using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrlGpu.Types
{
[StructLayout(LayoutKind.Sequential)]
struct ZbcColorArray
private uint element0;
private uint element1;
private uint element2;
private uint element3;
public uint this[int index]
get
if (index == 0)
return element0;
}
else if (index == 1)
return element1;
else if (index == 2)
return element2;
return element3;
throw new IndexOutOfRangeException();
struct ZbcSetTableArguments
public ZbcColorArray ColorDs;
public ZbcColorArray ColorL2;
public uint Depth;
public uint Format;
public uint Type;