using System.Collections.Generic;
using System.IO;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Configuration.System;
using Ryujinx.Configuration.Ui;
namespace Ryujinx.Configuration
{
public class ConfigurationFileFormat
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 12;
public int Version { get; set; }
/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
public int ResScale { get; set; }
/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
public float ResScaleCustom { get; set; }
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
public float MaxAnisotropy { get; set; }
/// Dumps shaders in this local directory
public string GraphicsShadersDumpPath { get; set; }
/// Enables printing debug log messages
public bool LoggingEnableDebug { get; set; }
/// Enables printing stub log messages
public bool LoggingEnableStub { get; set; }
/// Enables printing info log messages
public bool LoggingEnableInfo { get; set; }
/// Enables printing warning log messages
public bool LoggingEnableWarn { get; set; }
/// Enables printing error log messages
public bool LoggingEnableError { get; set; }
/// Enables printing guest log messages
public bool LoggingEnableGuest { get; set; }
/// Enables printing FS access log messages
public bool LoggingEnableFsAccessLog { get; set; }
/// Controls which log messages are written to the log targets
public LogClass[] LoggingFilteredClasses { get; set; }
/// Change Graphics API debug log level
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
/// Enables or disables logging to a file on disk
public bool EnableFileLog { get; set; }
/// Change System Language
public Language SystemLanguage { get; set; }
/// Change System Region
public Region SystemRegion { get; set; }
/// Change System TimeZone
public string SystemTimeZone { get; set; }
/// Change System Time Offset in seconds
public long SystemTimeOffset { get; set; }
/// Enables or disables Docked Mode
public bool DockedMode { get; set; }
/// Enables or disables Discord Rich Presence
public bool EnableDiscordIntegration { get; set; }
/// Enables or disables Vertical Sync
public bool EnableVsync { get; set; }
/// Enables or disables multi-core scheduling of threads
public bool EnableMulticoreScheduling { get; set; }
/// Enables or disables profiled translation cache persistency
public bool EnablePtc { get; set; }
/// Enables integrity checks on Game content files
public bool EnableFsIntegrityChecks { get; set; }
/// Enables FS access log output to the console. Possible modes are 0-3
public int FsGlobalAccessLogMode { get; set; }
/// The selected audio backend
public AudioBackend AudioBackend { get; set; }
/// Enable or disable ignoring missing services
public bool IgnoreMissingServices { get; set; }
/// Used to toggle columns in the GUI
public GuiColumns GuiColumns { get; set; }
/// Used to configure column sort settings in the GUI
public ColumnSort ColumnSort { get; set; }
/// A list of directories containing games to be used to load games into the games list
public List<string> GameDirs { get; set; }
/// Enable or disable custom themes in the GUI
public bool EnableCustomTheme { get; set; }
/// Path to custom GUI theme
public string CustomThemePath { get; set; }
/// Enable or disable keyboard support (Independent from controllers binding)
public bool EnableKeyboard { get; set; }
/// Hotkey Keyboard Bindings
public KeyboardHotkeys Hotkeys { get; set; }
/// Keyboard control bindings
public List<KeyboardConfig> KeyboardConfig { get; set; }
/// Controller control bindings
public List<ControllerConfig> ControllerConfig { get; set; }
/// Loads a configuration file from disk
/// <param name="path">The path to the JSON configuration file</param>
public static ConfigurationFileFormat Load(string path)
return JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
}
/// Save a configuration file to disk
public void SaveConfig(string path)
File.WriteAllText(path, JsonHelper.Serialize(this, true));