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ryujinx-final/Ryujinx.Audio/Renderer/Server/Types/PlayState.cs
Mary 4c2ab880ef
misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)
* Ryujinx.Audio: Remove BOM from files

* misc: Relicense Ryujinx.Audio under the terms of the MIT license

With the approvals of all the Ryujinx.Audio contributors, this commit
changes Ryujinx.Audio license from LGPLv3 to MIT.
2022-07-08 19:45:53 +02:00

39 lines
1.1 KiB
C#

namespace Ryujinx.Audio.Renderer.Server.Types
{
/// <summary>
/// The internal play state of a <see cref="Voice.VoiceState"/>
/// </summary>
public enum PlayState
{
/// <summary>
/// The voice has been started and is playing.
/// </summary>
Started,
/// <summary>
/// The voice has been stopped.
/// </summary>
/// <remarks>
/// This cannot be directly set by user.
/// See <see cref="Stopping"/> for correct usage.
/// </remarks>
Stopped,
/// <summary>
/// The user asked the voice to be stopped.
/// </summary>
/// <remarks>
/// This is changed to the <see cref="Stopped"/> state after command generation.
/// <seealso cref="Voice.VoiceState.UpdateForCommandGeneration(Voice.VoiceContext)"/>
/// </remarks>
Stopping,
/// <summary>
/// The voice has been paused by user request.
/// </summary>
/// <remarks>
/// The user can resume to the <see cref="Started"/> state.
/// </remarks>
Paused
}
}