40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
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namespace Ryujinx.Audio.Renderer.Server.Types
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{
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/// <summary>
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/// The internal play state of a <see cref="Voice.VoiceState"/>
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/// </summary>
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public enum PlayState
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{
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/// <summary>
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/// The voice has been started and is playing.
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/// </summary>
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Started,
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/// <summary>
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/// The voice has been stopped.
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/// </summary>
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/// <remarks>
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/// This cannot be directly set by user.
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/// See <see cref="Stopping"/> for correct usage.
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/// </remarks>
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Stopped,
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/// <summary>
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/// The user asked the voice to be stopped.
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/// </summary>
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/// <remarks>
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/// This is changed to the <see cref="Stopped"/> state after command generation.
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/// <seealso cref="Voice.VoiceState.UpdateForCommandGeneration(Voice.VoiceContext)"/>
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/// </remarks>
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Stopping,
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/// <summary>
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/// The voice has been paused by user request.
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/// </summary>
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/// <remarks>
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/// The user can resume to the <see cref="Started"/> state.
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/// </remarks>
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Paused
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}
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}
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