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ryujinx-final/Ryujinx.HLE/HOS/Kernel/Threading/HleCoreManager.cs

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using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Threading
{
class HleCoreManager
{
private class PausableThread
{
public ManualResetEvent Event { get; private set; }
public bool IsExiting { get; set; }
public PausableThread()
{
Event = new ManualResetEvent(false);
}
}
private ConcurrentDictionary<Thread, PausableThread> _threads;
public HleCoreManager()
{
_threads = new ConcurrentDictionary<Thread, PausableThread>();
}
public void Set(Thread thread)
{
GetThread(thread).Event.Set();
}
public void Reset(Thread thread)
{
GetThread(thread).Event.Reset();
}
public void Wait(Thread thread)
{
PausableThread pausableThread = GetThread(thread);
if (!pausableThread.IsExiting)
{
pausableThread.Event.WaitOne();
}
}
public void Exit(Thread thread)
{
GetThread(thread).IsExiting = true;
}
private PausableThread GetThread(Thread thread)
{
return _threads.GetOrAdd(thread, (key) => new PausableThread());
}
public void RemoveThread(Thread thread)
{
if (_threads.TryRemove(thread, out PausableThread pausableThread))
{
pausableThread.Event.Set();
pausableThread.Event.Dispose();
}
}
}
}