using Ryujinx.Audio;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.Input;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.Memory;
using System;
namespace Ryujinx.HLE
{
public class Switch : IDisposable
internal IAalOutput AudioOut { get; private set; }
public Logger Log { get; private set; }
internal DeviceMemory Memory { get; private set; }
internal NvGpu Gpu { get; private set; }
internal VirtualFileSystem FileSystem { get; private set; }
public Horizon System { get; private set; }
public PerformanceStatistics Statistics { get; private set; }
public Hid Hid { get; private set; }
public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
if (Renderer == null)
throw new ArgumentNullException(nameof(Renderer));
}
if (AudioOut == null)
throw new ArgumentNullException(nameof(AudioOut));
this.AudioOut = AudioOut;
Log = new Logger();
Memory = new DeviceMemory();
Gpu = new NvGpu(Renderer);
FileSystem = new VirtualFileSystem();
System = new Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidSharedMem.PA);
public void LoadCart(string ExeFsDir, string RomFsFile = null)
System.LoadCart(ExeFsDir, RomFsFile);
public void LoadProgram(string FileName)
System.LoadProgram(FileName);
public bool WaitFifo()
return Gpu.Fifo.Event.WaitOne(8);
public void ProcessFrame()
Gpu.Fifo.DispatchCalls();
internal void Unload()
FileSystem.Dispose();
Memory.Dispose();
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool Disposing)
if (Disposing)
System.Dispose();