using System;
using System.Collections.ObjectModel;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgramInfo
public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
public ReadOnlyCollection<TextureDescriptor> Images { get; }
public bool UsesInstanceId { get; }
public byte ClipDistancesWritten { get; }
public ShaderProgramInfo(
BufferDescriptor[] cBuffers,
BufferDescriptor[] sBuffers,
TextureDescriptor[] textures,
TextureDescriptor[] images,
bool usesInstanceId,
byte clipDistancesWritten)
CBuffers = Array.AsReadOnly(cBuffers);
SBuffers = Array.AsReadOnly(sBuffers);
Textures = Array.AsReadOnly(textures);
Images = Array.AsReadOnly(images);
UsesInstanceId = usesInstanceId;
ClipDistancesWritten = clipDistancesWritten;
}