namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
class TextureOperation : Operation
public const int DefaultCbufSlot = -1;
public SamplerType Type { get; set; }
public TextureFormat Format { get; set; }
public TextureFlags Flags { get; private set; }
public int CbufSlot { get; private set; }
public int Handle { get; private set; }
public TextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int cbufSlot,
int handle,
int compIndex,
Operand[] dests,
Operand[] sources) : base(inst, compIndex, dests, sources)
Type = type;
Format = format;
Flags = flags;
CbufSlot = cbufSlot;
Handle = handle;
}
Operand[] sources) : this(inst, type, format, flags, DefaultCbufSlot, handle, compIndex, dests, sources)
public void TurnIntoIndexed(int handle)
Type |= SamplerType.Indexed;
Flags &= ~TextureFlags.Bindless;
public void SetHandle(int handle, int cbufSlot = DefaultCbufSlot)
if ((Flags & TextureFlags.Bindless) != 0)
RemoveSource(0);
public void SetLodLevelFlag()
Flags |= TextureFlags.LodLevel;