using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrMetaTex : ShaderIrMeta
public int Elem { get; private set; }
public GalTextureTarget TextureTarget { get; private set; }
public ShaderIrNode[] Coordinates { get; private set; }
public TextureInstructionSuffix TextureInstructionSuffix { get; private set; }
public ShaderIrOperGpr LevelOfDetail;
public ShaderIrOperGpr Offset;
public ShaderIrOperGpr DepthCompare;
public int Component; // for TLD4(S)
public ShaderIrMetaTex(int elem, GalTextureTarget textureTarget, TextureInstructionSuffix textureInstructionSuffix, params ShaderIrNode[] coordinates)
Elem = elem;
TextureTarget = textureTarget;
TextureInstructionSuffix = textureInstructionSuffix;
Coordinates = coordinates;
}