using System;
namespace Ryujinx.Graphics.Gal
{
public interface IGalFrameBuffer
void Create(long Key, int Width, int Height);
void Bind(long Key);
void BindTexture(long Key, int Index);
void Set(long Key);
void Set(byte[] Data, int Width, int Height);
void SetTransform(float SX, float SY, float Rotate, float TX, float TY);
void SetWindowSize(int Width, int Height);
void SetViewport(int X, int Y, int Width, int Height);
void Render();
void Copy(
long SrcKey,
long DstKey,
int SrcX0,
int SrcY0,
int SrcX1,
int SrcY1,
int DstX0,
int DstY0,
int DstX1,
int DstY1);
void GetBufferData(long Key, Action<byte[]> Callback);
void SetBufferData(
long Key,
int Width,
int Height,
GalTextureFormat Format,
byte[] Buffer);
}