Monitors.TryGetValue(Core, out ArmMonitor ThreadMon))
{
ThreadMon.ExState = false;
}
@ -138,11 +138,11 @@ namespace ChocolArm64.Memory
Monitor.Exit(Monitors);
}
public void ClearExclusive(AThreadState ThreadState)
public void ClearExclusive(int Core)
{
lock (Monitors)
{
if (Monitors.TryGetValue(ThreadState, out ArmMonitor ThreadMon))
if (Monitors.TryGetValue(Core, out ArmMonitor ThreadMon))
{
ThreadMon.ExState = false;
}

View file

@ -41,6 +41,9 @@ namespace ChocolArm64.State
public bool Negative;
public bool Running { get; set; }
public int Core { get; set; }
private bool Interrupted;
public long TpidrEl0 { get; set; }
public long Tpidr { get; set; }
@ -73,6 +76,7 @@ namespace ChocolArm64.State
}
}
public event EventHandler<EventArgs> Interrupt;
public event EventHandler<AInstExceptionEventArgs> Break;
public event EventHandler<AInstExceptionEventArgs> SvcCall;
public event EventHandler<AInstUndefinedEventArgs> Undefined;
@ -99,9 +103,26 @@ namespace ChocolArm64.State
internal bool Synchronize()
{
if (Interrupted)
{
Interrupted = false;
OnInterrupt();
}
return Running;
}
internal void RequestInterrupt()
{
Interrupted = true;
}
private void OnInterrupt()
{
Interrupt?.Invoke(this, EventArgs.Empty);
}
internal void OnBreak(long Position, int Imm)
{
Break?.Invoke(this, new AInstExceptionEventArgs(Position, Imm));

View file

@ -7,6 +7,7 @@ using Ryujinx.HLE.Loaders.Npdm;
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@ -19,12 +20,22 @@ namespace Ryujinx.HLE.HOS
private Switch Device;
private KProcessScheduler Scheduler;
private ConcurrentDictionary<int, Process> Processes;
public SystemStateMgr State { get; private set; }
internal KRecursiveLock CriticalSectionLock { get; private set; }
internal KScheduler Scheduler { get; private set; }
internal KTimeManager TimeManager { get; private set; }
internal KAddressArbiter AddressArbiter { get; private set; }
internal KSynchronization Synchronization { get; private set; }
internal LinkedList<KThread> Withholders { get; private set; }
internal KSharedMemory HidSharedMem { get; private set; }
internal KSharedMemory FontSharedMem { get; private set; }
@ -34,16 +45,28 @@ namespace Ryujinx.HLE.HOS
internal Keyset KeySet { get; private set; }
private bool HasStarted;
public Horizon(Switch Device)
{
this.Device = Device;
Scheduler = new KProcessScheduler(Device.Log);
Processes = new ConcurrentDictionary<int, Process>();
State = new SystemStateMgr();
CriticalSectionLock = new KRecursiveLock(this);
Scheduler = new KScheduler(this);
TimeManager = new KTimeManager();
AddressArbiter = new KAddressArbiter(this);
Synchronization = new KSynchronization(this);
Withholders = new LinkedList<KThread>();
if (!Device.Memory.Allocator.TryAllocate(HidSize, out long HidPA) ||
!Device.Memory.Allocator.TryAllocate(FontSize, out long FontPA))
{
@ -55,7 +78,7 @@ namespace Ryujinx.HLE.HOS
Font = new SharedFontManager(Device, FontSharedMem.PA);
VsyncEvent = new KEvent();
VsyncEvent = new KEvent(this);
LoadKeySet();
}
@ -371,10 +394,15 @@ namespace Ryujinx.HLE.HOS
}
}
public void SignalVsync() => VsyncEvent.WaitEvent.Set();
public void SignalVsync()
{
VsyncEvent.Signal();
}
private Process MakeProcess(Npdm MetaData = null)
{
HasStarted = true;
Process Process;
lock (Processes)
@ -386,7 +414,7 @@ namespace Ryujinx.HLE.HOS
ProcessId++;
}
Process = new Process(Device, Scheduler, ProcessId, MetaData);
Process = new Process(Device, ProcessId, MetaData);
Processes.TryAdd(ProcessId, Process);
}
@ -409,18 +437,29 @@ namespace Ryujinx.HLE.HOS
if (Processes.Count == 0)
{
Unload();
Scheduler.Dispose();
TimeManager.Dispose();
Device.Unload();
}
}
}
private void Unload()
public void EnableMultiCoreScheduling()
{
VsyncEvent.Dispose();
if (!HasStarted)
{
Scheduler.MultiCoreScheduling = true;
}
}
Scheduler.Dispose();
public void DisableMultiCoreScheduling()
{
if (!HasStarted)
{
Scheduler.MultiCoreScheduling = false;
}
}
public void Dispose()

View file

@ -1,111 +0,0 @@
using ChocolArm64.Memory;
using ChocolArm64.State;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Kernel
{
static class AddressArbiter
{
static ulong WaitForAddress(Process Process, AThreadState ThreadState, long Address, ulong Timeout)
{
KThread CurrentThread = Process.GetThread(ThreadState.Tpidr);
Process.Scheduler.SetReschedule(CurrentThread.ProcessorId);
CurrentThread.ArbiterWaitAddress = Address;
CurrentThread.ArbiterSignaled = false;
Process.Scheduler.EnterWait(CurrentThread, NsTimeConverter.GetTimeMs(Timeout));
if (!CurrentThread.ArbiterSignaled)
{
return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
}
return 0;
}
public static ulong WaitForAddressIfLessThan(Process Process,
AThreadState ThreadState,
AMemory Memory,
long Address,
int Value,
ulong Timeout,
bool ShouldDecrement)
{
Memory.SetExclusive(ThreadState, Address);
int CurrentValue = Memory.ReadInt32(Address);
while (true)
{
if (Memory.TestExclusive(ThreadState, Address))
{
if (CurrentValue < Value)
{
if (ShouldDecrement)
{
Memory.WriteInt32(Address, CurrentValue - 1);
}
Memory.ClearExclusiveForStore(ThreadState);
}
else
{
Memory.ClearExclusiveForStore(ThreadState);
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
}
break;
}
Memory.SetExclusive(ThreadState, Address);
CurrentValue = Memory.ReadInt32(Address);
}
if (Timeout == 0)
{
return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
}
return WaitForAddress(Process, ThreadState, Address, Timeout);
}
public static ulong WaitForAddressIfEqual(Process Process,
AThreadState ThreadState,
AMemory Memory,
long Address,
int Value,
ulong Timeout)
{
if (Memory.ReadInt32(Address) != Value)
{
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
}
if (Timeout == 0)
{
return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
}
return WaitForAddress(Process, ThreadState, Address, Timeout);
}
}
enum ArbitrationType : int
{
WaitIfLessThan,
DecrementAndWaitIfLessThan,
WaitIfEqual
}
enum SignalType : int
{
Signal,
IncrementAndSignalIfEqual,
ModifyByWaitingCountAndSignalIfEqual
}
}

View file

@ -0,0 +1,9 @@
namespace Ryujinx.HLE.HOS.Kernel
{
enum ArbitrationType
{
WaitIfLessThan = 0,
DecrementAndWaitIfLessThan = 1,
WaitIfEqual = 2
}
}

View file

@ -0,0 +1,29 @@
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
class HleCoreManager
{
private ConcurrentDictionary<Thread, ManualResetEvent> Threads;
public HleCoreManager()
{
Threads = new ConcurrentDictionary<Thread, ManualResetEvent>();
}
public ManualResetEvent GetThread(Thread Thread)
{
return Threads.GetOrAdd(Thread, (Key) => new ManualResetEvent(false));
}
public void RemoveThread(Thread Thread)
{
if (Threads.TryRemove(Thread, out ManualResetEvent Event))
{
Event.Set();
Event.Dispose();
}
}
}
}

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@ -0,0 +1,140 @@
using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
partial class KScheduler
{
private const int RoundRobinTimeQuantumMs = 10;
private int CurrentCore;
public bool MultiCoreScheduling { get; set; }
private HleCoreManager CoreManager;
private bool KeepPreempting;
public void ContextSwitch()
{
lock (CoreContexts)
{
if (MultiCoreScheduling)
{
int SelectedCount = 0;
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
{
KCoreContext CoreContext = CoreContexts[Core];
if (CoreContext.ContextSwitchNeeded && (CoreContext.CurrentThread?.Context.IsCurrentThread() ?? false))
{
CoreContext.ContextSwitch();
}
if (CoreContext.CurrentThread?.Context.IsCurrentThread() ?? false)
{
SelectedCount++;
}
}
if (SelectedCount == 0)
{
CoreManager.GetThread(Thread.CurrentThread).Reset();
}
else if (SelectedCount == 1)
{
CoreManager.GetThread(Thread.CurrentThread).Set();
}
else
{
throw new InvalidOperationException("Thread scheduled in more than one core!");
}
}
else
{
KThread CurrentThread = CoreContexts[CurrentCore].CurrentThread;
bool HasThreadExecuting = CurrentThread != null;
if (HasThreadExecuting)
{
//If this is not the thread that is currently executing, we need
//to request an interrupt to allow safely starting another thread.
if (!CurrentThread.Context.IsCurrentThread())
{
CurrentThread.Context.RequestInterrupt();
return;
}
CoreManager.GetThread(CurrentThread.Context.Work).Reset();
}
//Advance current core and try picking a thread,
//keep advancing if it is null.
for (int Core = 0; Core < 4; Core++)
{
CurrentCore = (CurrentCore + 1) % CpuCoresCount;
KCoreContext CoreContext = CoreContexts[CurrentCore];
CoreContext.UpdateCurrentThread();
if (CoreContext.CurrentThread != null)
{
CoreContext.CurrentThread.ClearExclusive();
CoreManager.GetThread(CoreContext.CurrentThread.Context.Work).Set();
CoreContext.CurrentThread.Context.Execute();
break;
}
}
//If nothing was running before, then we are on a "external"
//HLE thread, we don't need to wait.
if (!HasThreadExecuting)
{
return;
}
}
}
CoreManager.GetThread(Thread.CurrentThread).WaitOne();
}
private void PreemptCurrentThread()
{
//Preempts current thread every 10 milliseconds on a round-robin fashion,
//when multi core scheduling is disabled, to try ensuring that all threads
//gets a chance to run.
while (KeepPreempting)
{
lock (CoreContexts)
{
KThread CurrentThread = CoreContexts[CurrentCore].CurrentThread;
CurrentThread?.Context.RequestInterrupt();
}
PreemptThreads();
Thread.Sleep(RoundRobinTimeQuantumMs);
}
}
public void StopThread(KThread Thread)
{
Thread.Context.StopExecution();
CoreManager.GetThread(Thread.Context.Work).Set();
}
public void RemoveThread(KThread Thread)
{
CoreManager.RemoveThread(Thread.Context.Work);
}
}
}

View file

@ -0,0 +1,7 @@
namespace Ryujinx.HLE.HOS.Kernel
{
interface IKFutureSchedulerObject
{
void TimeUp();
}
}

View file

@ -0,0 +1,678 @@
using ChocolArm64.Memory;
using System.Collections.Generic;
using System.Linq;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Kernel
{
class KAddressArbiter
{
private const int HasListenersMask = 0x40000000;
private Horizon System;
public List<KThread> CondVarThreads;
public List<KThread> ArbiterThreads;
public KAddressArbiter(Horizon System)
{
this.System = System;
CondVarThreads = new List<KThread>();
ArbiterThreads = new List<KThread>();
}
public long ArbitrateLock(
Process Process,
AMemory Memory,
int OwnerHandle,
long MutexAddress,
int RequesterHandle)
{
System.CriticalSectionLock.Lock();
KThread CurrentThread = System.Scheduler.GetCurrentThread();
CurrentThread.SignaledObj = null;
CurrentThread.ObjSyncResult = 0;
if (!UserToKernelInt32(Memory, MutexAddress, out int MutexValue))
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);;
}
if (MutexValue != (OwnerHandle | HasListenersMask))
{
System.CriticalSectionLock.Unlock();
return 0;
}
KThread MutexOwner = Process.HandleTable.GetData<KThread>(OwnerHandle);
if (MutexOwner == null)
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
CurrentThread.MutexAddress = MutexAddress;
CurrentThread.ThreadHandleForUserMutex = RequesterHandle;
MutexOwner.AddMutexWaiter(CurrentThread);
CurrentThread.Reschedule(ThreadSchedState.Paused);
System.CriticalSectionLock.Unlock();
System.CriticalSectionLock.Lock();
if (CurrentThread.MutexOwner != null)
{
CurrentThread.MutexOwner.RemoveMutexWaiter(CurrentThread);
}
System.CriticalSectionLock.Unlock();
return (uint)CurrentThread.ObjSyncResult;
}
public long ArbitrateUnlock(AMemory Memory, long MutexAddress)
{
System.CriticalSectionLock.Lock();
KThread CurrentThread = System.Scheduler.GetCurrentThread();
(long Result, KThread NewOwnerThread) = MutexUnlock(Memory, CurrentThread, MutexAddress);
if (Result != 0 && NewOwnerThread != null)
{
NewOwnerThread.SignaledObj = null;
NewOwnerThread.ObjSyncResult = (int)Result;
}
System.CriticalSectionLock.Unlock();
return Result;
}
public long WaitProcessWideKeyAtomic(
AMemory Memory,
long MutexAddress,
long CondVarAddress,
int ThreadHandle,
long Timeout)
{
System.CriticalSectionLock.Lock();
KThread CurrentThread = System.Scheduler.GetCurrentThread();
CurrentThread.SignaledObj = null;
CurrentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
if (CurrentThread.ShallBeTerminated ||
CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
}
(long Result, _) = MutexUnlock(Memory, CurrentThread, MutexAddress);
if (Result != 0)
{
System.CriticalSectionLock.Unlock();
return Result;
}
CurrentThread.MutexAddress = MutexAddress;
CurrentThread.ThreadHandleForUserMutex = ThreadHandle;
CurrentThread.CondVarAddress = CondVarAddress;
CondVarThreads.Add(CurrentThread);
if (Timeout != 0)
{
CurrentThread.Reschedule(ThreadSchedState.Paused);
if (Timeout > 0)
{
System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
}
}
System.CriticalSectionLock.Unlock();
if (Timeout > 0)
{
System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
}
System.CriticalSectionLock.Lock();
if (CurrentThread.MutexOwner != null)
{
CurrentThread.MutexOwner.RemoveMutexWaiter(CurrentThread);
}
CondVarThreads.Remove(CurrentThread);
System.CriticalSectionLock.Unlock();
return (uint)CurrentThread.ObjSyncResult;
}
private (long, KThread) MutexUnlock(AMemory Memory, KThread CurrentThread, long MutexAddress)
{
KThread NewOwnerThread = CurrentThread.RelinquishMutex(MutexAddress, out int Count);
int MutexValue = 0;
if (NewOwnerThread != null)
{
MutexValue = NewOwnerThread.ThreadHandleForUserMutex;
if (Count >= 2)
{
MutexValue |= HasListenersMask;
}
NewOwnerThread.SignaledObj = null;
NewOwnerThread.ObjSyncResult = 0;
NewOwnerThread.ReleaseAndResume();
}
long Result = 0;
if (!KernelToUserInt32(Memory, MutexAddress, MutexValue))
{
Result = MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
}
return (Result, NewOwnerThread);
}
public void SignalProcessWideKey(Process Process, AMemory Memory, long Address, int Count)
{
Queue<KThread> SignaledThreads = new Queue<KThread>();
System.CriticalSectionLock.Lock();
IOrderedEnumerable<KThread> SortedThreads = CondVarThreads.OrderBy(x => x.DynamicPriority);
foreach (KThread Thread in SortedThreads.Where(x => x.CondVarAddress == Address))
{
TryAcquireMutex(Process, Memory, Thread);
SignaledThreads.Enqueue(Thread);
//If the count is <= 0, we should signal all threads waiting.
if (Count >= 1 && --Count == 0)
{
break;
}
}
while (SignaledThreads.TryDequeue(out KThread Thread))
{
CondVarThreads.Remove(Thread);
}
System.CriticalSectionLock.Unlock();
}
private KThread TryAcquireMutex(Process Process, AMemory Memory, KThread Requester)
{
long Address = Requester.MutexAddress;
Memory.SetExclusive(0, Address);
if (!UserToKernelInt32(Memory, Address, out int MutexValue))
{
//Invalid address.
Memory.ClearExclusive(0);
Requester.SignaledObj = null;
Requester.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
return null;
}
while (true)
{
if (Memory.TestExclusive(0, Address))
{
if (MutexValue != 0)
{
//Update value to indicate there is a mutex waiter now.
Memory.WriteInt32(Address, MutexValue | HasListenersMask);
}
else
{
//No thread owning the mutex, assign to requesting thread.
Memory.WriteInt32(Address, Requester.ThreadHandleForUserMutex);
}
Memory.ClearExclusiveForStore(0);
break;
}
Memory.SetExclusive(0, Address);
MutexValue = Memory.ReadInt32(Address);
}
if (MutexValue == 0)
{
//We now own the mutex.
Requester.SignaledObj = null;
Requester.ObjSyncResult = 0;
Requester.ReleaseAndResume();
return null;
}
MutexValue &= ~HasListenersMask;
KThread MutexOwner = Process.HandleTable.GetData<KThread>(MutexValue);
if (MutexOwner != null)
{
//Mutex already belongs to another thread, wait for it.
MutexOwner.AddMutexWaiter(Requester);
}
else
{
//Invalid mutex owner.
Requester.SignaledObj = null;
Requester.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
Requester.ReleaseAndResume();
}
return MutexOwner;
}
public long WaitForAddressIfEqual(AMemory Memory, long Address, int Value, long Timeout)
{
KThread CurrentThread = System.Scheduler.GetCurrentThread();
System.CriticalSectionLock.Lock();
if (CurrentThread.ShallBeTerminated ||
CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
}
CurrentThread.SignaledObj = null;
CurrentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
if (!UserToKernelInt32(Memory, Address, out int CurrentValue))
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
}
if (CurrentValue == Value)
{
if (Timeout == 0)
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
}
CurrentThread.MutexAddress = Address;
CurrentThread.WaitingInArbitration = true;
InsertSortedByPriority(ArbiterThreads, CurrentThread);
CurrentThread.Reschedule(ThreadSchedState.Paused);
if (Timeout > 0)
{
System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
}
System.CriticalSectionLock.Unlock();
if (Timeout > 0)
{
System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
}
System.CriticalSectionLock.Lock();
if (CurrentThread.WaitingInArbitration)
{
ArbiterThreads.Remove(CurrentThread);
CurrentThread.WaitingInArbitration = false;
}
System.CriticalSectionLock.Unlock();
return CurrentThread.ObjSyncResult;
}
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
}
public long WaitForAddressIfLessThan(
AMemory Memory,
long Address,
int Value,
bool ShouldDecrement,
long Timeout)
{
KThread CurrentThread = System.Scheduler.GetCurrentThread();
System.CriticalSectionLock.Lock();
if (CurrentThread.ShallBeTerminated ||
CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
}
CurrentThread.SignaledObj = null;
CurrentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
//If ShouldDecrement is true, do atomic decrement of the value at Address.
Memory.SetExclusive(0, Address);
if (!UserToKernelInt32(Memory, Address, out int CurrentValue))
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
}
if (ShouldDecrement)
{
while (CurrentValue < Value)
{
if (Memory.TestExclusive(0, Address))
{
Memory.WriteInt32(Address, CurrentValue - 1);
Memory.ClearExclusiveForStore(0);
break;
}
Memory.SetExclusive(0, Address);
CurrentValue = Memory.ReadInt32(Address);
}
}
Memory.ClearExclusive(0);
if (CurrentValue < Value)
{
if (Timeout == 0)
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
}
CurrentThread.MutexAddress = Address;
CurrentThread.WaitingInArbitration = true;
InsertSortedByPriority(ArbiterThreads, CurrentThread);
CurrentThread.Reschedule(ThreadSchedState.Paused);
if (Timeout > 0)
{
System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
}
System.CriticalSectionLock.Unlock();
if (Timeout > 0)
{
System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
}
System.CriticalSectionLock.Lock();
if (CurrentThread.WaitingInArbitration)
{
ArbiterThreads.Remove(CurrentThread);
CurrentThread.WaitingInArbitration = false;
}
System.CriticalSectionLock.Unlock();
return CurrentThread.ObjSyncResult;
}
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
}
private void InsertSortedByPriority(List<KThread> Threads, KThread Thread)
{
int NextIndex = -1;
for (int Index = 0; Index < Threads.Count; Index++)
{
if (Threads[Index].DynamicPriority > Thread.DynamicPriority)
{
NextIndex = Index;
break;
}
}
if (NextIndex != -1)
{
Threads.Insert(NextIndex, Thread);
}
else
{
Threads.Add(Thread);
}
}
public long Signal(long Address, int Count)
{
System.CriticalSectionLock.Lock();
WakeArbiterThreads(Address, Count);
System.CriticalSectionLock.Unlock();
return 0;
}
public long SignalAndIncrementIfEqual(AMemory Memory, long Address, int Value, int Count)
{
System.CriticalSectionLock.Lock();
Memory.SetExclusive(0, Address);
if (!UserToKernelInt32(Memory, Address, out int CurrentValue))
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
}
while (CurrentValue == Value)
{
if (Memory.TestExclusive(0, Address))
{
Memory.WriteInt32(Address, CurrentValue + 1);
Memory.ClearExclusiveForStore(0);
break;
}
Memory.SetExclusive(0, Address);
CurrentValue = Memory.ReadInt32(Address);
}
Memory.ClearExclusive(0);
if (CurrentValue != Value)
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
}
WakeArbiterThreads(Address, Count);
System.CriticalSectionLock.Unlock();
return 0;
}
public long SignalAndModifyIfEqual(AMemory Memory, long Address, int Value, int Count)
{
System.CriticalSectionLock.Lock();
int Offset;
//The value is decremented if the number of threads waiting is less
//or equal to the Count of threads to be signaled, or Count is zero
//or negative. It is incremented if there are no threads waiting.
int WaitingCount = 0;
foreach (KThread Thread in ArbiterThreads.Where(x => x.MutexAddress == Address))
{
if (++WaitingCount > Count)
{
break;
}
}
if (WaitingCount > 0)
{
Offset = WaitingCount <= Count || Count <= 0 ? -1 : 0;
}
else
{
Offset = 1;
}
Memory.SetExclusive(0, Address);
if (!UserToKernelInt32(Memory, Address, out int CurrentValue))
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
}
while (CurrentValue == Value)
{
if (Memory.TestExclusive(0, Address))
{
Memory.WriteInt32(Address, CurrentValue + Offset);
Memory.ClearExclusiveForStore(0);
break;
}
Memory.SetExclusive(0, Address);
CurrentValue = Memory.ReadInt32(Address);
}
Memory.ClearExclusive(0);
if (CurrentValue != Value)
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
}
WakeArbiterThreads(Address, Count);
System.CriticalSectionLock.Unlock();
return 0;
}
private void WakeArbiterThreads(long Address, int Count)
{
Queue<KThread> SignaledThreads = new Queue<KThread>();
foreach (KThread Thread in ArbiterThreads.Where(x => x.MutexAddress == Address))
{
SignaledThreads.Enqueue(Thread);
//If the count is <= 0, we should signal all threads waiting.
if (Count >= 1 && --Count == 0)
{
break;
}
}
while (SignaledThreads.TryDequeue(out KThread Thread))
{
Thread.SignaledObj = null;
Thread.ObjSyncResult = 0;
Thread.ReleaseAndResume();
Thread.WaitingInArbitration = false;
ArbiterThreads.Remove(Thread);
}
}
private bool UserToKernelInt32(AMemory Memory, long Address, out int Value)
{
if (Memory.IsMapped(Address))
{
Value = Memory.ReadInt32(Address);
return true;
}
Value = 0;
return false;
}
private bool KernelToUserInt32(AMemory Memory, long Address, int Value)
{
if (Memory.IsMapped(Address))
{
Memory.WriteInt32ToSharedAddr(Address, Value);
return true;
}
return false;
}
}
}

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using System;
namespace Ryujinx.HLE.HOS.Kernel
{
class KCoreContext
{
private KScheduler Scheduler;
private HleCoreManager CoreManager;
public bool ContextSwitchNeeded { get; private set; }
public KThread CurrentThread { get; private set; }
public KThread SelectedThread { get; private set; }
public KCoreContext(KScheduler Scheduler, HleCoreManager CoreManager)
{
this.Scheduler = Scheduler;
this.CoreManager = CoreManager;
}
public void SelectThread(KThread Thread)
{
SelectedThread = Thread;
if (Thread != null)
{
Thread.LastScheduledTicks = (uint)Environment.TickCount;
}
ContextSwitchNeeded = true;
}
public void UpdateCurrentThread()
{
ContextSwitchNeeded = false;
CurrentThread = SelectedThread;
}
public void ContextSwitch()
{
ContextSwitchNeeded = false;
if (CurrentThread != null)
{
CoreManager.GetThread(CurrentThread.Context.Work).Reset();
}
CurrentThread = SelectedThread;
if (CurrentThread != null)
{
CurrentThread.ClearExclusive();
CoreManager.GetThread(CurrentThread.Context.Work).Set();
CurrentThread.Context.Execute();
}
}
public void RemoveThread(KThread Thread)
{
//TODO.
}
}
}

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@ -1,4 +1,38 @@
namespace Ryujinx.HLE.HOS.Kernel
{
class KEvent : KSynchronizationObject { }
class KEvent : KSynchronizationObject
{
private bool Signaled;
public string Name { get; private set; }
public KEvent(Horizon System, string Name = "") : base(System)
{
this.Name = Name;
}
public override void Signal()
{
System.CriticalSectionLock.Lock();
if (!Signaled)
{
Signaled = true;
base.Signal();
}
System.CriticalSectionLock.Unlock();
}
public void Reset()
{
Signaled = false;
}
public override bool IsSignaled()
{
return Signaled;
}
}
}

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@ -1,370 +0,0 @@
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
class KProcessScheduler : IDisposable
{
private ConcurrentDictionary<KThread, SchedulerThread> AllThreads;
private ThreadQueue WaitingToRun;
private KThread[] CoreThreads;
private bool[] CoreReschedule;
private object SchedLock;
private Logger Log;
public KProcessScheduler(Logger Log)
{
this.Log = Log;
AllThreads = new ConcurrentDictionary<KThread, SchedulerThread>();
WaitingToRun = new ThreadQueue();
CoreThreads = new KThread[4];
CoreReschedule = new bool[4];
SchedLock = new object();
}
public void StartThread(KThread Thread)
{
lock (SchedLock)
{
SchedulerThread SchedThread = new SchedulerThread(Thread);
if (!AllThreads.TryAdd(Thread, SchedThread))
{
return;
}
if (TryAddToCore(Thread))
{
Thread.Thread.Execute();
PrintDbgThreadInfo(Thread, "running.");
}
else
{
WaitingToRun.Push(SchedThread);
PrintDbgThreadInfo(Thread, "waiting to run.");
}
}
}
public void RemoveThread(KThread Thread)
{
PrintDbgThreadInfo(Thread, "exited.");
lock (SchedLock)
{
if (AllThreads.TryRemove(Thread, out SchedulerThread SchedThread))
{
WaitingToRun.Remove(SchedThread);
SchedThread.Dispose();
}
int ActualCore = Thread.ActualCore;
SchedulerThread NewThread = WaitingToRun.Pop(ActualCore);
if (NewThread == null)
{
Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {ActualCore}!");
CoreThreads[ActualCore] = null;
return;
}
NewThread.Thread.ActualCore = ActualCore;
RunThread(NewThread);
}
}
public void SetThreadActivity(KThread Thread, bool Active)
{
SchedulerThread SchedThread = AllThreads[Thread];
SchedThread.IsActive = Active;
if (Active)
{
SchedThread.WaitActivity.Set();
}
else
{
SchedThread.WaitActivity.Reset();
}
}
public void EnterWait(KThread Thread, int TimeoutMs = Timeout.Infinite)
{
SchedulerThread SchedThread = AllThreads[Thread];
Suspend(Thread);
SchedThread.WaitSync.WaitOne(TimeoutMs);
TryResumingExecution(SchedThread);
}
public void WakeUp(KThread Thread)
{
AllThreads[Thread].WaitSync.Set();
}
public void ForceWakeUp(KThread Thread)
{
if (AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
SchedThread.WaitSync.Set();
SchedThread.WaitActivity.Set();
SchedThread.WaitSched.Set();
}
}
public void ChangeCore(KThread Thread, int IdealCore, int CoreMask)
{
lock (SchedLock)
{
if (IdealCore != -3)
{
Thread.IdealCore = IdealCore;
}
Thread.CoreMask = CoreMask;
if (AllThreads.ContainsKey(Thread))
{
SetReschedule(Thread.ActualCore);
SchedulerThread SchedThread = AllThreads[Thread];
//Note: Aways if the thread is on the queue first, and try
//adding to a new core later, to ensure that a thread that
//is already running won't be added to another core.
if (WaitingToRun.HasThread(SchedThread) && TryAddToCore(Thread))
{
WaitingToRun.Remove(SchedThread);
RunThread(SchedThread);
}
}
}
}
public void Suspend(KThread Thread)
{
lock (SchedLock)
{
PrintDbgThreadInfo(Thread, "suspended.");
int ActualCore = Thread.ActualCore;
CoreReschedule[ActualCore] = false;
SchedulerThread SchedThread = WaitingToRun.Pop(ActualCore);
if (SchedThread != null)
{
SchedThread.Thread.ActualCore = ActualCore;
CoreThreads[ActualCore] = SchedThread.Thread;
RunThread(SchedThread);
}
else
{
Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {Thread.ActualCore}!");
CoreThreads[ActualCore] = null;
}
}
}
public void SetReschedule(int Core)
{
lock (SchedLock)
{
CoreReschedule[Core] = true;
}
}
public void Reschedule(KThread Thread)
{
bool NeedsReschedule;
lock (SchedLock)
{
int ActualCore = Thread.ActualCore;
NeedsReschedule = CoreReschedule[ActualCore];
CoreReschedule[ActualCore] = false;
}
if (NeedsReschedule)
{
Yield(Thread, Thread.ActualPriority - 1);
}
}
public void Yield(KThread Thread)
{
Yield(Thread, Thread.ActualPriority);
}
private void Yield(KThread Thread, int MinPriority)
{
PrintDbgThreadInfo(Thread, "yielded execution.");
lock (SchedLock)
{
int ActualCore = Thread.ActualCore;
SchedulerThread NewThread = WaitingToRun.Pop(ActualCore, MinPriority);
if (NewThread != null)
{
NewThread.Thread.ActualCore = ActualCore;
CoreThreads[ActualCore] = NewThread.Thread;
RunThread(NewThread);
}
else
{
CoreThreads[ActualCore] = null;
}
}
Resume(Thread);
}
public void Resume(KThread Thread)
{
TryResumingExecution(AllThreads[Thread]);
}
private void TryResumingExecution(SchedulerThread SchedThread)
{
KThread Thread = SchedThread.Thread;
PrintDbgThreadInfo(Thread, "trying to resume...");
SchedThread.WaitActivity.WaitOne();
lock (SchedLock)
{
if (TryAddToCore(Thread))
{
PrintDbgThreadInfo(Thread, "resuming execution...");
return;
}
WaitingToRun.Push(SchedThread);
SetReschedule(Thread.ProcessorId);
PrintDbgThreadInfo(Thread, "entering wait state...");
}
SchedThread.WaitSched.WaitOne();
PrintDbgThreadInfo(Thread, "resuming execution...");
}
private void RunThread(SchedulerThread SchedThread)
{
if (!SchedThread.Thread.Thread.Execute())
{
PrintDbgThreadInfo(SchedThread.Thread, "waked.");
SchedThread.WaitSched.Set();
}
else
{
PrintDbgThreadInfo(SchedThread.Thread, "running.");
}
}
public void Resort(KThread Thread)
{
if (AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
WaitingToRun.Resort(SchedThread);
}
}
private bool TryAddToCore(KThread Thread)
{
//First, try running it on Ideal Core.
int IdealCore = Thread.IdealCore;
if (IdealCore != -1 && CoreThreads[IdealCore] == null)
{
Thread.ActualCore = IdealCore;
CoreThreads[IdealCore] = Thread;
return true;
}
//If that fails, then try running on any core allowed by Core Mask.
int CoreMask = Thread.CoreMask;
for (int Core = 0; Core < CoreThreads.Length; Core++, CoreMask >>= 1)
{
if ((CoreMask & 1) != 0 && CoreThreads[Core] == null)
{
Thread.ActualCore = Core;
CoreThreads[Core] = Thread;
return true;
}
}
return false;
}
private void PrintDbgThreadInfo(KThread Thread, string Message)
{
Log.PrintDebug(LogClass.KernelScheduler, "(" +
"ThreadId = " + Thread.ThreadId + ", " +
"CoreMask = 0x" + Thread.CoreMask.ToString("x1") + ", " +
"ActualCore = " + Thread.ActualCore + ", " +
"IdealCore = " + Thread.IdealCore + ", " +
"ActualPriority = " + Thread.ActualPriority + ", " +
"WantedPriority = " + Thread.WantedPriority + ") " + Message);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
foreach (SchedulerThread SchedThread in AllThreads.Values)
{
SchedThread.Dispose();
}
}
}
}
}

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using ChocolArm64;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
class KRecursiveLock
{
private Horizon System;
public object LockObj { get; private set; }
private int RecursionCount;
public KRecursiveLock(Horizon System)
{
this.System = System;
LockObj = new object();
}
public void Lock()
{
Monitor.Enter(LockObj);
RecursionCount++;
}
public void Unlock()
{
if (RecursionCount == 0)
{
return;
}
bool DoContextSwitch = false;
if (--RecursionCount == 0)
{
if (System.Scheduler.ThreadReselectionRequested)
{
System.Scheduler.SelectThreads();
}
Monitor.Exit(LockObj);
if (System.Scheduler.MultiCoreScheduling)
{
lock (System.Scheduler.CoreContexts)
{
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
{
KCoreContext CoreContext = System.Scheduler.CoreContexts[Core];
if (CoreContext.ContextSwitchNeeded)
{
AThread CurrentHleThread = CoreContext.CurrentThread?.Context;
if (CurrentHleThread == null)
{
//Nothing is running, we can perform the context switch immediately.
CoreContext.ContextSwitch();
}
else if (CurrentHleThread.IsCurrentThread())
{
//Thread running on the current core, context switch will block.
DoContextSwitch = true;
}
else
{
//Thread running on another core, request a interrupt.
CurrentHleThread.RequestInterrupt();
}
}
}
}
}
else
{
DoContextSwitch = true;
}
}
else
{
Monitor.Exit(LockObj);
}
if (DoContextSwitch)
{
System.Scheduler.ContextSwitch();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
partial class KScheduler : IDisposable
{
public const int PrioritiesCount = 64;
public const int CpuCoresCount = 4;
private const int PreemptionPriorityCores012 = 59;
private const int PreemptionPriorityCore3 = 63;
private Horizon System;
public KSchedulingData SchedulingData { get; private set; }
public KCoreContext[] CoreContexts { get; private set; }
public bool ThreadReselectionRequested { get; set; }
public KScheduler(Horizon System)
{
this.System = System;
SchedulingData = new KSchedulingData();
CoreManager = new HleCoreManager();
CoreContexts = new KCoreContext[CpuCoresCount];
for (int Core = 0; Core < CpuCoresCount; Core++)
{
CoreContexts[Core] = new KCoreContext(this, CoreManager);
}
Thread PreemptionThread = new Thread(PreemptCurrentThread);
KeepPreempting = true;
PreemptionThread.Start();
}
private void PreemptThreads()
{
System.CriticalSectionLock.Lock();
PreemptThread(PreemptionPriorityCores012, 0);
PreemptThread(PreemptionPriorityCores012, 1);
PreemptThread(PreemptionPriorityCores012, 2);
PreemptThread(PreemptionPriorityCore3, 3);
System.CriticalSectionLock.Unlock();
}
private void PreemptThread(int Prio, int Core)
{
IEnumerable<KThread> ScheduledThreads = SchedulingData.ScheduledThreads(Core);
KThread SelectedThread = ScheduledThreads.FirstOrDefault(x => x.DynamicPriority == Prio);
//Yield priority queue.
if (SelectedThread != null)
{
SchedulingData.Reschedule(Prio, Core, SelectedThread);
}
IEnumerable<KThread> SuitableCandidates()
{
foreach (KThread Thread in SchedulingData.SuggestedThreads(Core))
{
int SrcCore = Thread.CurrentCore;
if (SrcCore >= 0)
{
KThread HighestPrioSrcCore = SchedulingData.ScheduledThreads(SrcCore).FirstOrDefault();
if (HighestPrioSrcCore != null && HighestPrioSrcCore.DynamicPriority < 2)
{
break;
}
if (HighestPrioSrcCore == Thread)
{
continue;
}
}
//If the candidate was scheduled after the current thread, then it's not worth it.
if (SelectedThread == null || SelectedThread.LastScheduledTicks >= Thread.LastScheduledTicks)
{
yield return Thread;
}
}
}
//Select candidate threads that could run on this core.
//Only take into account threads that are not yet selected.
KThread Dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == Prio);
if (Dst != null)
{
SchedulingData.TransferToCore(Prio, Core, Dst);
SelectedThread = Dst;
}
//If the priority of the currently selected thread is lower than preemption priority,
//then allow threads with lower priorities to be selected aswell.
if (SelectedThread != null && SelectedThread.DynamicPriority > Prio)
{
Func<KThread, bool> Predicate = x => x.DynamicPriority >= SelectedThread.DynamicPriority;
Dst = SuitableCandidates().FirstOrDefault(Predicate);
if (Dst != null)
{
SchedulingData.TransferToCore(Dst.DynamicPriority, Core, Dst);
}
}
ThreadReselectionRequested = true;
}
public void SelectThreads()
{
ThreadReselectionRequested = false;
for (int Core = 0; Core < CpuCoresCount; Core++)
{
KThread Thread = SchedulingData.ScheduledThreads(Core).FirstOrDefault();
CoreContexts[Core].SelectThread(Thread);
}
for (int Core = 0; Core < CpuCoresCount; Core++)
{
//If the core is not idle (there's already a thread running on it),
//then we don't need to attempt load balancing.
if (SchedulingData.ScheduledThreads(Core).Any())
{
continue;
}
int[] SrcCoresHighestPrioThreads = new int[CpuCoresCount];
int SrcCoresHighestPrioThreadsCount = 0;
KThread Dst = null;
//Select candidate threads that could run on this core.
//Give preference to threads that are not yet selected.
foreach (KThread Thread in SchedulingData.SuggestedThreads(Core))
{
if (Thread.CurrentCore < 0 || Thread != CoreContexts[Thread.CurrentCore].SelectedThread)
{
Dst = Thread;
break;
}
SrcCoresHighestPrioThreads[SrcCoresHighestPrioThreadsCount++] = Thread.CurrentCore;
}
//Not yet selected candidate found.
if (Dst != null)
{
//Priorities < 2 are used for the kernel message dispatching
//threads, we should skip load balancing entirely.
if (Dst.DynamicPriority >= 2)
{
SchedulingData.TransferToCore(Dst.DynamicPriority, Core, Dst);
CoreContexts[Core].SelectThread(Dst);
}
continue;
}
//All candiates are already selected, choose the best one
//(the first one that doesn't make the source core idle if moved).
for (int Index = 0; Index < SrcCoresHighestPrioThreadsCount; Index++)
{
int SrcCore = SrcCoresHighestPrioThreads[Index];
KThread Src = SchedulingData.ScheduledThreads(SrcCore).ElementAtOrDefault(1);
if (Src != null)
{
//Run the second thread on the queue on the source core,
//move the first one to the current core.
KThread OrigSelectedCoreSrc = CoreContexts[SrcCore].SelectedThread;
CoreContexts[SrcCore].SelectThread(Src);
SchedulingData.TransferToCore(OrigSelectedCoreSrc.DynamicPriority, Core, OrigSelectedCoreSrc);
CoreContexts[Core].SelectThread(OrigSelectedCoreSrc);
}
}
}
}
public KThread GetCurrentThread()
{
lock (CoreContexts)
{
for (int Core = 0; Core < CpuCoresCount; Core++)
{
if (CoreContexts[Core].CurrentThread?.Context.IsCurrentThread() ?? false)
{
return CoreContexts[Core].CurrentThread;
}
}
}
throw new InvalidOperationException("Current thread is not scheduled!");
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
KeepPreempting = false;
}
}
}
}

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using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel
{
class KSchedulingData
{
private LinkedList<KThread>[][] ScheduledThreadsPerPrioPerCore;
private LinkedList<KThread>[][] SuggestedThreadsPerPrioPerCore;
private long[] ScheduledPrioritiesPerCore;
private long[] SuggestedPrioritiesPerCore;
public KSchedulingData()
{
SuggestedThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
ScheduledThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
for (int Prio = 0; Prio < KScheduler.PrioritiesCount; Prio++)
{
SuggestedThreadsPerPrioPerCore[Prio] = new LinkedList<KThread>[KScheduler.CpuCoresCount];
ScheduledThreadsPerPrioPerCore[Prio] = new LinkedList<KThread>[KScheduler.CpuCoresCount];
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
{
SuggestedThreadsPerPrioPerCore[Prio][Core] = new LinkedList<KThread>();
ScheduledThreadsPerPrioPerCore[Prio][Core] = new LinkedList<KThread>();
}
}
ScheduledPrioritiesPerCore = new long[KScheduler.CpuCoresCount];
SuggestedPrioritiesPerCore = new long[KScheduler.CpuCoresCount];
}
public IEnumerable<KThread> SuggestedThreads(int Core)
{
return Iterate(SuggestedThreadsPerPrioPerCore, SuggestedPrioritiesPerCore, Core);
}
public IEnumerable<KThread> ScheduledThreads(int Core)
{
return Iterate(ScheduledThreadsPerPrioPerCore, ScheduledPrioritiesPerCore, Core);
}
private IEnumerable<KThread> Iterate(LinkedList<KThread>[][] ListPerPrioPerCore, long[] Prios, int Core)
{
long PrioMask = Prios[Core];
int Prio = CountTrailingZeros(PrioMask);
PrioMask &= ~(1L << Prio);
while (Prio < KScheduler.PrioritiesCount)
{
LinkedList<KThread> List = ListPerPrioPerCore[Prio][Core];
LinkedListNode<KThread> Node = List.First;
while (Node != null)
{
yield return Node.Value;
Node = Node.Next;
}
Prio = CountTrailingZeros(PrioMask);
PrioMask &= ~(1L << Prio);
}
}
private int CountTrailingZeros(long Value)
{
int Count = 0;
while (((Value >> Count) & 0xf) == 0 && Count < 64)
{
Count += 4;
}
while (((Value >> Count) & 1) == 0 && Count < 64)
{
Count++;
}
return Count;
}
public void TransferToCore(int Prio, int DstCore, KThread Thread)
{
bool Schedulable = Thread.DynamicPriority < KScheduler.PrioritiesCount;
int SrcCore = Thread.CurrentCore;
Thread.CurrentCore = DstCore;
if (SrcCore == DstCore || !Schedulable)
{
return;
}
if (SrcCore >= 0)
{
Unschedule(Prio, SrcCore, Thread);
}
if (DstCore >= 0)
{
Unsuggest(Prio, DstCore, Thread);
Schedule(Prio, DstCore, Thread);
}
if (SrcCore >= 0)
{
Suggest(Prio, SrcCore, Thread);
}
}
public void Suggest(int Prio, int Core, KThread Thread)
{
if (Prio >= KScheduler.PrioritiesCount)
{
return;
}
Thread.SiblingsPerCore[Core] = SuggestedQueue(Prio, Core).AddFirst(Thread);
SuggestedPrioritiesPerCore[Core] |= 1L << Prio;
}
public void Unsuggest(int Prio, int Core, KThread Thread)
{
if (Prio >= KScheduler.PrioritiesCount)
{
return;
}
LinkedList<KThread> Queue = SuggestedQueue(Prio, Core);
Queue.Remove(Thread.SiblingsPerCore[Core]);
if (Queue.First == null)
{
SuggestedPrioritiesPerCore[Core] &= ~(1L << Prio);
}
}
public void Schedule(int Prio, int Core, KThread Thread)
{
if (Prio >= KScheduler.PrioritiesCount)
{
return;
}
Thread.SiblingsPerCore[Core] = ScheduledQueue(Prio, Core).AddLast(Thread);
ScheduledPrioritiesPerCore[Core] |= 1L << Prio;
}
public void SchedulePrepend(int Prio, int Core, KThread Thread)
{
if (Prio >= KScheduler.PrioritiesCount)
{
return;
}
Thread.SiblingsPerCore[Core] = ScheduledQueue(Prio, Core).AddFirst(Thread);
ScheduledPrioritiesPerCore[Core] |= 1L << Prio;
}
public void Reschedule(int Prio, int Core, KThread Thread)
{
LinkedList<KThread> Queue = ScheduledQueue(Prio, Core);
Queue.Remove(Thread.SiblingsPerCore[Core]);
Thread.SiblingsPerCore[Core] = Queue.AddLast(Thread);
}
public void Unschedule(int Prio, int Core, KThread Thread)
{
if (Prio >= KScheduler.PrioritiesCount)
{
return;
}
LinkedList<KThread> Queue = ScheduledQueue(Prio, Core);
Queue.Remove(Thread.SiblingsPerCore[Core]);
if (Queue.First == null)
{
ScheduledPrioritiesPerCore[Core] &= ~(1L << Prio);
}
}
private LinkedList<KThread> SuggestedQueue(int Prio, int Core)
{
return SuggestedThreadsPerPrioPerCore[Prio][Core];
}
private LinkedList<KThread> ScheduledQueue(int Prio, int Core)
{
return ScheduledThreadsPerPrioPerCore[Prio][Core];
}
}
}

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@ -0,0 +1,135 @@
using System.Collections.Generic;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Kernel
{
class KSynchronization
{
private Horizon System;
public KSynchronization(Horizon System)
{
this.System = System;
}
public long WaitFor(KSynchronizationObject[] SyncObjs, long Timeout, ref int HndIndex)
{
long Result = MakeError(ErrorModule.Kernel, KernelErr.Timeout);
System.CriticalSectionLock.Lock();
//Check if objects are already signaled before waiting.
for (int Index = 0; Index < SyncObjs.Length; Index++)
{
if (!SyncObjs[Index].IsSignaled())
{
continue;
}
HndIndex = Index;
System.CriticalSectionLock.Unlock();
return 0;
}
if (Timeout == 0)
{
System.CriticalSectionLock.Unlock();
return Result;
}
KThread CurrentThread = System.Scheduler.GetCurrentThread();
if (CurrentThread.ShallBeTerminated ||
CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
{
Result = MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
}
else if (CurrentThread.SyncCancelled)
{
CurrentThread.SyncCancelled = false;
Result = MakeError(ErrorModule.Kernel, KernelErr.Cancelled);
}
else
{
LinkedListNode<KThread>[] SyncNodes = new LinkedListNode<KThread>[SyncObjs.Length];
for (int Index = 0; Index < SyncObjs.Length; Index++)
{
SyncNodes[Index] = SyncObjs[Index].AddWaitingThread(CurrentThread);
}
CurrentThread.WaitingSync = true;
CurrentThread.SignaledObj = null;
CurrentThread.ObjSyncResult = (int)Result;
CurrentThread.Reschedule(ThreadSchedState.Paused);
if (Timeout > 0)
{
System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
}
System.CriticalSectionLock.Unlock();
CurrentThread.WaitingSync = false;
if (Timeout > 0)
{
System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
}
System.CriticalSectionLock.Lock();
Result = (uint)CurrentThread.ObjSyncResult;
HndIndex = -1;
for (int Index = 0; Index < SyncObjs.Length; Index++)
{
SyncObjs[Index].RemoveWaitingThread(SyncNodes[Index]);
if (SyncObjs[Index] == CurrentThread.SignaledObj)
{
HndIndex = Index;
}
}
}
System.CriticalSectionLock.Unlock();
return Result;
}
public void SignalObject(KSynchronizationObject SyncObj)
{
System.CriticalSectionLock.Lock();
if (SyncObj.IsSignaled())
{
LinkedListNode<KThread> Node = SyncObj.WaitingThreads.First;
while (Node != null)
{
KThread Thread = Node.Value;
if ((Thread.SchedFlags & ThreadSchedState.LowNibbleMask) == ThreadSchedState.Paused)
{
Thread.SignaledObj = SyncObj;
Thread.ObjSyncResult = 0;
Thread.Reschedule(ThreadSchedState.Running);
}
Node = Node.Next;
}
}
System.CriticalSectionLock.Unlock();
}
}
}

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@ -1,28 +1,38 @@
using System;
using System.Threading;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel
{
class KSynchronizationObject : IDisposable
class KSynchronizationObject
{
public ManualResetEvent WaitEvent { get; private set; }
public LinkedList<KThread> WaitingThreads;
public KSynchronizationObject()
protected Horizon System;
public KSynchronizationObject(Horizon System)
{
WaitEvent = new ManualResetEvent(false);
this.System = System;
WaitingThreads = new LinkedList<KThread>();
}
public void Dispose()
public LinkedListNode<KThread> AddWaitingThread(KThread Thread)
{
Dispose(true);
return WaitingThreads.AddLast(Thread);
}
protected virtual void Dispose(bool Disposing)
public void RemoveWaitingThread(LinkedListNode<KThread> Node)
{
if (Disposing)
{
WaitEvent.Dispose();
}
WaitingThreads.Remove(Node);
}
public virtual void Signal()
{
System.Synchronization.SignalObject(this);
}
public virtual bool IsSignaled()
{
return false;
}
}
}

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@ -1,98 +1,883 @@
using ChocolArm64;
using System;
using System.Collections.Generic;
using System.Linq;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Kernel
{
class KThread : KSynchronizationObject
class KThread : KSynchronizationObject, IKFutureSchedulerObject
{
public AThread Thread { get; private set; }
public AThread Context { get; private set; }
public int CoreMask { get; set; }
public long MutexAddress { get; set; }
public long CondVarAddress { get; set; }
public long ArbiterWaitAddress { get; set; }
public bool CondVarSignaled { get; set; }
public bool ArbiterSignaled { get; set; }
private Process Process;
public List<KThread> MutexWaiters { get; private set; }
public KThread MutexOwner { get; set; }
public int ActualPriority { get; private set; }
public int WantedPriority { get; private set; }
public int ActualCore { get; set; }
public int ProcessorId { get; set; }
public int IdealCore { get; set; }
public int WaitHandle { get; set; }
public long LastPc { get; set; }
public long AffinityMask { get; set; }
public int ThreadId { get; private set; }
public KSynchronizationObject SignaledObj;
public long CondVarAddress { get; set; }
public long MutexAddress { get; set; }
public Process Owner { get; private set; }
public long LastScheduledTicks { get; set; }
public LinkedListNode<KThread>[] SiblingsPerCore { get; private set; }
private LinkedListNode<KThread> WithholderNode;
private LinkedList<KThread> MutexWaiters;
private LinkedListNode<KThread> MutexWaiterNode;
public KThread MutexOwner { get; private set; }
public int ThreadHandleForUserMutex { get; set; }
private ThreadSchedState ForcePauseFlags;
public int ObjSyncResult { get; set; }
public int DynamicPriority { get; set; }
public int CurrentCore { get; set; }
public int BasePriority { get; set; }
public int PreferredCore { get; set; }
private long AffinityMaskOverride;
private int PreferredCoreOverride;
private int AffinityOverrideCount;
public ThreadSchedState SchedFlags { get; private set; }
public bool ShallBeTerminated { get; private set; }
public bool SyncCancelled { get; set; }
public bool WaitingSync { get; set; }
private bool HasExited;
public bool WaitingInArbitration { get; set; }
private KScheduler Scheduler;
private KSchedulingData SchedulingData;
public long LastPc { get; set; }
public KThread(
AThread Thread,
Process Process,
Horizon System,
int ProcessorId,
int Priority,
int ThreadId)
int ThreadId) : base(System)
{
this.Thread = Thread;
this.Process = Process;
this.ProcessorId = ProcessorId;
this.IdealCore = ProcessorId;
this.ThreadId = ThreadId;
this.ThreadId = ThreadId;
MutexWaiters = new List<KThread>();
Context = Thread;
Owner = Process;
PreferredCore = ProcessorId;
Scheduler = System.Scheduler;
SchedulingData = System.Scheduler.SchedulingData;
CoreMask = 1 << ProcessorId;
SiblingsPerCore = new LinkedListNode<KThread>[KScheduler.CpuCoresCount];
ActualPriority = WantedPriority = Priority;
MutexWaiters = new LinkedList<KThread>();
AffinityMask = 1 << ProcessorId;
DynamicPriority = BasePriority = Priority;
CurrentCore = PreferredCore;
}
public long Start()
{
long Result = MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
System.CriticalSectionLock.Lock();
if (!ShallBeTerminated)
{
KThread CurrentThread = System.Scheduler.GetCurrentThread();
while (SchedFlags != ThreadSchedState.TerminationPending &&
CurrentThread.SchedFlags != ThreadSchedState.TerminationPending &&
!CurrentThread.ShallBeTerminated)
{
if ((SchedFlags & ThreadSchedState.LowNibbleMask) != ThreadSchedState.None)
{
Result = MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
break;
}
if (CurrentThread.ForcePauseFlags == ThreadSchedState.None)
{
if (Owner != null && ForcePauseFlags != ThreadSchedState.None)
{
CombineForcePauseFlags();
}
SetNewSchedFlags(ThreadSchedState.Running);
Result = 0;
break;
}
else
{
CurrentThread.CombineForcePauseFlags();
System.CriticalSectionLock.Unlock();
System.CriticalSectionLock.Lock();
if (CurrentThread.ShallBeTerminated)
{
break;
}
}
}
}
System.CriticalSectionLock.Unlock();
return Result;
}
public void Exit()
{
System.CriticalSectionLock.Lock();
ForcePauseFlags &= ~ThreadSchedState.ExceptionalMask;
ExitImpl();
System.CriticalSectionLock.Unlock();
}
private void ExitImpl()
{
System.CriticalSectionLock.Lock();
SetNewSchedFlags(ThreadSchedState.TerminationPending);
HasExited = true;
Signal();
System.CriticalSectionLock.Unlock();
}
public long Sleep(long Timeout)
{
System.CriticalSectionLock.Lock();
if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
}
SetNewSchedFlags(ThreadSchedState.Paused);
if (Timeout > 0)
{
System.TimeManager.ScheduleFutureInvocation(this, Timeout);
}
System.CriticalSectionLock.Unlock();
if (Timeout > 0)
{
System.TimeManager.UnscheduleFutureInvocation(this);
}
return 0;
}
public void Yield()
{
System.CriticalSectionLock.Lock();
if (SchedFlags != ThreadSchedState.Running)
{
System.CriticalSectionLock.Unlock();
System.Scheduler.ContextSwitch();
return;
}
if (DynamicPriority < KScheduler.PrioritiesCount)
{
//Move current thread to the end of the queue.
SchedulingData.Reschedule(DynamicPriority, CurrentCore, this);
}
Scheduler.ThreadReselectionRequested = true;
System.CriticalSectionLock.Unlock();
System.Scheduler.ContextSwitch();
}
public void YieldWithLoadBalancing()
{
int Prio = DynamicPriority;
int Core = CurrentCore;
System.CriticalSectionLock.Lock();
if (SchedFlags != ThreadSchedState.Running)
{
System.CriticalSectionLock.Unlock();
System.Scheduler.ContextSwitch();
return;
}
KThread NextThreadOnCurrentQueue = null;
if (DynamicPriority < KScheduler.PrioritiesCount)
{
//Move current thread to the end of the queue.
SchedulingData.Reschedule(Prio, Core, this);
Func<KThread, bool> Predicate = x => x.DynamicPriority == Prio;
NextThreadOnCurrentQueue = SchedulingData.ScheduledThreads(Core).FirstOrDefault(Predicate);
}
IEnumerable<KThread> SuitableCandidates()
{
foreach (KThread Thread in SchedulingData.SuggestedThreads(Core))
{
int SrcCore = Thread.CurrentCore;
if (SrcCore >= 0)
{
KThread SelectedSrcCore = Scheduler.CoreContexts[SrcCore].SelectedThread;
if (SelectedSrcCore == Thread || ((SelectedSrcCore?.DynamicPriority ?? 2) < 2))
{
continue;
}
}
//If the candidate was scheduled after the current thread, then it's not worth it,
//unless the priority is higher than the current one.
if (NextThreadOnCurrentQueue.LastScheduledTicks >= Thread.LastScheduledTicks ||
NextThreadOnCurrentQueue.DynamicPriority < Thread.DynamicPriority)
{
yield return Thread;
}
}
}
KThread Dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority <= Prio);
if (Dst != null)
{
SchedulingData.TransferToCore(Dst.DynamicPriority, Core, Dst);
Scheduler.ThreadReselectionRequested = true;
}
if (this != NextThreadOnCurrentQueue)
{
Scheduler.ThreadReselectionRequested = true;
}
System.CriticalSectionLock.Unlock();
System.Scheduler.ContextSwitch();
}
public void YieldAndWaitForLoadBalancing()
{
System.CriticalSectionLock.Lock();
if (SchedFlags != ThreadSchedState.Running)
{
System.CriticalSectionLock.Unlock();
System.Scheduler.ContextSwitch();
return;
}
int Core = CurrentCore;
SchedulingData.TransferToCore(DynamicPriority, -1, this);
KThread SelectedThread = null;
if (!SchedulingData.ScheduledThreads(Core).Any())
{
foreach (KThread Thread in SchedulingData.SuggestedThreads(Core))
{
if (Thread.CurrentCore < 0)
{
continue;
}
KThread FirstCandidate = SchedulingData.ScheduledThreads(Thread.CurrentCore).FirstOrDefault();
if (FirstCandidate == Thread)
{
continue;
}
if (FirstCandidate == null || FirstCandidate.DynamicPriority >= 2)
{
SchedulingData.TransferToCore(Thread.DynamicPriority, Core, Thread);
SelectedThread = Thread;
}
break;
}
}
if (SelectedThread != this)
{
Scheduler.ThreadReselectionRequested = true;
}
System.CriticalSectionLock.Unlock();
System.Scheduler.ContextSwitch();
}
public void SetPriority(int Priority)
{
WantedPriority = Priority;
System.CriticalSectionLock.Lock();
UpdatePriority();
BasePriority = Priority;
UpdatePriorityInheritance();
System.CriticalSectionLock.Unlock();
}
public void UpdatePriority()
public long SetActivity(bool Pause)
{
bool PriorityChanged;
long Result = 0;
lock (Process.ThreadSyncLock)
System.CriticalSectionLock.Lock();
ThreadSchedState LowNibble = SchedFlags & ThreadSchedState.LowNibbleMask;
if (LowNibble != ThreadSchedState.Paused && LowNibble != ThreadSchedState.Running)
{
int OldPriority = ActualPriority;
System.CriticalSectionLock.Unlock();
int CurrPriority = WantedPriority;
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
}
foreach (KThread Thread in MutexWaiters)
System.CriticalSectionLock.Lock();
if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
{
if (Pause)
{
int WantedPriority = Thread.WantedPriority;
if (CurrPriority > WantedPriority)
//Pause, the force pause flag should be clear (thread is NOT paused).
if ((ForcePauseFlags & ThreadSchedState.ForcePauseFlag) == 0)
{
CurrPriority = WantedPriority;
ForcePauseFlags |= ThreadSchedState.ForcePauseFlag;
CombineForcePauseFlags();
}
else
{
Result = MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
}
}
else
{
//Unpause, the force pause flag should be set (thread is paused).
if ((ForcePauseFlags & ThreadSchedState.ForcePauseFlag) != 0)
{
ThreadSchedState OldForcePauseFlags = ForcePauseFlags;
PriorityChanged = CurrPriority != OldPriority;
ForcePauseFlags &= ~ThreadSchedState.ForcePauseFlag;
ActualPriority = CurrPriority;
if ((OldForcePauseFlags & ~ThreadSchedState.ForcePauseFlag) == ThreadSchedState.None)
{
ThreadSchedState OldSchedFlags = SchedFlags;
SchedFlags &= ThreadSchedState.LowNibbleMask;
AdjustScheduling(OldSchedFlags);
}
}
else
{
Result = MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
}
}
}
if (PriorityChanged)
System.CriticalSectionLock.Unlock();
System.CriticalSectionLock.Unlock();
return Result;
}
public void CancelSynchronization()
{
System.CriticalSectionLock.Lock();
if ((SchedFlags & ThreadSchedState.LowNibbleMask) != ThreadSchedState.Paused || !WaitingSync)
{
Process.Scheduler.Resort(this);
MutexOwner?.UpdatePriority();
SyncCancelled = true;
}
else if (WithholderNode != null)
{
System.Withholders.Remove(WithholderNode);
SetNewSchedFlags(ThreadSchedState.Running);
WithholderNode = null;
SyncCancelled = true;
}
else
{
SignaledObj = null;
ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Cancelled);
SetNewSchedFlags(ThreadSchedState.Running);
SyncCancelled = false;
}
System.CriticalSectionLock.Unlock();
}
public long SetCoreAndAffinityMask(int NewCore, long NewAffinityMask)
{
System.CriticalSectionLock.Lock();
bool UseOverride = AffinityOverrideCount != 0;
//The value -3 is "do not change the preferred core".
if (NewCore == -3)
{
NewCore = UseOverride ? PreferredCoreOverride : PreferredCore;
if ((NewAffinityMask & (1 << NewCore)) == 0)
{
System.CriticalSectionLock.Unlock();
return MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
}
}
if (UseOverride)
{
PreferredCoreOverride = NewCore;
AffinityMaskOverride = NewAffinityMask;
}
else
{
long OldAffinityMask = AffinityMask;
PreferredCore = NewCore;
AffinityMask = NewAffinityMask;
if (OldAffinityMask != NewAffinityMask)
{
int OldCore = CurrentCore;
if (CurrentCore >= 0 && ((AffinityMask >> CurrentCore) & 1) == 0)
{
if (PreferredCore < 0)
{
CurrentCore = HighestSetCore(AffinityMask);
}
else
{
CurrentCore = PreferredCore;
}
}
AdjustSchedulingForNewAffinity(OldAffinityMask, OldCore);
}
}
System.CriticalSectionLock.Unlock();
return 0;
}
private static int HighestSetCore(long Mask)
{
for (int Core = KScheduler.CpuCoresCount - 1; Core >= 0; Core--)
{
if (((Mask >> Core) & 1) != 0)
{
return Core;
}
}
return -1;
}
private void CombineForcePauseFlags()
{
ThreadSchedState OldFlags = SchedFlags;
ThreadSchedState LowNibble = SchedFlags & ThreadSchedState.LowNibbleMask;
SchedFlags = LowNibble | ForcePauseFlags;
AdjustScheduling(OldFlags);
}
private void SetNewSchedFlags(ThreadSchedState NewFlags)
{
System.CriticalSectionLock.Lock();
ThreadSchedState OldFlags = SchedFlags;
SchedFlags = (OldFlags & ThreadSchedState.HighNibbleMask) | NewFlags;
if ((OldFlags & ThreadSchedState.LowNibbleMask) != NewFlags)
{
AdjustScheduling(OldFlags);
}
System.CriticalSectionLock.Unlock();
}
public void ReleaseAndResume()
{
System.CriticalSectionLock.Lock();
if ((SchedFlags & ThreadSchedState.LowNibbleMask) == ThreadSchedState.Paused)
{
if (WithholderNode != null)
{
System.Withholders.Remove(WithholderNode);
SetNewSchedFlags(ThreadSchedState.Running);
WithholderNode = null;
}
else
{
SetNewSchedFlags(ThreadSchedState.Running);
}
}
System.CriticalSectionLock.Unlock();
}
public void Reschedule(ThreadSchedState NewFlags)
{
System.CriticalSectionLock.Lock();
ThreadSchedState OldFlags = SchedFlags;
SchedFlags = (OldFlags & ThreadSchedState.HighNibbleMask) |
(NewFlags & ThreadSchedState.LowNibbleMask);
AdjustScheduling(OldFlags);
System.CriticalSectionLock.Unlock();
}
public void AddMutexWaiter(KThread Requester)
{
AddToMutexWaitersList(Requester);
Requester.MutexOwner = this;
UpdatePriorityInheritance();
}
public void RemoveMutexWaiter(KThread Thread)
{
if (Thread.MutexWaiterNode?.List != null)
{
MutexWaiters.Remove(Thread.MutexWaiterNode);
}
Thread.MutexOwner = null;
UpdatePriorityInheritance();
}
public KThread RelinquishMutex(long MutexAddress, out int Count)
{
Count = 0;
if (MutexWaiters.First == null)
{
return null;
}
KThread NewMutexOwner = null;
LinkedListNode<KThread> CurrentNode = MutexWaiters.First;
do
{
//Skip all threads that are not waiting for this mutex.
while (CurrentNode != null && CurrentNode.Value.MutexAddress != MutexAddress)
{
CurrentNode = CurrentNode.Next;
}
if (CurrentNode == null)
{
break;
}
LinkedListNode<KThread> NextNode = CurrentNode.Next;
MutexWaiters.Remove(CurrentNode);
CurrentNode.Value.MutexOwner = NewMutexOwner;
if (NewMutexOwner != null)
{
//New owner was already selected, re-insert on new owner list.
NewMutexOwner.AddToMutexWaitersList(CurrentNode.Value);
}
else
{
//New owner not selected yet, use current thread.
NewMutexOwner = CurrentNode.Value;
}
Count++;
CurrentNode = NextNode;
}
while (CurrentNode != null);
if (NewMutexOwner != null)
{
UpdatePriorityInheritance();
NewMutexOwner.UpdatePriorityInheritance();
}
return NewMutexOwner;
}
private void UpdatePriorityInheritance()
{
//If any of the threads waiting for the mutex has
//higher priority than the current thread, then
//the current thread inherits that priority.
int HighestPriority = BasePriority;
if (MutexWaiters.First != null)
{
int WaitingDynamicPriority = MutexWaiters.First.Value.DynamicPriority;
if (WaitingDynamicPriority < HighestPriority)
{
HighestPriority = WaitingDynamicPriority;
}
}
if (HighestPriority != DynamicPriority)
{
int OldPriority = DynamicPriority;
DynamicPriority = HighestPriority;
AdjustSchedulingForNewPriority(OldPriority);
if (MutexOwner != null)
{
//Remove and re-insert to ensure proper sorting based on new priority.
MutexOwner.MutexWaiters.Remove(MutexWaiterNode);
MutexOwner.AddToMutexWaitersList(this);
MutexOwner.UpdatePriorityInheritance();
}
}
}
private void AddToMutexWaitersList(KThread Thread)
{
LinkedListNode<KThread> NextPrio = MutexWaiters.First;
int CurrentPriority = Thread.DynamicPriority;
while (NextPrio != null && NextPrio.Value.DynamicPriority <= CurrentPriority)
{
NextPrio = NextPrio.Next;
}
if (NextPrio != null)
{
Thread.MutexWaiterNode = MutexWaiters.AddBefore(NextPrio, Thread);
}
else
{
Thread.MutexWaiterNode = MutexWaiters.AddLast(Thread);
}
}
private void AdjustScheduling(ThreadSchedState OldFlags)
{
if (OldFlags == SchedFlags)
{
return;
}
if (OldFlags == ThreadSchedState.Running)
{
//Was running, now it's stopped.
if (CurrentCore >= 0)
{
SchedulingData.Unschedule(DynamicPriority, CurrentCore, this);
}
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
{
if (Core != CurrentCore && ((AffinityMask >> Core) & 1) != 0)
{
SchedulingData.Unsuggest(DynamicPriority, Core, this);
}
}
}
else if (SchedFlags == ThreadSchedState.Running)
{
//Was stopped, now it's running.
if (CurrentCore >= 0)
{
SchedulingData.Schedule(DynamicPriority, CurrentCore, this);
}
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
{
if (Core != CurrentCore && ((AffinityMask >> Core) & 1) != 0)
{
SchedulingData.Suggest(DynamicPriority, Core, this);
}
}
}
Scheduler.ThreadReselectionRequested = true;
}
private void AdjustSchedulingForNewPriority(int OldPriority)
{
if (SchedFlags != ThreadSchedState.Running)
{
return;
}
//Remove thread from the old priority queues.
if (CurrentCore >= 0)
{
SchedulingData.Unschedule(OldPriority, CurrentCore, this);
}
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
{
if (Core != CurrentCore && ((AffinityMask >> Core) & 1) != 0)
{
SchedulingData.Unsuggest(OldPriority, Core, this);
}
}
//Add thread to the new priority queues.
KThread CurrentThread = Scheduler.GetCurrentThread();
if (CurrentCore >= 0)
{
if (CurrentThread == this)
{
SchedulingData.SchedulePrepend(DynamicPriority, CurrentCore, this);
}
else
{
SchedulingData.Schedule(DynamicPriority, CurrentCore, this);
}
}
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
{
if (Core != CurrentCore && ((AffinityMask >> Core) & 1) != 0)
{
SchedulingData.Suggest(DynamicPriority, Core, this);
}
}
Scheduler.ThreadReselectionRequested = true;
}
private void AdjustSchedulingForNewAffinity(long OldAffinityMask, int OldCore)
{
if (SchedFlags != ThreadSchedState.Running || DynamicPriority >= KScheduler.PrioritiesCount)
{
return;
}
//Remove from old queues.
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
{
if (((OldAffinityMask >> Core) & 1) != 0)
{
if (Core == OldCore)
{
SchedulingData.Unschedule(DynamicPriority, Core, this);
}
else
{
SchedulingData.Unsuggest(DynamicPriority, Core, this);
}
}
}
//Insert on new queues.
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
{
if (((AffinityMask >> Core) & 1) != 0)
{
if (Core == CurrentCore)
{
SchedulingData.Schedule(DynamicPriority, Core, this);
}
else
{
SchedulingData.Suggest(DynamicPriority, Core, this);
}
}
}
Scheduler.ThreadReselectionRequested = true;
}
public override bool IsSignaled()
{
return HasExited;
}
public void ClearExclusive()
{
Owner.Memory.ClearExclusive(CurrentCore);
}
public void TimeUp()
{
System.CriticalSectionLock.Lock();
SetNewSchedFlags(ThreadSchedState.Running);
System.CriticalSectionLock.Unlock();
}
}
}

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@ -0,0 +1,134 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
class KTimeManager : IDisposable
{
private class WaitingObject
{
public IKFutureSchedulerObject Object { get; private set; }
public long TimePoint { get; private set; }
public WaitingObject(IKFutureSchedulerObject Object, long TimePoint)
{
this.Object = Object;
this.TimePoint = TimePoint;
}
}
private List<WaitingObject> WaitingObjects;
private AutoResetEvent WaitEvent;
private Stopwatch Counter;
private bool KeepRunning;
public KTimeManager()
{
WaitingObjects = new List<WaitingObject>();
Counter = new Stopwatch();
Counter.Start();
KeepRunning = true;
Thread Work = new Thread(WaitAndCheckScheduledObjects);
Work.Start();
}
public void ScheduleFutureInvocation(IKFutureSchedulerObject Object, long Timeout)
{
lock (WaitingObjects)
{
long TimePoint = Counter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(Timeout);
WaitingObjects.Add(new WaitingObject(Object, TimePoint));
}
WaitEvent.Set();
}
private long ConvertNanosecondsToMilliseconds(long Timeout)
{
Timeout /= 1000000;
if ((ulong)Timeout > int.MaxValue)
{
return int.MaxValue;
}
return Timeout;
}
public void UnscheduleFutureInvocation(IKFutureSchedulerObject Object)
{
lock (WaitingObjects)
{
WaitingObjects.RemoveAll(x => x.Object == Object);
}
}
private void WaitAndCheckScheduledObjects()
{
using (WaitEvent = new AutoResetEvent(false))
{
while (KeepRunning)
{
Monitor.Enter(WaitingObjects);
WaitingObject Next = WaitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
Monitor.Exit(WaitingObjects);
if (Next != null)
{
long TimePoint = Counter.ElapsedMilliseconds;
if (Next.TimePoint > TimePoint)
{
WaitEvent.WaitOne((int)(Next.TimePoint - TimePoint));
}
Monitor.Enter(WaitingObjects);
bool TimeUp = Counter.ElapsedMilliseconds >= Next.TimePoint && WaitingObjects.Remove(Next);
Monitor.Exit(WaitingObjects);
if (TimeUp)
{
Next.Object.TimeUp();
}
}
else
{
WaitEvent.WaitOne();
}
}
}
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
KeepRunning = false;
WaitEvent?.Set();
}
}
}
}

View file

@ -2,6 +2,7 @@ namespace Ryujinx.HLE.HOS.Kernel
{
static class KernelErr
{
public const int ThreadTerminating = 59;
public const int InvalidSize = 101;
public const int InvalidAddress = 102;
public const int OutOfMemory = 104;
@ -13,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Kernel
public const int InvalidHandle = 114;
public const int InvalidMaskValue = 116;
public const int Timeout = 117;
public const int Canceled = 118;
public const int Cancelled = 118;
public const int CountOutOfRange = 119;
public const int InvalidEnumValue = 120;
public const int InvalidThread = 122;

View file

@ -1,19 +0,0 @@
namespace Ryujinx.HLE.HOS.Kernel
{
static class NsTimeConverter
{
public static int GetTimeMs(ulong Ns)
{
ulong Ms = Ns / 1_000_000;
if (Ms < int.MaxValue)
{
return (int)Ms;
}
else
{
return int.MaxValue;
}
}
}
}

View file

@ -0,0 +1,9 @@
namespace Ryujinx.HLE.HOS.Kernel
{
enum SignalType
{
Signal = 0,
SignalAndIncrementIfEqual = 1,
SignalAndModifyIfEqual = 2
}
}

View file

@ -1,11 +1,10 @@
using ChocolArm64.Events;
using ChocolArm64.Memory;
using ChocolArm64.State;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
@ -17,9 +16,28 @@ namespace Ryujinx.HLE.HOS.Kernel
private Switch Device;
private Process Process;
private Horizon System;
private AMemory Memory;
private ConcurrentDictionary<KThread, AutoResetEvent> SyncWaits;
private struct HleIpcMessage
{
public KThread Thread { get; private set; }
public KSession Session { get; private set; }
public IpcMessage Message { get; private set; }
public long MessagePtr { get; private set; }
public HleIpcMessage(
KThread Thread,
KSession Session,
IpcMessage Message,
long MessagePtr)
{
this.Thread = Thread;
this.Session = Session;
this.Message = Message;
this.MessagePtr = MessagePtr;
}
}
private const uint SelfThreadHandle = 0xffff8000;
private const uint SelfProcessHandle = 0xffff8001;
@ -69,14 +87,14 @@ namespace Ryujinx.HLE.HOS.Kernel
{ 0x2d, SvcUnmapPhysicalMemory },
{ 0x32, SvcSetThreadActivity },
{ 0x33, SvcGetThreadContext3 },
{ 0x34, SvcWaitForAddress }
{ 0x34, SvcWaitForAddress },
{ 0x35, SvcSignalToAddress }
};
this.Device = Device;
this.Process = Process;
this.System = Process.Device.System;
this.Memory = Process.Memory;
SyncWaits = new ConcurrentDictionary<KThread, AutoResetEvent>();
}
static SvcHandler()
@ -96,8 +114,6 @@ namespace Ryujinx.HLE.HOS.Kernel
Func(ThreadState);
Process.Scheduler.Reschedule(Process.GetThread(ThreadState.Tpidr));
Device.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} ended.");
}
else

View file

@ -68,7 +68,7 @@ namespace Ryujinx.HLE.HOS.Kernel
if (Event != null)
{
Event.WaitEvent.Reset();
Event.Reset();
ThreadState.X0 = 0;
}
@ -80,115 +80,6 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
private void SvcWaitSynchronization(AThreadState ThreadState)
{
long HandlesPtr = (long)ThreadState.X1;
int HandlesCount = (int)ThreadState.X2;
ulong Timeout = ThreadState.X3;
Device.Log.PrintDebug(LogClass.KernelSvc,
"HandlesPtr = 0x" + HandlesPtr .ToString("x16") + ", " +
"HandlesCount = 0x" + HandlesCount.ToString("x8") + ", " +
"Timeout = 0x" + Timeout .ToString("x16"));
if ((uint)HandlesCount > 0x40)
{
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.CountOutOfRange);
return;
}
KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
WaitHandle[] Handles = new WaitHandle[HandlesCount + 1];
for (int Index = 0; Index < HandlesCount; Index++)
{
int Handle = Memory.ReadInt32(HandlesPtr + Index * 4);
KSynchronizationObject SyncObj = Process.HandleTable.GetData<KSynchronizationObject>(Handle);
if (SyncObj == null)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
Handles[Index] = SyncObj.WaitEvent;
}
using (AutoResetEvent WaitEvent = new AutoResetEvent(false))
{
if (!SyncWaits.TryAdd(CurrThread, WaitEvent))
{
throw new InvalidOperationException();
}
Handles[HandlesCount] = WaitEvent;
Process.Scheduler.Suspend(CurrThread);
int HandleIndex;
ulong Result = 0;
if (Timeout != ulong.MaxValue)
{
HandleIndex = WaitHandle.WaitAny(Handles, NsTimeConverter.GetTimeMs(Timeout));
}
else
{
HandleIndex = WaitHandle.WaitAny(Handles);
}
if (HandleIndex == WaitHandle.WaitTimeout)
{
Result = MakeError(ErrorModule.Kernel, KernelErr.Timeout);
}
else if (HandleIndex == HandlesCount)
{
Result = MakeError(ErrorModule.Kernel, KernelErr.Canceled);
}
SyncWaits.TryRemove(CurrThread, out _);
Process.Scheduler.Resume(CurrThread);
ThreadState.X0 = Result;
if (Result == 0)
{
ThreadState.X1 = (ulong)HandleIndex;
}
}
}
private void SvcCancelSynchronization(AThreadState ThreadState)
{
int ThreadHandle = (int)ThreadState.X0;
KThread Thread = GetThread(ThreadState.Tpidr, ThreadHandle);
if (Thread == null)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{ThreadHandle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (SyncWaits.TryRemove(Thread, out AutoResetEvent WaitEvent))
{
WaitEvent.Set();
}
ThreadState.X0 = 0;
}
private void SvcGetSystemTick(AThreadState ThreadState)
{
ThreadState.X0 = ThreadState.CntpctEl0;
@ -203,7 +94,7 @@ namespace Ryujinx.HLE.HOS.Kernel
//TODO: Validate that app has perms to access the service, and that the service
//actually exists, return error codes otherwise.
KSession Session = new KSession(ServiceFactory.MakeService(Name), Name);
KSession Session = new KSession(ServiceFactory.MakeService(System, Name), Name);
ulong Handle = (ulong)Process.HandleTable.OpenHandle(Session);
@ -225,27 +116,38 @@ namespace Ryujinx.HLE.HOS.Kernel
(int)ThreadState.X2);
}
private void SendSyncRequest(AThreadState ThreadState, long CmdPtr, long Size, int Handle)
private void SendSyncRequest(AThreadState ThreadState, long MessagePtr, long Size, int Handle)
{
KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
byte[] CmdData = Memory.ReadBytes(CmdPtr, Size);
byte[] MessageData = Memory.ReadBytes(MessagePtr, Size);
KSession Session = Process.HandleTable.GetData<KSession>(Handle);
if (Session != null)
{
Process.Scheduler.Suspend(CurrThread);
//Process.Scheduler.Suspend(CurrThread);
IpcMessage Cmd = new IpcMessage(CmdData, CmdPtr);
System.CriticalSectionLock.Lock();
long Result = IpcHandler.IpcCall(Device, Process, Memory, Session, Cmd, CmdPtr);
KThread CurrentThread = System.Scheduler.GetCurrentThread();
Thread.Yield();
CurrentThread.SignaledObj = null;
CurrentThread.ObjSyncResult = 0;
Process.Scheduler.Resume(CurrThread);
CurrentThread.Reschedule(ThreadSchedState.Paused);
ThreadState.X0 = (ulong)Result;
IpcMessage Message = new IpcMessage(MessageData, MessagePtr);
ThreadPool.QueueUserWorkItem(ProcessIpcRequest, new HleIpcMessage(
CurrentThread,
Session,
Message,
MessagePtr));
System.CriticalSectionLock.Unlock();
ThreadState.X0 = (ulong)CurrentThread.ObjSyncResult;
}
else
{
@ -255,6 +157,21 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
private void ProcessIpcRequest(object State)
{
HleIpcMessage IpcMessage = (HleIpcMessage)State;
IpcMessage.Thread.ObjSyncResult = (int)IpcHandler.IpcCall(
Device,
Process,
Memory,
IpcMessage.Session,
IpcMessage.Message,
IpcMessage.MessagePtr);
IpcMessage.Thread.Reschedule(ThreadSchedState.Running);
}
private void SvcBreak(AThreadState ThreadState)
{
long Reason = (long)ThreadState.X0;

View file

@ -1,6 +1,5 @@
using ChocolArm64.State;
using Ryujinx.HLE.Logging;
using System.Threading;
using static Ryujinx.HLE.HOS.ErrorCode;
@ -54,14 +53,18 @@ namespace Ryujinx.HLE.HOS.Kernel
{
int Handle = (int)ThreadState.X0;
KThread NewThread = Process.HandleTable.GetData<KThread>(Handle);
KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
if (NewThread != null)
if (Thread != null)
{
Process.Scheduler.StartThread(NewThread);
Process.Scheduler.SetReschedule(NewThread.ProcessorId);
long Result = Thread.Start();
ThreadState.X0 = 0;
if (Result != 0)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
ThreadState.X0 = (ulong)Result;
}
else
{
@ -73,30 +76,37 @@ namespace Ryujinx.HLE.HOS.Kernel
private void SvcExitThread(AThreadState ThreadState)
{
KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
KThread CurrentThread = System.Scheduler.GetCurrentThread();
CurrThread.Thread.StopExecution();
CurrentThread.Exit();
System.Scheduler.StopThread(CurrentThread);
System.Scheduler.CoreContexts[CurrentThread.CurrentCore].RemoveThread(CurrentThread);
}
private void SvcSleepThread(AThreadState ThreadState)
{
ulong TimeoutNs = ThreadState.X0;
long Timeout = (long)ThreadState.X0;
Device.Log.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + TimeoutNs.ToString("x16"));
Device.Log.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + Timeout.ToString("x16"));
KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
KThread CurrentThread = System.Scheduler.GetCurrentThread();
if (TimeoutNs == 0 || TimeoutNs == ulong.MaxValue)
if (Timeout < 1)
{
Process.Scheduler.Yield(CurrThread);
switch (Timeout)
{
case 0: CurrentThread.Yield(); break;
case -1: CurrentThread.YieldWithLoadBalancing(); break;
case -2: CurrentThread.YieldAndWaitForLoadBalancing(); break;
}
}
else
{
Process.Scheduler.Suspend(CurrThread);
CurrentThread.Sleep(Timeout);
Thread.Sleep(NsTimeConverter.GetTimeMs(TimeoutNs));
Process.Scheduler.Resume(CurrThread);
ThreadState.X0 = 0;
}
}
@ -109,7 +119,7 @@ namespace Ryujinx.HLE.HOS.Kernel
if (Thread != null)
{
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.ActualPriority;
ThreadState.X1 = (ulong)Thread.DynamicPriority;
}
else
{
@ -128,20 +138,22 @@ namespace Ryujinx.HLE.HOS.Kernel
"Handle = 0x" + Handle .ToString("x8") + ", " +
"Priority = 0x" + Priority.ToString("x8"));
//TODO: NPDM check.
KThread Thread = GetThread(ThreadState.Tpidr, Handle);
if (Thread != null)
{
Thread.SetPriority(Priority);
ThreadState.X0 = 0;
}
else
if (Thread == null)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
Thread.SetPriority(Priority);
ThreadState.X0 = 0;
}
private void SvcGetThreadCoreMask(AThreadState ThreadState)
@ -155,8 +167,8 @@ namespace Ryujinx.HLE.HOS.Kernel
if (Thread != null)
{
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.IdealCore;
ThreadState.X2 = (ulong)Thread.CoreMask;
ThreadState.X1 = (ulong)Thread.PreferredCore;
ThreadState.X2 = (ulong)Thread.AffinityMask;
}
else
{
@ -168,40 +180,40 @@ namespace Ryujinx.HLE.HOS.Kernel
private void SvcSetThreadCoreMask(AThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
int IdealCore = (int)ThreadState.X1;
long CoreMask = (long)ThreadState.X2;
int ThreadHandle = (int)ThreadState.X0;
int PrefferedCore = (int)ThreadState.X1;
long AffinityMask = (long)ThreadState.X2;
Device.Log.PrintDebug(LogClass.KernelSvc,
"Handle = 0x" + Handle .ToString("x8") + ", " +
"IdealCore = 0x" + IdealCore.ToString("x8") + ", " +
"CoreMask = 0x" + CoreMask .ToString("x16"));
"ThreadHandle = 0x" + ThreadHandle .ToString("x8") + ", " +
"PrefferedCore = 0x" + PrefferedCore.ToString("x8") + ", " +
"AffinityMask = 0x" + AffinityMask .ToString("x16"));
KThread Thread = GetThread(ThreadState.Tpidr, Handle);
if (IdealCore == -2)
if (PrefferedCore == -2)
{
//TODO: Get this value from the NPDM file.
IdealCore = 0;
PrefferedCore = 0;
CoreMask = 1 << IdealCore;
AffinityMask = 1 << PrefferedCore;
}
else
{
if ((uint)IdealCore > 3)
//TODO: Check allowed cores from NPDM file.
if ((uint)PrefferedCore > 3)
{
if ((IdealCore | 2) != -1)
if ((PrefferedCore | 2) != -1)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{IdealCore:x8}!");
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{PrefferedCore:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
return;
}
}
else if ((CoreMask & (1 << IdealCore)) == 0)
else if ((AffinityMask & (1 << PrefferedCore)) == 0)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{AffinityMask:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
@ -209,35 +221,30 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
KThread Thread = GetThread(ThreadState.Tpidr, ThreadHandle);
if (Thread == null)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{ThreadHandle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
//-1 is used as "don't care", so the IdealCore value is ignored.
//-2 is used as "use NPDM default core id" (handled above).
//-3 is used as "don't update", the old IdealCore value is kept.
if (IdealCore == -3 && (CoreMask & (1 << Thread.IdealCore)) == 0)
long Result = Thread.SetCoreAndAffinityMask(PrefferedCore, AffinityMask);
if (Result != 0)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
return;
Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
Process.Scheduler.ChangeCore(Thread, IdealCore, (int)CoreMask);
ThreadState.X0 = 0;
ThreadState.X0 = (ulong)Result;
}
private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
{
ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ActualCore;
ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).CurrentCore;
}
private void SvcGetThreadId(AThreadState ThreadState)
@ -262,22 +269,36 @@ namespace Ryujinx.HLE.HOS.Kernel
private void SvcSetThreadActivity(AThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
bool Active = (int)ThreadState.X1 == 0;
bool Pause = (int)ThreadState.X1 == 1;
KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
if (Thread != null)
{
Process.Scheduler.SetThreadActivity(Thread, Active);
ThreadState.X0 = 0;
}
else
if (Thread == null)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (Thread.Owner != Process)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread owner process!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
long Result = Thread.SetActivity(Pause);
if (Result != 0)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
ThreadState.X0 = (ulong)Result;
}
private void SvcGetThreadContext3(AThreadState ThreadState)
@ -305,79 +326,79 @@ namespace Ryujinx.HLE.HOS.Kernel
return;
}
Memory.WriteUInt64(Position + 0x0, ThreadState.X0);
Memory.WriteUInt64(Position + 0x8, ThreadState.X1);
Memory.WriteUInt64(Position + 0x10, ThreadState.X2);
Memory.WriteUInt64(Position + 0x18, ThreadState.X3);
Memory.WriteUInt64(Position + 0x20, ThreadState.X4);
Memory.WriteUInt64(Position + 0x28, ThreadState.X5);
Memory.WriteUInt64(Position + 0x30, ThreadState.X6);
Memory.WriteUInt64(Position + 0x38, ThreadState.X7);
Memory.WriteUInt64(Position + 0x40, ThreadState.X8);
Memory.WriteUInt64(Position + 0x48, ThreadState.X9);
Memory.WriteUInt64(Position + 0x50, ThreadState.X10);
Memory.WriteUInt64(Position + 0x58, ThreadState.X11);
Memory.WriteUInt64(Position + 0x60, ThreadState.X12);
Memory.WriteUInt64(Position + 0x68, ThreadState.X13);
Memory.WriteUInt64(Position + 0x70, ThreadState.X14);
Memory.WriteUInt64(Position + 0x78, ThreadState.X15);
Memory.WriteUInt64(Position + 0x80, ThreadState.X16);
Memory.WriteUInt64(Position + 0x88, ThreadState.X17);
Memory.WriteUInt64(Position + 0x90, ThreadState.X18);
Memory.WriteUInt64(Position + 0x98, ThreadState.X19);
Memory.WriteUInt64(Position + 0xa0, ThreadState.X20);
Memory.WriteUInt64(Position + 0xa8, ThreadState.X21);
Memory.WriteUInt64(Position + 0xb0, ThreadState.X22);
Memory.WriteUInt64(Position + 0xb8, ThreadState.X23);
Memory.WriteUInt64(Position + 0xc0, ThreadState.X24);
Memory.WriteUInt64(Position + 0xc8, ThreadState.X25);
Memory.WriteUInt64(Position + 0xd0, ThreadState.X26);
Memory.WriteUInt64(Position + 0xd8, ThreadState.X27);
Memory.WriteUInt64(Position + 0xe0, ThreadState.X28);
Memory.WriteUInt64(Position + 0xe8, ThreadState.X29);
Memory.WriteUInt64(Position + 0xf0, ThreadState.X30);
Memory.WriteUInt64(Position + 0xf8, ThreadState.X31);
Memory.WriteUInt64(Position + 0x0, Thread.Context.ThreadState.X0);
Memory.WriteUInt64(Position + 0x8, Thread.Context.ThreadState.X1);
Memory.WriteUInt64(Position + 0x10, Thread.Context.ThreadState.X2);
Memory.WriteUInt64(Position + 0x18, Thread.Context.ThreadState.X3);
Memory.WriteUInt64(Position + 0x20, Thread.Context.ThreadState.X4);
Memory.WriteUInt64(Position + 0x28, Thread.Context.ThreadState.X5);
Memory.WriteUInt64(Position + 0x30, Thread.Context.ThreadState.X6);
Memory.WriteUInt64(Position + 0x38, Thread.Context.ThreadState.X7);
Memory.WriteUInt64(Position + 0x40, Thread.Context.ThreadState.X8);
Memory.WriteUInt64(Position + 0x48, Thread.Context.ThreadState.X9);
Memory.WriteUInt64(Position + 0x50, Thread.Context.ThreadState.X10);
Memory.WriteUInt64(Position + 0x58, Thread.Context.ThreadState.X11);
Memory.WriteUInt64(Position + 0x60, Thread.Context.ThreadState.X12);
Memory.WriteUInt64(Position + 0x68, Thread.Context.ThreadState.X13);
Memory.WriteUInt64(Position + 0x70, Thread.Context.ThreadState.X14);
Memory.WriteUInt64(Position + 0x78, Thread.Context.ThreadState.X15);
Memory.WriteUInt64(Position + 0x80, Thread.Context.ThreadState.X16);
Memory.WriteUInt64(Position + 0x88, Thread.Context.ThreadState.X17);
Memory.WriteUInt64(Position + 0x90, Thread.Context.ThreadState.X18);
Memory.WriteUInt64(Position + 0x98, Thread.Context.ThreadState.X19);
Memory.WriteUInt64(Position + 0xa0, Thread.Context.ThreadState.X20);
Memory.WriteUInt64(Position + 0xa8, Thread.Context.ThreadState.X21);
Memory.WriteUInt64(Position + 0xb0, Thread.Context.ThreadState.X22);
Memory.WriteUInt64(Position + 0xb8, Thread.Context.ThreadState.X23);
Memory.WriteUInt64(Position + 0xc0, Thread.Context.ThreadState.X24);
Memory.WriteUInt64(Position + 0xc8, Thread.Context.ThreadState.X25);
Memory.WriteUInt64(Position + 0xd0, Thread.Context.ThreadState.X26);
Memory.WriteUInt64(Position + 0xd8, Thread.Context.ThreadState.X27);
Memory.WriteUInt64(Position + 0xe0, Thread.Context.ThreadState.X28);
Memory.WriteUInt64(Position + 0xe8, Thread.Context.ThreadState.X29);
Memory.WriteUInt64(Position + 0xf0, Thread.Context.ThreadState.X30);
Memory.WriteUInt64(Position + 0xf8, Thread.Context.ThreadState.X31);
Memory.WriteInt64(Position + 0x100, Thread.LastPc);
Memory.WriteUInt64(Position + 0x108, (ulong)ThreadState.Psr);
Memory.WriteUInt64(Position + 0x108, (ulong)Thread.Context.ThreadState.Psr);
Memory.WriteVector128(Position + 0x110, ThreadState.V0);
Memory.WriteVector128(Position + 0x120, ThreadState.V1);
Memory.WriteVector128(Position + 0x130, ThreadState.V2);
Memory.WriteVector128(Position + 0x140, ThreadState.V3);
Memory.WriteVector128(Position + 0x150, ThreadState.V4);
Memory.WriteVector128(Position + 0x160, ThreadState.V5);
Memory.WriteVector128(Position + 0x170, ThreadState.V6);
Memory.WriteVector128(Position + 0x180, ThreadState.V7);
Memory.WriteVector128(Position + 0x190, ThreadState.V8);
Memory.WriteVector128(Position + 0x1a0, ThreadState.V9);
Memory.WriteVector128(Position + 0x1b0, ThreadState.V10);
Memory.WriteVector128(Position + 0x1c0, ThreadState.V11);
Memory.WriteVector128(Position + 0x1d0, ThreadState.V12);
Memory.WriteVector128(Position + 0x1e0, ThreadState.V13);
Memory.WriteVector128(Position + 0x1f0, ThreadState.V14);
Memory.WriteVector128(Position + 0x200, ThreadState.V15);
Memory.WriteVector128(Position + 0x210, ThreadState.V16);
Memory.WriteVector128(Position + 0x220, ThreadState.V17);
Memory.WriteVector128(Position + 0x230, ThreadState.V18);
Memory.WriteVector128(Position + 0x240, ThreadState.V19);
Memory.WriteVector128(Position + 0x250, ThreadState.V20);
Memory.WriteVector128(Position + 0x260, ThreadState.V21);
Memory.WriteVector128(Position + 0x270, ThreadState.V22);
Memory.WriteVector128(Position + 0x280, ThreadState.V23);
Memory.WriteVector128(Position + 0x290, ThreadState.V24);
Memory.WriteVector128(Position + 0x2a0, ThreadState.V25);
Memory.WriteVector128(Position + 0x2b0, ThreadState.V26);
Memory.WriteVector128(Position + 0x2c0, ThreadState.V27);
Memory.WriteVector128(Position + 0x2d0, ThreadState.V28);
Memory.WriteVector128(Position + 0x2e0, ThreadState.V29);
Memory.WriteVector128(Position + 0x2f0, ThreadState.V30);
Memory.WriteVector128(Position + 0x300, ThreadState.V31);
Memory.WriteVector128(Position + 0x110, Thread.Context.ThreadState.V0);
Memory.WriteVector128(Position + 0x120, Thread.Context.ThreadState.V1);
Memory.WriteVector128(Position + 0x130, Thread.Context.ThreadState.V2);
Memory.WriteVector128(Position + 0x140, Thread.Context.ThreadState.V3);
Memory.WriteVector128(Position + 0x150, Thread.Context.ThreadState.V4);
Memory.WriteVector128(Position + 0x160, Thread.Context.ThreadState.V5);
Memory.WriteVector128(Position + 0x170, Thread.Context.ThreadState.V6);
Memory.WriteVector128(Position + 0x180, Thread.Context.ThreadState.V7);
Memory.WriteVector128(Position + 0x190, Thread.Context.ThreadState.V8);
Memory.WriteVector128(Position + 0x1a0, Thread.Context.ThreadState.V9);
Memory.WriteVector128(Position + 0x1b0, Thread.Context.ThreadState.V10);
Memory.WriteVector128(Position + 0x1c0, Thread.Context.ThreadState.V11);
Memory.WriteVector128(Position + 0x1d0, Thread.Context.ThreadState.V12);
Memory.WriteVector128(Position + 0x1e0, Thread.Context.ThreadState.V13);
Memory.WriteVector128(Position + 0x1f0, Thread.Context.ThreadState.V14);
Memory.WriteVector128(Position + 0x200, Thread.Context.ThreadState.V15);
Memory.WriteVector128(Position + 0x210, Thread.Context.ThreadState.V16);
Memory.WriteVector128(Position + 0x220, Thread.Context.ThreadState.V17);
Memory.WriteVector128(Position + 0x230, Thread.Context.ThreadState.V18);
Memory.WriteVector128(Position + 0x240, Thread.Context.ThreadState.V19);
Memory.WriteVector128(Position + 0x250, Thread.Context.ThreadState.V20);
Memory.WriteVector128(Position + 0x260, Thread.Context.ThreadState.V21);
Memory.WriteVector128(Position + 0x270, Thread.Context.ThreadState.V22);
Memory.WriteVector128(Position + 0x280, Thread.Context.ThreadState.V23);
Memory.WriteVector128(Position + 0x290, Thread.Context.ThreadState.V24);
Memory.WriteVector128(Position + 0x2a0, Thread.Context.ThreadState.V25);
Memory.WriteVector128(Position + 0x2b0, Thread.Context.ThreadState.V26);
Memory.WriteVector128(Position + 0x2c0, Thread.Context.ThreadState.V27);
Memory.WriteVector128(Position + 0x2d0, Thread.Context.ThreadState.V28);
Memory.WriteVector128(Position + 0x2e0, Thread.Context.ThreadState.V29);
Memory.WriteVector128(Position + 0x2f0, Thread.Context.ThreadState.V30);
Memory.WriteVector128(Position + 0x300, Thread.Context.ThreadState.V31);
Memory.WriteInt32(Position + 0x310, ThreadState.Fpcr);
Memory.WriteInt32(Position + 0x314, ThreadState.Fpsr);
Memory.WriteInt64(Position + 0x318, ThreadState.Tpidr);
Memory.WriteInt32(Position + 0x310, Thread.Context.ThreadState.Fpcr);
Memory.WriteInt32(Position + 0x314, Thread.Context.ThreadState.Fpsr);
Memory.WriteInt64(Position + 0x318, Thread.Context.ThreadState.Tpidr);
ThreadState.X0 = 0;
}

View file

@ -1,6 +1,5 @@
using ChocolArm64.State;
using Ryujinx.HLE.Logging;
using System;
using static Ryujinx.HLE.HOS.ErrorCode;
@ -8,18 +7,90 @@ namespace Ryujinx.HLE.HOS.Kernel
{
partial class SvcHandler
{
private const int MutexHasListenersMask = 0x40000000;
private void SvcWaitSynchronization(AThreadState ThreadState)
{
long HandlesPtr = (long)ThreadState.X1;
int HandlesCount = (int)ThreadState.X2;
long Timeout = (long)ThreadState.X3;
Device.Log.PrintDebug(LogClass.KernelSvc,
"HandlesPtr = 0x" + HandlesPtr .ToString("x16") + ", " +
"HandlesCount = 0x" + HandlesCount.ToString("x8") + ", " +
"Timeout = 0x" + Timeout .ToString("x16"));
if ((uint)HandlesCount > 0x40)
{
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.CountOutOfRange);
return;
}
KSynchronizationObject[] SyncObjs = new KSynchronizationObject[HandlesCount];
for (int Index = 0; Index < HandlesCount; Index++)
{
int Handle = Memory.ReadInt32(HandlesPtr + Index * 4);
KSynchronizationObject SyncObj = Process.HandleTable.GetData<KSynchronizationObject>(Handle);
SyncObjs[Index] = SyncObj;
}
int HndIndex = (int)ThreadState.X1;
ulong High = ThreadState.X1 & (0xffffffffUL << 32);
long Result = System.Synchronization.WaitFor(SyncObjs, Timeout, ref HndIndex);
if (Result != 0)
{
if (Result == MakeError(ErrorModule.Kernel, KernelErr.Timeout) ||
Result == MakeError(ErrorModule.Kernel, KernelErr.Cancelled))
{
Device.Log.PrintDebug(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
else
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
}
ThreadState.X0 = (ulong)Result;
ThreadState.X1 = (uint)HndIndex | High;
}
private void SvcCancelSynchronization(AThreadState ThreadState)
{
int ThreadHandle = (int)ThreadState.X0;
Device.Log.PrintDebug(LogClass.KernelSvc, "ThreadHandle = 0x" + ThreadHandle.ToString("x8"));
KThread Thread = Process.HandleTable.GetData<KThread>(ThreadHandle);
if (Thread == null)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{ThreadHandle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
Thread.CancelSynchronization();
ThreadState.X0 = 0;
}
private void SvcArbitrateLock(AThreadState ThreadState)
{
int OwnerThreadHandle = (int)ThreadState.X0;
long MutexAddress = (long)ThreadState.X1;
int WaitThreadHandle = (int)ThreadState.X2;
int OwnerHandle = (int)ThreadState.X0;
long MutexAddress = (long)ThreadState.X1;
int RequesterHandle = (int)ThreadState.X2;
Device.Log.PrintDebug(LogClass.KernelSvc,
"OwnerThreadHandle = 0x" + OwnerThreadHandle.ToString("x8") + ", " +
"MutexAddress = 0x" + MutexAddress .ToString("x16") + ", " +
"WaitThreadHandle = 0x" + WaitThreadHandle .ToString("x8"));
"OwnerHandle = 0x" + OwnerHandle .ToString("x8") + ", " +
"MutexAddress = 0x" + MutexAddress .ToString("x16") + ", " +
"RequesterHandle = 0x" + RequesterHandle.ToString("x8"));
if (IsPointingInsideKernel(MutexAddress))
{
@ -39,33 +110,19 @@ namespace Ryujinx.HLE.HOS.Kernel
return;
}
KThread OwnerThread = Process.HandleTable.GetData<KThread>(OwnerThreadHandle);
long Result = System.AddressArbiter.ArbitrateLock(
Process,
Memory,
OwnerHandle,
MutexAddress,
RequesterHandle);
if (OwnerThread == null)
if (Result != 0)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid owner thread handle 0x{OwnerThreadHandle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
KThread WaitThread = Process.HandleTable.GetData<KThread>(WaitThreadHandle);
if (WaitThread == null)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid requesting thread handle 0x{WaitThreadHandle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
MutexLock(CurrThread, WaitThread, OwnerThreadHandle, WaitThreadHandle, MutexAddress);
ThreadState.X0 = 0;
ThreadState.X0 = (ulong)Result;
}
private void SvcArbitrateUnlock(AThreadState ThreadState)
@ -92,9 +149,14 @@ namespace Ryujinx.HLE.HOS.Kernel
return;
}
MutexUnlock(Process.GetThread(ThreadState.Tpidr), MutexAddress);
long Result = System.AddressArbiter.ArbitrateUnlock(Memory, MutexAddress);
ThreadState.X0 = 0;
if (Result != 0)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
ThreadState.X0 = (ulong)Result;
}
private void SvcWaitProcessWideKeyAtomic(AThreadState ThreadState)
@ -102,7 +164,7 @@ namespace Ryujinx.HLE.HOS.Kernel
long MutexAddress = (long)ThreadState.X0;
long CondVarAddress = (long)ThreadState.X1;
int ThreadHandle = (int)ThreadState.X2;
ulong Timeout = ThreadState.X3;
long Timeout = (long)ThreadState.X3;
Device.Log.PrintDebug(LogClass.KernelSvc,
"MutexAddress = 0x" + MutexAddress .ToString("x16") + ", " +
@ -128,86 +190,54 @@ namespace Ryujinx.HLE.HOS.Kernel
return;
}
KThread Thread = Process.HandleTable.GetData<KThread>(ThreadHandle);
long Result = System.AddressArbiter.WaitProcessWideKeyAtomic(
Memory,
MutexAddress,
CondVarAddress,
ThreadHandle,
Timeout);
if (Thread == null)
if (Result != 0)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{ThreadHandle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
if (Result == MakeError(ErrorModule.Kernel, KernelErr.Timeout))
{
Device.Log.PrintDebug(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
else
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
}
KThread WaitThread = Process.GetThread(ThreadState.Tpidr);
if (!CondVarWait(WaitThread, ThreadHandle, MutexAddress, CondVarAddress, Timeout))
{
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.Timeout);
return;
}
ThreadState.X0 = 0;
ThreadState.X0 = (ulong)Result;
}
private void SvcSignalProcessWideKey(AThreadState ThreadState)
{
long CondVarAddress = (long)ThreadState.X0;
int Count = (int)ThreadState.X1;
long Address = (long)ThreadState.X0;
int Count = (int)ThreadState.X1;
Device.Log.PrintDebug(LogClass.KernelSvc,
"CondVarAddress = 0x" + CondVarAddress.ToString("x16") + ", " +
"Count = 0x" + Count .ToString("x8"));
"Address = 0x" + Address.ToString("x16") + ", " +
"Count = 0x" + Count .ToString("x8"));
KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
CondVarSignal(ThreadState, CurrThread, CondVarAddress, Count);
System.AddressArbiter.SignalProcessWideKey(Process, Memory, Address, Count);
ThreadState.X0 = 0;
}
private void MutexLock(
KThread CurrThread,
KThread WaitThread,
int OwnerThreadHandle,
int WaitThreadHandle,
long MutexAddress)
{
lock (Process.ThreadSyncLock)
{
int MutexValue = Memory.ReadInt32(MutexAddress);
Device.Log.PrintDebug(LogClass.KernelSvc, "MutexValue = 0x" + MutexValue.ToString("x8"));
if (MutexValue != (OwnerThreadHandle | MutexHasListenersMask))
{
return;
}
CurrThread.WaitHandle = WaitThreadHandle;
CurrThread.MutexAddress = MutexAddress;
InsertWaitingMutexThreadUnsafe(OwnerThreadHandle, WaitThread);
}
Device.Log.PrintDebug(LogClass.KernelSvc, "Entering wait state...");
Process.Scheduler.EnterWait(CurrThread);
}
private void SvcWaitForAddress(AThreadState ThreadState)
{
long Address = (long)ThreadState.X0;
long Address = (long)ThreadState.X0;
ArbitrationType Type = (ArbitrationType)ThreadState.X1;
int Value = (int)ThreadState.X2;
ulong Timeout = ThreadState.X3;
int Value = (int)ThreadState.X2;
long Timeout = (long)ThreadState.X3;
Device.Log.PrintDebug(LogClass.KernelSvc,
"Address = 0x" + Address.ToString("x16") + ", " +
"ArbitrationType = 0x" + Type .ToString() + ", " +
"Value = 0x" + Value .ToString("x8") + ", " +
"Timeout = 0x" + Timeout.ToString("x16"));
"Address = 0x" + Address.ToString("x16") + ", " +
"Type = " + Type .ToString() + ", " +
"Value = 0x" + Value .ToString("x8") + ", " +
"Timeout = 0x" + Timeout.ToString("x16"));
if (IsPointingInsideKernel(Address))
{
@ -227,287 +257,93 @@ namespace Ryujinx.HLE.HOS.Kernel
return;
}
long Result;
switch (Type)
{
case ArbitrationType.WaitIfLessThan:
ThreadState.X0 = AddressArbiter.WaitForAddressIfLessThan(Process, ThreadState, Memory, Address, Value, Timeout, false);
Result = System.AddressArbiter.WaitForAddressIfLessThan(Memory, Address, Value, false, Timeout);
break;
case ArbitrationType.DecrementAndWaitIfLessThan:
ThreadState.X0 = AddressArbiter.WaitForAddressIfLessThan(Process, ThreadState, Memory, Address, Value, Timeout, true);
Result = System.AddressArbiter.WaitForAddressIfLessThan(Memory, Address, Value, true, Timeout);
break;
case ArbitrationType.WaitIfEqual:
ThreadState.X0 = AddressArbiter.WaitForAddressIfEqual(Process, ThreadState, Memory, Address, Value, Timeout);
Result = System.AddressArbiter.WaitForAddressIfEqual(Memory, Address, Value, Timeout);
break;
default:
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidEnumValue);
Result = MakeError(ErrorModule.Kernel, KernelErr.InvalidEnumValue);
break;
}
if (Result != 0)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
ThreadState.X0 = (ulong)Result;
}
private void MutexUnlock(KThread CurrThread, long MutexAddress)
private void SvcSignalToAddress(AThreadState ThreadState)
{
lock (Process.ThreadSyncLock)
long Address = (long)ThreadState.X0;
SignalType Type = (SignalType)ThreadState.X1;
int Value = (int)ThreadState.X2;
int Count = (int)ThreadState.X3;
Device.Log.PrintDebug(LogClass.KernelSvc,
"Address = 0x" + Address.ToString("x16") + ", " +
"Type = " + Type .ToString() + ", " +
"Value = 0x" + Value .ToString("x8") + ", " +
"Count = 0x" + Count .ToString("x8"));
if (IsPointingInsideKernel(Address))
{
//This is the new thread that will now own the mutex.
//If no threads are waiting for the lock, then it should be null.
(KThread OwnerThread, int Count) = PopMutexThreadUnsafe(CurrThread, MutexAddress);
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid address 0x{Address:x16}!");
if (OwnerThread == CurrThread)
{
throw new InvalidOperationException();
}
if (OwnerThread != null)
{
//Remove all waiting mutex from the old owner,
//and insert then on the new owner.
UpdateMutexOwnerUnsafe(CurrThread, OwnerThread, MutexAddress);
CurrThread.UpdatePriority();
int HasListeners = Count >= 2 ? MutexHasListenersMask : 0;
Memory.WriteInt32ToSharedAddr(MutexAddress, HasListeners | OwnerThread.WaitHandle);
OwnerThread.WaitHandle = 0;
OwnerThread.MutexAddress = 0;
OwnerThread.CondVarAddress = 0;
OwnerThread.MutexOwner = null;
OwnerThread.UpdatePriority();
Process.Scheduler.WakeUp(OwnerThread);
Device.Log.PrintDebug(LogClass.KernelSvc, "Gave mutex to thread id " + OwnerThread.ThreadId + "!");
}
else
{
Memory.WriteInt32ToSharedAddr(MutexAddress, 0);
Device.Log.PrintDebug(LogClass.KernelSvc, "No threads waiting mutex!");
}
}
}
private bool CondVarWait(
KThread WaitThread,
int WaitThreadHandle,
long MutexAddress,
long CondVarAddress,
ulong Timeout)
{
WaitThread.WaitHandle = WaitThreadHandle;
WaitThread.MutexAddress = MutexAddress;
WaitThread.CondVarAddress = CondVarAddress;
lock (Process.ThreadSyncLock)
{
MutexUnlock(WaitThread, MutexAddress);
WaitThread.CondVarSignaled = false;
Process.ThreadArbiterList.Add(WaitThread);
}
Device.Log.PrintDebug(LogClass.KernelSvc, "Entering wait state...");
if (Timeout != ulong.MaxValue)
{
Process.Scheduler.EnterWait(WaitThread, NsTimeConverter.GetTimeMs(Timeout));
lock (Process.ThreadSyncLock)
{
if (!WaitThread.CondVarSignaled || WaitThread.MutexOwner != null)
{
if (WaitThread.MutexOwner != null)
{
WaitThread.MutexOwner.MutexWaiters.Remove(WaitThread);
WaitThread.MutexOwner.UpdatePriority();
WaitThread.MutexOwner = null;
}
Process.ThreadArbiterList.Remove(WaitThread);
Device.Log.PrintDebug(LogClass.KernelSvc, "Timed out...");
return false;
}
}
}
else
{
Process.Scheduler.EnterWait(WaitThread);
}
return true;
}
private void CondVarSignal(
AThreadState ThreadState,
KThread CurrThread,
long CondVarAddress,
int Count)
{
lock (Process.ThreadSyncLock)
{
while (Count == -1 || Count-- > 0)
{
KThread WaitThread = PopCondVarThreadUnsafe(CondVarAddress);
if (WaitThread == null)
{
Device.Log.PrintDebug(LogClass.KernelSvc, "No more threads to wake up!");
break;
}
WaitThread.CondVarSignaled = true;
long MutexAddress = WaitThread.MutexAddress;
Memory.SetExclusive(ThreadState, MutexAddress);
int MutexValue = Memory.ReadInt32(MutexAddress);
while (MutexValue != 0)
{
if (Memory.TestExclusive(ThreadState, MutexAddress))
{
//Wait until the lock is released.
InsertWaitingMutexThreadUnsafe(MutexValue & ~MutexHasListenersMask, WaitThread);
Memory.WriteInt32(MutexAddress, MutexValue | MutexHasListenersMask);
Memory.ClearExclusiveForStore(ThreadState);
break;
}
Memory.SetExclusive(ThreadState, MutexAddress);
MutexValue = Memory.ReadInt32(MutexAddress);
}
Device.Log.PrintDebug(LogClass.KernelSvc, "MutexValue = 0x" + MutexValue.ToString("x8"));
if (MutexValue == 0)
{
//Give the lock to this thread.
Memory.WriteInt32ToSharedAddr(MutexAddress, WaitThread.WaitHandle);
WaitThread.WaitHandle = 0;
WaitThread.MutexAddress = 0;
WaitThread.CondVarAddress = 0;
WaitThread.MutexOwner?.UpdatePriority();
WaitThread.MutexOwner = null;
Process.Scheduler.WakeUp(WaitThread);
}
}
}
}
private void UpdateMutexOwnerUnsafe(KThread CurrThread, KThread NewOwner, long MutexAddress)
{
//Go through all threads waiting for the mutex,
//and update the MutexOwner field to point to the new owner.
for (int Index = 0; Index < CurrThread.MutexWaiters.Count; Index++)
{
KThread Thread = CurrThread.MutexWaiters[Index];
if (Thread.MutexAddress == MutexAddress)
{
CurrThread.MutexWaiters.RemoveAt(Index--);
InsertWaitingMutexThreadUnsafe(NewOwner, Thread);
}
}
}
private void InsertWaitingMutexThreadUnsafe(int OwnerThreadHandle, KThread WaitThread)
{
KThread OwnerThread = Process.HandleTable.GetData<KThread>(OwnerThreadHandle);
if (OwnerThread == null)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{OwnerThreadHandle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
return;
}
InsertWaitingMutexThreadUnsafe(OwnerThread, WaitThread);
}
private void InsertWaitingMutexThreadUnsafe(KThread OwnerThread, KThread WaitThread)
{
WaitThread.MutexOwner = OwnerThread;
if (!OwnerThread.MutexWaiters.Contains(WaitThread))
if (IsAddressNotWordAligned(Address))
{
OwnerThread.MutexWaiters.Add(WaitThread);
Device.Log.PrintWarning(LogClass.KernelSvc, $"Unaligned address 0x{Address:x16}!");
OwnerThread.UpdatePriority();
}
}
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidAddress);
private (KThread, int) PopMutexThreadUnsafe(KThread OwnerThread, long MutexAddress)
{
int Count = 0;
KThread WakeThread = null;
foreach (KThread Thread in OwnerThread.MutexWaiters)
{
if (Thread.MutexAddress != MutexAddress)
{
continue;
}
if (WakeThread == null || Thread.ActualPriority < WakeThread.ActualPriority)
{
WakeThread = Thread;
}
Count++;
return;
}
if (WakeThread != null)
long Result;
switch (Type)
{
OwnerThread.MutexWaiters.Remove(WakeThread);
case SignalType.Signal:
Result = System.AddressArbiter.Signal(Address, Count);
break;
case SignalType.SignalAndIncrementIfEqual:
Result = System.AddressArbiter.SignalAndIncrementIfEqual(Memory, Address, Value, Count);
break;
case SignalType.SignalAndModifyIfEqual:
Result = System.AddressArbiter.SignalAndModifyIfEqual(Memory, Address, Value, Count);
break;
default:
Result = MakeError(ErrorModule.Kernel, KernelErr.InvalidEnumValue);
break;
}
return (WakeThread, Count);
}
private KThread PopCondVarThreadUnsafe(long CondVarAddress)
{
KThread WakeThread = null;
foreach (KThread Thread in Process.ThreadArbiterList)
if (Result != 0)
{
if (Thread.CondVarAddress != CondVarAddress)
{
continue;
}
if (WakeThread == null || Thread.ActualPriority < WakeThread.ActualPriority)
{
WakeThread = Thread;
}
Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
if (WakeThread != null)
{
Process.ThreadArbiterList.Remove(WakeThread);
}
return WakeThread;
ThreadState.X0 = (ulong)Result;
}
private bool IsPointingInsideKernel(long Address)

View file

@ -1,158 +0,0 @@
namespace Ryujinx.HLE.HOS.Kernel
{
class ThreadQueue
{
private const int LowestPriority = 0x3f;
private SchedulerThread Head;
private object ListLock;
public ThreadQueue()
{
ListLock = new object();
}
public void Push(SchedulerThread Wait)
{
lock (ListLock)
{
//Ensure that we're not creating circular references
//by adding a thread that is already on the list.
if (HasThread(Wait))
{
return;
}
if (Head == null || Head.Thread.ActualPriority >= Wait.Thread.ActualPriority)
{
Wait.Next = Head;
Head = Wait;
return;
}
SchedulerThread Curr = Head;
while (Curr.Next != null)
{
if (Curr.Next.Thread.ActualPriority >= Wait.Thread.ActualPriority)
{
break;
}
Curr = Curr.Next;
}
Wait.Next = Curr.Next;
Curr.Next = Wait;
}
}
public SchedulerThread Pop(int Core, int MinPriority = LowestPriority)
{
lock (ListLock)
{
int CoreMask = 1 << Core;
SchedulerThread Prev = null;
SchedulerThread Curr = Head;
while (Curr != null)
{
KThread Thread = Curr.Thread;
if (Thread.ActualPriority <= MinPriority && (Thread.CoreMask & CoreMask) != 0)
{
if (Prev != null)
{
Prev.Next = Curr.Next;
}
else
{
Head = Head.Next;
}
break;
}
Prev = Curr;
Curr = Curr.Next;
}
return Curr;
}
}
public bool Remove(SchedulerThread Thread)
{
lock (ListLock)
{
if (Head == null)
{
return false;
}
else if (Head == Thread)
{
Head = Head.Next;
return true;
}
SchedulerThread Prev = Head;
SchedulerThread Curr = Head.Next;
while (Curr != null)
{
if (Curr == Thread)
{
Prev.Next = Curr.Next;
return true;
}
Prev = Curr;
Curr = Curr.Next;
}
return false;
}
}
public bool Resort(SchedulerThread Thread)
{
lock (ListLock)
{
if (Remove(Thread))
{
Push(Thread);
return true;
}
return false;
}
}
public bool HasThread(SchedulerThread Thread)
{
lock (ListLock)
{
SchedulerThread Curr = Head;
while (Curr != null)
{
if (Curr == Thread)
{
return true;
}
Curr = Curr.Next;
}
return false;
}
}
}
}

View file

@ -0,0 +1,15 @@
namespace Ryujinx.HLE.HOS.Kernel
{
enum ThreadSchedState : byte
{
LowNibbleMask = 0xf,
HighNibbleMask = 0xf0,
ExceptionalMask = 0x70,
ForcePauseFlag = 0x20,
None = 0,
Paused = 1,
Running = 2,
TerminationPending = 3
}
}

View file

@ -40,12 +40,6 @@ namespace Ryujinx.HLE.HOS
private List<KTlsPageManager> TlsPages;
public KProcessScheduler Scheduler { get; private set; }
public List<KThread> ThreadArbiterList { get; private set; }
public object ThreadSyncLock { get; private set; }
public Npdm MetaData { get; private set; }
public KProcessHandleTable HandleTable { get; private set; }
@ -62,14 +56,11 @@ namespace Ryujinx.HLE.HOS
private long ImageBase;
private bool ShouldDispose;
private bool Disposed;
public Process(Switch Device, KProcessScheduler Scheduler, int ProcessId, Npdm MetaData)
public Process(Switch Device, int ProcessId, Npdm MetaData)
{
this.Device = Device;
this.Scheduler = Scheduler;
this.MetaData = MetaData;
this.ProcessId = ProcessId;
@ -79,13 +70,9 @@ namespace Ryujinx.HLE.HOS
TlsPages = new List<KTlsPageManager>();
ThreadArbiterList = new List<KThread>();
ThreadSyncLock = new object();
HandleTable = new KProcessHandleTable();
AppletState = new AppletStateMgr();
AppletState = new AppletStateMgr(Device.System);
SvcHandler = new SvcHandler(Device, this);
@ -171,15 +158,17 @@ namespace Ryujinx.HLE.HOS
Homebrew.WriteHbAbiData(Memory, HbAbiDataPosition, Handle, SwitchPath);
MainThread.Thread.ThreadState.X0 = (ulong)HbAbiDataPosition;
MainThread.Thread.ThreadState.X1 = ulong.MaxValue;
MainThread.Context.ThreadState.X0 = (ulong)HbAbiDataPosition;
MainThread.Context.ThreadState.X1 = ulong.MaxValue;
}
Scheduler.StartThread(MainThread);
MainThread.TimeUp();
return true;
}
private int ThreadIdCtr = 1;
public int MakeThread(
long EntryPoint,
long StackTop,
@ -196,9 +185,9 @@ namespace Ryujinx.HLE.HOS
long Tpidr = GetFreeTls();
int ThreadId = (int)((Tpidr - MemoryManager.TlsIoRegionStart) / 0x200) + 1;
int ThreadId = ThreadIdCtr++; //(int)((Tpidr - MemoryManager.TlsIoRegionStart) / 0x200) + 1;
KThread Thread = new KThread(CpuThread, this, ProcessorId, Priority, ThreadId);
KThread Thread = new KThread(CpuThread, this, Device.System, ProcessorId, Priority, ThreadId);
Thread.LastPc = EntryPoint;
@ -211,6 +200,7 @@ namespace Ryujinx.HLE.HOS
CpuThread.ThreadState.X1 = (ulong)Handle;
CpuThread.ThreadState.X31 = (ulong)StackTop;
CpuThread.ThreadState.Interrupt += InterruptHandler;
CpuThread.ThreadState.Break += BreakHandler;
CpuThread.ThreadState.SvcCall += SvcHandler.SvcCall;
CpuThread.ThreadState.Undefined += UndefinedHandler;
@ -248,6 +238,11 @@ namespace Ryujinx.HLE.HOS
return Position;
}
private void InterruptHandler(object sender, EventArgs e)
{
Device.System.Scheduler.ContextSwitch();
}
private void BreakHandler(object sender, AInstExceptionEventArgs e)
{
throw new GuestBrokeExecutionException();
@ -359,10 +354,6 @@ namespace Ryujinx.HLE.HOS
if (sender is AThread Thread)
{
Threads.TryRemove(Thread.ThreadState.Tpidr, out KThread KernelThread);
Scheduler.RemoveThread(KernelThread);
KernelThread.WaitEvent.Set();
}
if (Threads.Count == 0)
@ -400,8 +391,6 @@ namespace Ryujinx.HLE.HOS
INvDrvServices.UnloadProcess(this);
AppletState.Dispose();
if (NeedsHbAbi && Executables.Count > 0 && Executables[0].FilePath.EndsWith(Homebrew.TemporaryNroSuffix))
{
File.Delete(Executables[0].FilePath);
@ -423,9 +412,7 @@ namespace Ryujinx.HLE.HOS
{
foreach (KThread Thread in Threads.Values)
{
Thread.Thread.StopExecution();
Scheduler.ForceWakeUp(Thread);
Device.System.Scheduler.StopThread(Thread);
}
}
else

View file

@ -26,14 +26,14 @@ namespace Ryujinx.HLE.HOS.Services.Am
public long GetCommonStateGetter(ServiceCtx Context)
{
MakeObject(Context, new ICommonStateGetter());
MakeObject(Context, new ICommonStateGetter(Context.Device.System));
return 0;
}
public long GetSelfController(ServiceCtx Context)
{
MakeObject(Context, new ISelfController());
MakeObject(Context, new ISelfController(Context.Device.System));
return 0;
}

View file

@ -15,7 +15,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
private KEvent DisplayResolutionChangeEvent;
public ICommonStateGetter()
public ICommonStateGetter(Horizon System)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -29,7 +29,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
{ 61, GetDefaultDisplayResolutionChangeEvent }
};
DisplayResolutionChangeEvent = new KEvent();
DisplayResolutionChangeEvent = new KEvent(System);
}
public long GetEventHandle(ServiceCtx Context)

View file

@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
private KEvent ChannelEvent;
public IHomeMenuFunctions()
public IHomeMenuFunctions(Horizon System)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -22,7 +22,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
};
//ToDo: Signal this Event somewhere in future.
ChannelEvent = new KEvent();
ChannelEvent = new KEvent(System);
}
public long RequestToGetForeground(ServiceCtx Context)

View file

@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
private KEvent StateChangedEvent;
public ILibraryAppletAccessor()
public ILibraryAppletAccessor(Horizon System)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -24,12 +24,12 @@ namespace Ryujinx.HLE.HOS.Services.Am
{ 101, PopOutData }
};
StateChangedEvent = new KEvent();
StateChangedEvent = new KEvent(System);
}
public long GetAppletStateChangedEvent(ServiceCtx Context)
{
StateChangedEvent.WaitEvent.Set();
StateChangedEvent.Signal();
int Handle = Context.Process.HandleTable.OpenHandle(StateChangedEvent);

View file

@ -20,7 +20,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
public long CreateLibraryApplet(ServiceCtx Context)
{
MakeObject(Context, new ILibraryAppletAccessor());
MakeObject(Context, new ILibraryAppletAccessor(Context.Device.System));
return 0;
}

View file

@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
private KEvent LaunchableEvent;
public ISelfController()
public ISelfController(Horizon System)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -31,7 +31,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
{ 50, SetHandlesRequestToDisplay }
};
LaunchableEvent = new KEvent();
LaunchableEvent = new KEvent(System);
}
public long Exit(ServiceCtx Context)
@ -57,7 +57,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
public long GetLibraryAppletLaunchableEvent(ServiceCtx Context)
{
LaunchableEvent.WaitEvent.Set();
LaunchableEvent.Signal();
int Handle = Context.Process.HandleTable.OpenHandle(LaunchableEvent);

View file

@ -28,14 +28,14 @@ namespace Ryujinx.HLE.HOS.Services.Am
public long GetCommonStateGetter(ServiceCtx Context)
{
MakeObject(Context, new ICommonStateGetter());
MakeObject(Context, new ICommonStateGetter(Context.Device.System));
return 0;
}
public long GetSelfController(ServiceCtx Context)
{
MakeObject(Context, new ISelfController());
MakeObject(Context, new ISelfController(Context.Device.System));
return 0;
}
@ -70,7 +70,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
public long GetHomeMenuFunctions(ServiceCtx Context)
{
MakeObject(Context, new IHomeMenuFunctions());
MakeObject(Context, new IHomeMenuFunctions(Context.Device.System));
return 0;
}

View file

@ -155,8 +155,6 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioOut
if (Disposing)
{
AudioOut.CloseTrack(Track);
ReleaseEvent.Dispose();
}
}
}

View file

@ -38,7 +38,11 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
private int Track;
public IAudioRenderer(AMemory Memory, IAalOutput AudioOut, AudioRendererParameter Params)
public IAudioRenderer(
Horizon System,
AMemory Memory,
IAalOutput AudioOut,
AudioRendererParameter Params)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -48,7 +52,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{ 7, QuerySystemEvent }
};
UpdateEvent = new KEvent();
UpdateEvent = new KEvent(System);
this.Memory = Memory;
this.AudioOut = AudioOut;
@ -68,7 +72,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
private void AudioCallback()
{
UpdateEvent.WaitEvent.Set();
UpdateEvent.Signal();
}
private static T[] CreateArray<T>(int Size) where T : new()
@ -310,8 +314,6 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
if (Disposing)
{
AudioOut.CloseTrack(Track);
UpdateEvent.Dispose();
}
}
}

View file

@ -15,7 +15,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud
private KEvent SystemEvent;
public IAudioDevice()
public IAudioDevice(Horizon System)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -32,10 +32,10 @@ namespace Ryujinx.HLE.HOS.Services.Aud
{ 12, QueryAudioDeviceOutputEvent }
};
SystemEvent = new KEvent();
SystemEvent = new KEvent(System);
//TODO: We shouldn't be signaling this here.
SystemEvent.WaitEvent.Set();
SystemEvent.Signal();
}
public long ListAudioDeviceName(ServiceCtx Context)

View file

@ -146,11 +146,11 @@ namespace Ryujinx.HLE.HOS.Services.Aud
Channels = DefaultChannelsCount;
}
KEvent ReleaseEvent = new KEvent();
KEvent ReleaseEvent = new KEvent(Context.Device.System);
ReleaseCallback Callback = () =>
{
ReleaseEvent.WaitEvent.Set();
ReleaseEvent.Signal();
};
IAalOutput AudioOut = Context.Device.AudioOut;

View file

@ -40,7 +40,11 @@ namespace Ryujinx.HLE.HOS.Services.Aud
AudioRendererParameter Params = GetAudioRendererParameter(Context);
MakeObject(Context, new IAudioRenderer(Context.Memory, AudioOut, Params));
MakeObject(Context, new IAudioRenderer(
Context.Device.System,
Context.Memory,
AudioOut,
Params));
return 0;
}
@ -161,7 +165,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud
{
long UserId = Context.RequestData.ReadInt64();
MakeObject(Context, new IAudioDevice());
MakeObject(Context, new IAudioDevice(Context.Device.System));
return 0;
}

View file

@ -2,12 +2,11 @@ using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.Input;
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Hid
{
class IHidServer : IpcService, IDisposable
class IHidServer : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
@ -15,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IHidServer()
public IHidServer(Horizon System)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -45,7 +44,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
{ 206, SendVibrationValues }
};
NpadStyleSetUpdateEvent = new KEvent();
NpadStyleSetUpdateEvent = new KEvent(System);
}
public long CreateAppletResource(ServiceCtx Context)
@ -282,18 +281,5 @@ namespace Ryujinx.HLE.HOS.Services.Hid
return 0;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
NpadStyleSetUpdateEvent.Dispose();
}
}
}
}

View file

@ -24,7 +24,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfp
private KEvent AvailabilityChangeEvent;
public IUser()
public IUser(Horizon System)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -37,9 +37,9 @@ namespace Ryujinx.HLE.HOS.Services.Nfp
{ 23, AttachAvailabilityChangeEvent }
};
ActivateEvent = new KEvent();
DeactivateEvent = new KEvent();
AvailabilityChangeEvent = new KEvent();
ActivateEvent = new KEvent(System);
DeactivateEvent = new KEvent(System);
AvailabilityChangeEvent = new KEvent(System);
}
public long Initialize(ServiceCtx Context)

View file

@ -19,7 +19,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfp
public long GetUserInterface(ServiceCtx Context)
{
MakeObject(Context, new IUser());
MakeObject(Context, new IUser(Context.Device.System));
return 0;
}

View file

@ -30,7 +30,7 @@ namespace Ryujinx.HLE.HOS.Services.Nifm
{
int Unknown = Context.RequestData.ReadInt32();
MakeObject(Context, new IRequest());
MakeObject(Context, new IRequest(Context.Device.System));
Context.Device.Log.PrintStub(LogClass.ServiceNifm, "Stubbed.");

View file

@ -1,12 +1,11 @@
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Nifm
{
class IRequest : IpcService, IDisposable
class IRequest : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
@ -15,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.Nifm
private KEvent Event0;
private KEvent Event1;
public IRequest()
public IRequest(Horizon System)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -27,8 +26,8 @@ namespace Ryujinx.HLE.HOS.Services.Nifm
{ 11, SetConnectionConfirmationOption }
};
Event0 = new KEvent();
Event1 = new KEvent();
Event0 = new KEvent(System);
Event1 = new KEvent(System);
}
public long GetRequestState(ServiceCtx Context)
@ -77,19 +76,5 @@ namespace Ryujinx.HLE.HOS.Services.Nifm
return 0;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
Event0.Dispose();
Event1.Dispose();
}
}
}
}

View file

@ -12,7 +12,7 @@ using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Nv
{
class INvDrvServices : IpcService, IDisposable
class INvDrvServices : IpcService
{
private delegate int IoctlProcessor(ServiceCtx Context, int Cmd);
@ -34,7 +34,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
private KEvent Event;
public INvDrvServices()
public INvDrvServices(Horizon System)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -48,7 +48,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
{ 13, FinishInitialize }
};
Event = new KEvent();
Event = new KEvent(System);
}
static INvDrvServices()
@ -214,18 +214,5 @@ namespace Ryujinx.HLE.HOS.Services.Nv
NvMapIoctl.UnloadProcess(Process);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
Event.Dispose();
}
}
}
}

View file

@ -26,7 +26,7 @@ namespace Ryujinx.HLE.HOS.Services
{
static class ServiceFactory
{
public static IpcService MakeService(string Name)
public static IpcService MakeService(Horizon System, string Name)
{
switch (Name)
{
@ -94,7 +94,7 @@ namespace Ryujinx.HLE.HOS.Services
return new IFileSystemProxy();
case "hid":
return new IHidServer();
return new IHidServer(System);
case "lm":
return new ILogService();
@ -118,10 +118,10 @@ namespace Ryujinx.HLE.HOS.Services
return new IVulnerabilityManagerInterface();
case "nvdrv":
return new INvDrvServices();
return new INvDrvServices(System);
case "nvdrv:a":
return new INvDrvServices();
return new INvDrvServices(System);
case "pctl:s":
return new IParentalControlServiceFactory();

View file

@ -57,7 +57,7 @@ namespace Ryujinx.HLE.HOS.Services.Sm
return 0;
}
KSession Session = new KSession(ServiceFactory.MakeService(Name), Name);
KSession Session = new KSession(ServiceFactory.MakeService(Context.Device.System, Name), Name);
int Handle = Context.Process.HandleTable.OpenHandle(Session);

View file

@ -41,7 +41,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi
public long GetRelayService(ServiceCtx Context)
{
MakeObject(Context, new IHOSBinderDriver(Context.Device.Gpu.Renderer));
MakeObject(Context, new IHOSBinderDriver(
Context.Device.System,
Context.Device.Gpu.Renderer));
return 0;
}
@ -62,7 +64,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi
public long GetIndirectDisplayTransactionService(ServiceCtx Context)
{
MakeObject(Context, new IHOSBinderDriver(Context.Device.Gpu.Renderer));
MakeObject(Context, new IHOSBinderDriver(
Context.Device.System,
Context.Device.Gpu.Renderer));
return 0;
}

View file

@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
private NvFlinger Flinger;
public IHOSBinderDriver(IGalRenderer Renderer)
public IHOSBinderDriver(Horizon System, IGalRenderer Renderer)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -27,9 +27,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi
{ 3, TransactParcelAuto }
};
BinderEvent = new KEvent();
BinderEvent = new KEvent(System);
BinderEvent.WaitEvent.Set();
BinderEvent.Signal();
Flinger = new NvFlinger(Renderer, BinderEvent);
}
@ -93,8 +93,6 @@ namespace Ryujinx.HLE.HOS.Services.Vi
{
if (Disposing)
{
BinderEvent.Dispose();
Flinger.Dispose();
}
}

View file

@ -64,7 +64,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
private BufferEntry[] BufferQueue;
private ManualResetEvent WaitBufferFree;
private AutoResetEvent WaitBufferFree;
private bool Disposed;
@ -88,7 +88,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
BufferQueue = new BufferEntry[0x40];
WaitBufferFree = new ManualResetEvent(false);
WaitBufferFree = new AutoResetEvent(false);
}
public long ProcessParcelRequest(ServiceCtx Context, byte[] ParcelData, int Code)
@ -220,6 +220,8 @@ namespace Ryujinx.HLE.HOS.Services.Android
BufferQueue[Slot].State = BufferState.Free;
WaitBufferFree.Set();
return MakeReplyParcel(Context, 0);
}
@ -336,12 +338,9 @@ namespace Ryujinx.HLE.HOS.Services.Android
{
BufferQueue[Slot].State = BufferState.Free;
BinderEvent.WaitEvent.Set();
BinderEvent.Signal();
lock (WaitBufferFree)
{
WaitBufferFree.Set();
}
WaitBufferFree.Set();
}
private int GetFreeSlotBlocking(int Width, int Height)
@ -350,19 +349,14 @@ namespace Ryujinx.HLE.HOS.Services.Android
do
{
lock (WaitBufferFree)
if ((Slot = GetFreeSlot(Width, Height)) != -1)
{
if ((Slot = GetFreeSlot(Width, Height)) != -1)
{
break;
}
break;
}
if (Disposed)
{
break;
}
WaitBufferFree.Reset();
if (Disposed)
{
break;
}
WaitBufferFree.WaitOne();
@ -409,11 +403,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
{
Disposed = true;
lock (WaitBufferFree)
{
WaitBufferFree.Set();
}
WaitBufferFree.Set();
WaitBufferFree.Dispose();
}
}

View file

@ -1,11 +1,10 @@
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Services.Am;
using System;
using System.Collections.Concurrent;
namespace Ryujinx.HLE.HOS.SystemState
{
class AppletStateMgr : IDisposable
class AppletStateMgr
{
private ConcurrentQueue<MessageInfo> Messages;
@ -13,11 +12,11 @@ namespace Ryujinx.HLE.HOS.SystemState
public KEvent MessageEvent { get; private set; }
public AppletStateMgr()
public AppletStateMgr(Horizon System)
{
Messages = new ConcurrentQueue<MessageInfo>();
MessageEvent = new KEvent();
MessageEvent = new KEvent(System);
}
public void SetFocus(bool IsFocused)
@ -33,30 +32,17 @@ namespace Ryujinx.HLE.HOS.SystemState
{
Messages.Enqueue(Message);
MessageEvent.WaitEvent.Set();
MessageEvent.Signal();
}
public bool TryDequeueMessage(out MessageInfo Message)
{
if (Messages.Count < 2)
{
MessageEvent.WaitEvent.Reset();
MessageEvent.Reset();
}
return Messages.TryDequeue(out Message);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
MessageEvent.Dispose();
}
}
}
}

View file

@ -31,10 +31,6 @@ namespace Ryujinx
Device.Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn")));
Device.Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error")));
Device.System.State.DockedMode = Convert.ToBoolean(Parser.Value("Docked_Mode"));
Device.EnableDeviceVsync = Convert.ToBoolean(Parser.Value("Enable_Vsync"));
string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
//When the classes are specified on the list, we only
@ -63,6 +59,15 @@ namespace Ryujinx
}
}
Device.System.State.DockedMode = Convert.ToBoolean(Parser.Value("Docked_Mode"));
Device.EnableDeviceVsync = Convert.ToBoolean(Parser.Value("Enable_Vsync"));
if (Convert.ToBoolean(Parser.Value("Enable_MultiCore_Scheduling")))
{
Device.System.EnableMultiCoreScheduling();
}
JoyConKeyboard = new JoyConKeyboard(
new JoyConKeyboardLeft

View file

@ -28,6 +28,9 @@ Docked_Mode = false
#Enable Game Vsync
Enable_Vsync = true
#Enable or Disable Multi-core scheduling of threads
Enable_MultiCore_Scheduling = false
#Controller Device Index
GamePad_Index = 0